'photo-real' Elephant, Ward (3D)

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  06 June 2003
wow ward!
thank you very very much!


I am downloading it and your other cool works now....
Oh, though may be I will spend thirty minutes to download those great pictures ,I hope very much to enjoy it !
You are great man
by the way,I have done my work also,about a big beast and a hero,this is the link ,
I have many trouble with the textures.If you may give me any comments,I will very happy!
sorry,excuse me,my poor English ha ha
work in progress
 
  06 June 2003
Fred Heys,alphatron,skii : Many htnaks Guys,

Sandblaster:

cgije: thanks man, there is not any problem with your texture work, looks ccol!

bye
__________________
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Balazs -Bal- Kiss
lead Lighting TD / Weta Digital / NZ
balazs.p.kiss(at)gmail.com
www.balazskiss.com

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  06 June 2003
WOW!....First time here..! AMAZING INTEGRATION! not to mention the model! The Elephant is one of the most difficult animal to model! Great job!

__________________
-OZ-

B-movie
 
  06 June 2003
Unbelievable integration! Integration with live-action footage is one of most challenging jobs. Mind me asking which surface type you used? (nurbs, polygon, subdivision) Keep challenging
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Website: www.braamjordaan.com
Showreel: www.braamjordaan.com/shop
 
  06 June 2003
Hi Guys,

-OZ-: oh, many thanks. I'm a big fan of your works (I liked the LOTR challenge thread very much ) So thanks for your comment very much.

braam: thanks to you also, I used polygons for the elephant, Here is a making of pic about the modeling:
(2Mbyte 5300x2300)

modelling making of pic


bye

ward
__________________
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Balazs -Bal- Kiss
lead Lighting TD / Weta Digital / NZ
balazs.p.kiss(at)gmail.com
www.balazskiss.com

-
 
  07 July 2003

Just great. Sell it to National geographic! lol

I wouldn't know the difference if we weren't on a cg site.
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PIon!
 
  04 April 2005
Excellent Work.
 
  06 June 2005
Terriffic!

Really, really nice scene...

I am curious about how you did the bump mapping...I notice that your UV maps only half the Elephant. In my experience if the UVs are stacked on top of one another (Right and left side) you would get a positive / negative effect with the bump map...In other words one half would 'bump' inward and the other would 'bump' outward. And if you flip the normals on one half there would be a sharp line down the center of the model.

You mentioned a special lighting setup. is that how you control this effect? Or Is there another way that I am missing. I am really curious, cause you get so much more detail out of you textures that way.

Thanks this is an excellent work! Joel
 
  06 June 2005
just super !!!
 
  06 June 2005
wow !

so real...super !!
 
  06 June 2005
O H M Y G O D, wow. Mate, are you sure is not a photograph??

A 5/5
 
  07 July 2005
Originally Posted by joel3d: Really, really nice scene...

I am curious about how you did the bump mapping...I notice that your UV maps only half the Elephant. In my experience if the UVs are stacked on top of one another (Right and left side) you would get a positive / negative effect with the bump map...In other words one half would 'bump' inward and the other would 'bump' outward. And if you flip the normals on one half there would be a sharp line down the center of the model.

Thanks this is an excellent work! Joel


Hi Joel,

As far as I remember, I have duplicated the model early on the process, just before adding all the little details, wrinkles onto the geometry, and I also fixed the normals to be proper on both sides. I used more or less the same bump map on both sides, but I corrected the edges and seams in DeepPaint, so therefore I could not get any bump errors at the center of the elephant.
There is a very basic tutorial of DeepPaint texturing on the 3DLuvr website:
http://www.3dluvr.com/content/article/148

hope I could help, let me know if you have further questions.

cheers,

Balalzs
__________________
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Balazs -Bal- Kiss
lead Lighting TD / Weta Digital / NZ
balazs.p.kiss(at)gmail.com
www.balazskiss.com

-
 
  07 July 2005
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