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Old 04-14-2007, 05:56 AM   #1
TTn
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Anthony Guebels
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Rose, Anthony Guebels (3D)



Title: Rose
Name: Anthony Guebels
Country: Belgium
Software: 3ds max, mental ray, Photoshop, ZBrush

Hi,
This is a picture i've been working on recently during my spare time... took me a few weeks to complete.
I've built this model in 3ds max, added some details with zbrush and did the compositing in photoshop (colors adjustments, paint the background,...). Hair with 3dsmax "hair and fur". Render with mental ray.

Thanks a lot for viewing, comments are welcome!
 
Old 04-14-2007, 09:38 AM   #2
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Christina Hall
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Great job. Textures look great, and the lighting compliments her very well. Five stars!
 
Old 04-14-2007, 09:55 AM   #3
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Tibor Bedats
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Great work again! She looks great
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Old 04-14-2007, 10:19 AM   #4
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Zili Zhang
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Thumbs up

COOL! light and background all fit well~ and I like her hair 4*from me
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Old 04-14-2007, 01:00 PM   #5
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Nice piece, really like the face, hair and hands. The only crit I can see is the blue hue around the pupils. It tends to flatten out the eye ball some.

{plugged}

~t
 
Old 04-14-2007, 01:07 PM   #6
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Sameer Gadve
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i love it...n would like to see more renders of this beautiful lady...
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Old 04-14-2007, 01:07 PM   #7
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Great work. Textures look very nice!
 
Old 04-14-2007, 01:15 PM   #8
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Very nice character! My main critique is that because her name is "Rose," the amulet dangling from her hand should be a rose shape rather than a star shape. That's what I would have done, but maybe I'm too literal.

The hair is absolutely beautiful. How long did the hair take you? What kind of tricks did you use to shape it? Have you thought about writing a tutorial on it? Peace,


- me

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Old 04-14-2007, 02:15 PM   #9
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shes gorgeous.....I love the soft painterly look.......5 stars

was she rigged and positioned or modelled as is?
 
Old 04-14-2007, 02:33 PM   #10
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Frank Picini
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Fantastic render. The lighting is superb as well as the content.
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Old 04-14-2007, 02:51 PM   #11
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Excellent image. The hair looks especially un-CG-like.

Two things that immediately struck me about this image: 1) It's a little dark (and I'm on a Mac). 2) The tonality of the image is pretty constant. While her skin is somewhat visually separated from the background, her corset is not. My suggestion: I'd separate the girl from the background (two layers only) and then run a photoshop Photo Filter on the background with one of the coolers set very low. By adding back a tiny bit of blue into the background, you'll separate her from it better, I think.

Modeling and texturing wise, you're so far ahead of me I can't do anything but look admiringly.
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Old 04-14-2007, 03:02 PM   #12
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The thing I like is how the hair is well lit for the environment, well done there. Its a nice piece overall, Nice work.
 
Old 04-14-2007, 03:29 PM   #13
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wow, that is outstanding. congratulations. some wires would be nice.
 
Old 04-14-2007, 03:32 PM   #14
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taha khalid
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Thumbs up Congratulations

Extremely Well-Done Excellent Lighting and Texturing, +5
Keepup the good work.
 
Old 04-14-2007, 03:37 PM   #15
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Nqobizitha Mlilo
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wonderfull render.

I support the notion that maybe a few wires would be cool? I'm always more interested in the technical aspect.
How did you put together the skin?
How long did the complete project take?
what were major issues?

enqore
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