'photo-real' Elephant, Ward (3D)

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Old 03 March 2003   #16
That's awsome. You should make a picture of the elephant doing something really weird. I'm sure if you didn't tell people it was fake they wouldn't think it.
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Old 03 March 2003   #17
Your kidding right? That kicks ass/
Old 03 March 2003   #18
Applaud, bravo!!!Encor!! Great work!!! Need we say more. Better than what hollywood is doing today.
Old 03 March 2003   #19
Jesus Bal

You never showed me this! LOL this is excellent work my man! BTW thanks for helping .

John Lee
EA Games | Criterion Games
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Old 03 March 2003   #20
Woohoo! Leave the real animals in the wild! Virtual zoo here we come!

Excellent modeling, let alone compositing!
3-D? I'm still working on 1-D! <*returns to sketching his series of imperfect points on paper*>
Old 03 March 2003   #21
very cooool

wireframe please

Old 03 March 2003   #22
er... i don't beleive elephant calfs have tusks...

...other than that its great
what i know now is negligible to what i am willing to learn in the future.
Old 03 March 2003   #23
just awesome
Old 03 March 2003   #24
Just tell me those are your vacation pictures to Africa !!!

tell me ....... please???????

That is just ^#@^#@^@ awesome !!!! can't believe it's made in 3d !!

look at the realistic branches...... d*mn !!!
Old 03 March 2003   #25
err, I don't think the branches are cg, just the elephants!

And the elephants are superb!!!
~ Jared Martin

Maya, 3Delight, mentalray, Maxwell Render, ZBrush
Photoshop, Fusion, Vegas Pro, Syntheyes
Old 03 March 2003   #26
Thumbs down :breathlessness:


IMHO sense Shake power more than MR in that work.

Old 03 March 2003   #27
nothing to say about comp. or lightning....but I do not think that ,that baby elephant might have such big teeth (actually it can't have teeth at all) ,it damages the sense of its being photorealistic .

Old 03 March 2003   #28
its truely great but its a shame you smudge it with the ugly griany filter you put on it in photoshop.
Old 03 March 2003   #29
Old 03 March 2003   #30
wowwwza! wondering how much time you put into the modeling and textures?
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