|08 August 2007||#17|
Copenhagen N, Denmark
Join Date: Sep 2004
people are asking and guessing in mails about the layers, so here are the details :
top left : constant material with the diffuse texture
top rigt : lambert with diffuse and image based light
mid left : sss, done with an old shader called diffusion, written by the almighty bigmuh
mid right : reflection
bottom left : cook/torrance specular
bottom right : all together...
about the hair : it has 3D elements ( especially on the beard, planes+transparent textures ) and the long hair ( xsi hair+(more)photoshop ).
Kane's hair is based on photos, cutting them together in PS, and fixing areas where it didn't matched the lights, or the shape of the head.It was way faster than doing the whole thing in 3D...
|08 August 2007||#18|
Join Date: Aug 2007
Very cool. Truly, amazing piece of art in 2D, 3D and the final integration of both.
Emotionally, very powerful. Do you really need photos to start? Anyway, a great picture.
Oh, sorry. I found something, that bothers me: The left suit gets intense light from the left. But the colum behind dosen't.
|08 August 2007||#19|
Interior Designer - Owner
Grand Space Interiors
Dubai, United Arab Emirates
Join Date: Feb 2005
However you made this, it looks awesome .. wow
I have a small question, why you've taken the shot from this angle? the column is preventing from showing the nice detailed hall ..
|08 August 2007||#20|
Join Date: Apr 2006
really nice work
i like the style,scene and modeling
The lies,the hurt,the pain,the hate
there's no where else to go
feel like a whore
a dirty life
it's time to die
|08 August 2007||#22|
Sorry, i can only give you 5 stars.
Awesome picture! You did a great job.
The only thing that bodders me a little is that big colum right behind the two guys. I think that the foreground is a little heavy with it.
Hope to see a making of in the future.
Congratulations! This is excellent!
|08 August 2007||#27|
Join Date: Apr 2005
Very attractive image. I do have one critique that I would offer. THe bodies on the ground are less impacted by the atmosphere then the foreground figures and column. This seems to draw unneeded attention to them since they appear higher in contrast then the foreground figures and column.. it also goes against what one might logically expect- that items in the distance would be more impacted by the atmosphere as items farther away tend to have more atmosphere in front of them (thats why when in a fog you can see clearly the items in front of you- but items farther away become out of sight). I'm kind of getting the feeling you wanted the thicker atmosphere to be higher in the image- like God Rays- but I'm not sure if it works with the ground figures. Its an impressive image and deserves the attention its getting.
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