|04 April 2007||#1|
Join Date: Sep 2004
Rose, Anthony Guebels (3D)
Name: Anthony Guebels
Software: 3ds max, mental ray, Photoshop, ZBrush
This is a picture i've been working on recently during my spare time... took me a few weeks to complete.
I've built this model in 3ds max, added some details with zbrush and did the compositing in photoshop (colors adjustments, paint the background,...). Hair with 3dsmax "hair and fur". Render with mental ray.
Thanks a lot for viewing, comments are welcome!
|04 April 2007||#5|
Enter the Forum Leaderportfolio
Character Artist - Freelance
Nice piece, really like the face, hair and hands. The only crit I can see is the blue hue around the pupils. It tends to flatten out the eye ball some.
Ispyr Arts - Freelance Character Artist
|04 April 2007||#6|
Graphic Designer/Vice President
i love it...n would like to see more renders of this beautiful lady...
Nothing is permanent in this world,not even our troubles.
|04 April 2007||#8|
Las Vegas, USA
Join Date: Feb 2002
Very nice character! My main critique is that because her name is "Rose," the amulet dangling from her hand should be a rose shape rather than a star shape. That's what I would have done, but maybe I'm too literal.
The hair is absolutely beautiful. How long did the hair take you? What kind of tricks did you use to shape it? Have you thought about writing a tutorial on it? Peace,
I'm available for full-time and freelance work! - Check out my portfolio and contact info: www.sanhueza.com
|04 April 2007||#11|
Charles Warren Wardlaw
Senior Technical Director
Excellent image. The hair looks especially un-CG-like.
Two things that immediately struck me about this image: 1) It's a little dark (and I'm on a Mac). 2) The tonality of the image is pretty constant. While her skin is somewhat visually separated from the background, her corset is not. My suggestion: I'd separate the girl from the background (two layers only) and then run a photoshop Photo Filter on the background with one of the coolers set very low. By adding back a tiny bit of blue into the background, you'll separate her from it better, I think.
Modeling and texturing wise, you're so far ahead of me I can't do anything but look admiringly.
|04 April 2007||#15|
Digital Artist & Animator
the Enqore media group
I support the notion that maybe a few wires would be cool? I'm always more interested in the technical aspect.
How did you put together the skin?
How long did the complete project take?
what were major issues?
|Thread Closed share thread|