Yamaha Yzf-r1 Sportbike, Dangeruss (3D)

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Old 04 April 2003   #16
very nice modeling.
it would look better with some hdr litting with radiosity and GI
Hey if you built a simple car garage(the really big ones for places like hotels) and a few pics for the outside and lit using radiosity.
just an Idea.
very nice modeling job. keep it up.
Old 04 April 2003   #17
CoOL.. modEL! loVE moTorCyclEs..
wahsai, im so blur leh! HelP!!!
Old 04 April 2003   #18
very nice

I agree a little boxy in some areas.

But overall very nice, I had one of these bad boys when they first came out, I miss it and had to get rid of it along with many other toys, all I have now is a XR600R dirtbike, piped, jetted and hot ign.

These R1 bad boys will pull a third gear wheelie going downhill, without clutching. I hope to get another or a 998/999 Duck.
---- poly pimp ----
Old 04 April 2003   #19
Old 04 April 2003   #20
Front Lights?

Maybe u would like to build the front lights instead of texturing them? They look pretty flat from this angle.... Nevertheless, GJ!
Old 04 April 2003   #21
The only Real World is OUR Imagination!
Old 04 April 2003   #22
my friend has the same exact bike.. exact color and everything.. I love driving the beast. the r1 is a sweeeet cycle

Anyways great modeling job
Old 04 April 2003   #23
deviant art can suck on my balls,- too SLoooowwww.
Old 04 April 2003   #24
Looks very accurate to me, did you use blueprints for it? Especially dig the render but there's something odd with the inside chrome, seems the reflections are stretching? or is that just me?

Otherwise Keep up the good work..

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Old 04 April 2003   #25
sweet Russ, really sweet! Hey maybe there is some part of that cool bike you could re-use for ... hehehe (private joke )
-- pascal blanché --
- - " If only you could see what I've seen with your eyes... " (Roy, Nexus 6). - - -
Old 04 April 2003   #26
awsome:that's a perfect model which will
be the best with some realistic rendering effects
Old 04 April 2003   #27
man i would give everything i have to get on this bike, what i still wonder how did u get the specs for this bike!! i searched every where :annoyed:
Old 04 April 2003   #28
Reference Sources

Actually the Yamaha site has a wealth of resources. They have several pages of Wallpaper sized images that are very nice for getting the overal proportions right. Also, check out the accessories section of the website, There you'll find close-ups of various parts of the bike with custom accessories installed. There's several pages of them. Very valuable. Of course motorcycle magazines are good references as well. I'm also a motorcycle enthusiast so I'm familiar with the subject matter and it's easier to improvise stuff when required if you know basically what stuff does and looks like.

Remember I cheated quite a bit by using a commercially avalable model to base my recreation on. A lot of the proportional work was done and I remade individual parts to suit my quest for detail using the exisiting bits as a guide for sizing and placement.

You could do the same thing by loading images into viewports and building to match. Beyond the fairing and some frame portions, this is a "simple" modeling task. Most parts are modded primatives and simple polygon models.
Russ Schwenkler
aka Dangeruss
Old 04 April 2003   #29
Aaack! Lildragon! Just noticed the CGtalk award. Thanks!

Yes, there's something awry with the reflections, but I can't seem to get them to behave better. I'm playing with HDRI illumination and reflections (tricky stuff that). so maybe my results will be better.

Regarding the blueprints issue, No I actually remodeled an asset from 3D02.com, so I had a great foundation to start with.
Russ Schwenkler
aka Dangeruss
Old 04 April 2003   #30
Updated Render

After many suggestions to use HDRI for reflections and illumination, I gathered up some light probe images and output a bunch of test renders with different images and material settings.

I finally settled on the ubiquitous "beach probe" image from debevec.org as it looked the best to my eye. Changed quite a few materials to raytraced type or raytraced reflection maps and let the s...l...o...w renders begin.

So, better now? I prefer the reflections in the paint, carbon fiber, polished aluminum and chrome bits. but the overall illumination was still darker that I wanted. I Photoshopped it some to increase the contrast and brighten up the image some.

Russ Schwenkler
aka Dangeruss
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