|03 March 2008|
Originally Posted by Tredowski:
Title: ...dry dock...
Name: Adam Tredowski
Country: United Kingdom
Software: 3ds max
Hi everyone!This is my latest work.
Software : 3dsMax (modeling, rendering) and photoshop ( background and textures). Any comments and critiques are welcom:-)
great work great work great work
|04 April 2008|
Al Bayan Media Group
Good job & nice details.
Keep it up.
high quality digital footages at the lowest prices just $ 1 only.
Technical Details: MOV File - NTSC DV, PhotoJPEG, 720x480, Best, 29.97
|05 May 2008|
Jason J. Kraft
Quick question. I have a few mechanical pieces I am working on. I am fine with modeling but not too well versed in texturing aside from being able to lay out uvs. Using your piece as an example, it would seem ridiculous to go through each and every pipe, box, railing, and metal chunk and map uvs with good old cylindrical and planar mapping, and then make one massive texture map. I guess my question is one of your texturing workflow, groups, and how to make a less insane texture map. Hope this is coherent enough to answer lol.
|06 June 2008|
Matte Painter, Illustrator, Soundtrack Composer
Magna Mana FX GmbH
Wonderfull retro design. I allways love that Jules Verne inspired stuff wehin it's so well execured. Well done!
http://www.magnamana.com - Making the magic moments...
|08 August 2008|
Architectural Visualisation Artist
Steam Punk lives!
Very steam punk! Looks great.
I love the greebling on the bridge structure.
While the laser light show is good, I think it would be even better with a conventional sky (perhaps with another Air Ship or two in the distance).
The Sailing Master on the very top looks great.
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