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Old 04-16-2003, 11:00 AM   #46
William GUiLE
Join Date: Jun 2002
Posts: 92
Great, great job as usual. The only thing I don't like very much is the baseball, but for the rest... drool!
I love the way you put light in your scenes... please explain how you do it!

Old 04-16-2003, 12:13 PM   #47
Che succhio ...
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Alessandro Baldasseroni
Character Artist
Blur Studio
Los Angeles, USA
Join Date: Jul 2002
Posts: 311
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Originally posted by lildragon
Everytime I see a post by you here in the gallery I know it's something to do with this awesome project you're working on. Just like the med truck your attention to detail and aging is really impressive. I'm not sure about all the plane type talk but I know what I see here is stellar. One thing, how the heck is that baseball going to stay put during barrel rolls and such?

Please be sure to enter this into Expose you definitely have a chance


Thanks LilDragon, i'm really honoured once again of being part of CGTalk gallery and i will submit something for sure to Expose , but i feel a bit embarassed because the models i submitted here are just a little (really micro) part of the Code Guardian project ,conceived and totally developed by a single man army who is Marco Spitoni.Me and other two artist are just giving our little modelling contribution, but everything else (the most part) of the things you can see in the trailer , (here's his latest one :

are totally modelled, textured and animated by Marco.So it's a sort of "reflected" popularity , but of course i'm glad about people liking my models(decontextualized), nobody dislikes compliments.
Just wanted to point this to avoid mistakes and to not take undeserved credits

Thanks again!

X William Guile : Grazie dei complimenti, riguardo la pallina da baseball vedra' Marco cosa fare (come sempre)
Lead character artist @ Blur

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Old 04-16-2003, 12:30 PM   #48
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Marco Spitoni
Previs Artist
Weta Digital Ltd
New Zealand
Join Date: Nov 2002
Posts: 68
Too modest... as always.

Ale is a very humble person, altought he proves everytime his impressive skills.
This makes him an excellent workmate, and again, it's a real pleasure to have the chance to work with him.
Old 04-20-2003, 07:45 PM   #49
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mohammad khaleghi
Tehran, Iran
Join Date: Apr 2003
Posts: 328
Wink good job

I like your artwork very much.
I have to tell u good job.
Old 04-20-2003, 09:32 PM   #50
Join Date: Apr 2003
Posts: 35

Veramente ottimo Ale! Complimenti.
Mamma mia ragazzi, com'e bella.

Automobili @
Old 05-15-2003, 09:03 AM   #51
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Patrik Marek
digital artist
Industrial Light & Magic
Czech Republic
Join Date: Apr 2003
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Jo jsi fakt hodne dobrej. P.S. Opravdu nemam rad, kdyz nekdo pise svym rodnym jazykem, .. tomu pak asi vsichni rozumi, ze ?
You may rule Maya 6 or 7 but against the power that has risen in the 3DSMAX9 there is no victory

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Old 05-16-2003, 02:52 AM   #52
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Great job here, keep post up more.:airguitar
My latest thread
The quick brown fox jumped over the slow lazy dog.
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Old 05-16-2003, 04:29 AM   #53
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Join Date: Apr 2003
Posts: 99
Very nice! I have seen lots of really cool stuff coming from 3ds MAX lately.
phoric :: photoblog
Old 01-14-2006, 10:00 PM   #54
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