Rose, Anthony Guebels (3D)

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  04 April 2007
Rose, Anthony Guebels (3D)

Title: Rose
Name: Anthony Guebels
Country: Belgium
Software: 3ds max, mental ray, Photoshop, ZBrush

This is a picture i've been working on recently during my spare time... took me a few weeks to complete.
I've built this model in 3ds max, added some details with zbrush and did the compositing in photoshop (colors adjustments, paint the background,...). Hair with 3dsmax "hair and fur". Render with mental ray.

Thanks a lot for viewing, comments are welcome!
  04 April 2007
Great job. Textures look great, and the lighting compliments her very well. Five stars!
  04 April 2007
Great work again! She looks great
  04 April 2007
Thumbs up

COOL! light and background all fit well~ and I like her hair 4*from me
  04 April 2007
Nice piece, really like the face, hair and hands. The only crit I can see is the blue hue around the pupils. It tends to flatten out the eye ball some.


  04 April 2007
i love it...n would like to see more renders of this beautiful lady...
Nothing is permanent in this world,not even our troubles.
-Charlie Chaplin.
  04 April 2007
Great work. Textures look very nice!
  04 April 2007
Very nice character! My main critique is that because her name is "Rose," the amulet dangling from her hand should be a rose shape rather than a star shape. That's what I would have done, but maybe I'm too literal.

The hair is absolutely beautiful. How long did the hair take you? What kind of tricks did you use to shape it? Have you thought about writing a tutorial on it? Peace,

- me
I'm available for full-time and freelance work! - Check out my portfolio and contact info:
  04 April 2007
shes gorgeous.....I love the soft painterly look.......5 stars

was she rigged and positioned or modelled as is?
  04 April 2007
Fantastic render. The lighting is superb as well as the content.
Frank Picini
  04 April 2007
Excellent image. The hair looks especially un-CG-like.

Two things that immediately struck me about this image: 1) It's a little dark (and I'm on a Mac). 2) The tonality of the image is pretty constant. While her skin is somewhat visually separated from the background, her corset is not. My suggestion: I'd separate the girl from the background (two layers only) and then run a photoshop Photo Filter on the background with one of the coolers set very low. By adding back a tiny bit of blue into the background, you'll separate her from it better, I think.

Modeling and texturing wise, you're so far ahead of me I can't do anything but look admiringly.
mokushi kushimo
shimoku kumoshi
moshiku shikumo
  04 April 2007
The thing I like is how the hair is well lit for the environment, well done there. Its a nice piece overall, Nice work.
  04 April 2007
wow, that is outstanding. congratulations. some wires would be nice.
  04 April 2007
Thumbs up Congratulations

Extremely Well-Done Excellent Lighting and Texturing, +5
Keepup the good work.
  04 April 2007
wonderfull render.

I support the notion that maybe a few wires would be cool? I'm always more interested in the technical aspect.
How did you put together the skin?
How long did the complete project take?
what were major issues?

My vfx reel thread
Cinema 4D r13|Zbrush 4r4|After effects|Blender
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