The Hunter, Alessandro Baldasseroni (3D)

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  03 March 2007
Man I would kill to animate this guy

Flawless job , I cant see a single flaw.
  03 March 2007
ANG GANDA!!! -(Its beautiful!!! in Tagalog/Filipino).
3d is cool!!!
  03 March 2007
Oh my sweetest Lord. This thing here simply takes my breath away. It is a true masterpiece.
  03 March 2007
This is freakin awesome. The details are undescribablé .

10 stars

  03 March 2007
really excellent modeling and the textures are amazing, would love to see more work from you. take care.
current wip
55 belair

old wip
kleemann cl60
concept car(complete)
demo reel(done)
  03 March 2007
Thumbs up

Great Work!

Nice model,texture and atmosphere!
  03 March 2007
This is the Guy to Defend London

Nice Work,

If I were to defend London, I would hope that I look like this guy. Great work and keep up the great character designs. Fantastic or A+++ as they say on E-Bay.
San Diego, California
  03 March 2007
great model and image 5* from me
  03 March 2007
EXCELLENT! That is what i call a model. How many polys are there?

This is without any doubts front page material.

5 stars from me.
/ Mr. Kim
  03 March 2007
Wow.... This went straight into my inspiration folder..I hope to one day be as good as you, and maybe work at blur.
I love the blur style, always so detailed. Pretty much any cool cinematic/game trailer I have seen lately has come from blur.

Anyways keep up the AMAZING work!
  03 March 2007
I love the work. Great Piece.

Can you explain something to me about the business of this type of art work. Do you have to be working for a business to produce this?

Meaning if it's commissioned it's already paid for before it's done and the artist is compensated. What about if you don't belong to one of those companies and you do a concept work that can be used in a game?

How can an artist get compensated, or protect it yet display it? Or market his concept out there among game developer? Obviously this work is going to inspire more work, but at least the artist has been compensated before it is adapted into the mainstream.

My apologies if this isn't the right CGtalk forum to ask this question.
  03 March 2007
Insanely good, could we see some closeups of the final render, especially the head of the hunter?
  03 March 2007
Well done...Excellent
The worst enemy of creativity is monotony
  03 March 2007
Damn! Always impressive, Alessandro! This one's even better than your last piece. I love it!

Congrats on the frontpage!
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