Clive Barker's Pinhead, Pixelranger (3D), (3D)

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Old 04 April 2003   #1
Clive Barker's Pinhead, Pixelranger (3D), (3D)



Title: Clive Barker's Pinhead, Pixelranger (3D)
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Software: Lightwave 3D, Photoshop

It's been a long time since I've visited this forum, but now I'm back and will frequent this board alot more often.
I'll start by posting this: my most recent personal project. Critique and tips on how to get it more Pinhead'ish are most welcome. It's been several years since I actually saw one of the movies, but I will rent them again so that I have more references to go from.
Sincerely,
André
Here are a couple of images:


 
Old 04 April 2003   #2
and here's a couple more





Along with a lip sync test .

edit: I also have had some problems with the audio not being synced to the video. One solution might be opening it in the old windows media player instead of wmp9. I don't know why, but I found that the old one worked better. Or.... it might just be that my lip sync really is out of sync
 
Old 04 April 2003   #3
That is very very nice.

Any chance of seeing the texture?

Very nice work indeed.

EDIT

just watch the lip sync, damn that is nice, i like the way the whole face moves when he talks, and the way those pins move is just perfect.

 
Old 04 April 2003   #4
Jesus... This is really impressive. Coming here and seeing stuff like this depresses me. I suck :P

I have nothing to offer in terms of feedback other than "amazing
".
 
Old 04 April 2003   #5
thats amazing! i love hellraiser movies. clive barker is a very good writer. about the renders, superb work. i like the textures and everything.
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Old 04 April 2003   #6
that is one freaky person. Nice job, however the lyp sync seemed a wee bit ahead of the audio. Might have been my player though.
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Old 04 April 2003   #7
wow, Very Very nice
 
Old 04 April 2003   #8
Wow... Thanks for the ultra fast replies!

Here's one without any color maps, so you see the geometry and bump better:

 
Old 04 April 2003   #9
could you also post the textures that you use, im interested as to how they would look.

Amazing model BTW, really great work
 
Old 04 April 2003   #10
big line off drool from my mouth to the floor
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Old 04 April 2003   #11
He was modeled with SubD's and I have 4 UV maps for his head. One for his mouth, one for his eye area, one for his mouth area and another one for his whole head unwrapped in a different way for the square slices. There are also alpha maps for the eye and mouth area, to get a smooth transition between those areas and the surrounding geometry.

Here is his color map with the wireframe on it:



And here's the bump map for his eye area:



Here's the bump map for his mouth area:



And last, the bump map for his slices:



Hope they can be of some help. There are a couple more texture maps (specularity maps and additional bump maps) plus I used a couple of procedurals. But these are the essential ones.
All texture maps were hand painted in Photoshop. No photos.
I wasn't sure how good the leather texture maps would look after I had painted them ( there are two), but when I had done a test render I was positively surprised myself.
 
Old 04 April 2003   #12
WOHA!!!!!!! MAN NICE STUFF!!!! keep up the good work......
 
Old 04 April 2003   #13
man, i really like those bump maps you used. Really nice effect.

Great great piece of work.

Yeah, the leather turned out great...any chance of seeing its maps?
 
Old 04 April 2003   #14
Thumbs down

Amazing. Inspiring work!
 
Old 04 April 2003   #15
wadadadadadada F@ck :

excelent work !! 10/10
 
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