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Old 03-14-2007, 08:27 AM   #46
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Manuel Lopez
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ey Edu nice model and render
Felicidades por el frontpage


Un saludo tio
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Old 03-14-2007, 08:46 AM   #47
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Hey, dude..congrats!!! it´s amazing ..maybe a little critic:The diference between sharpen areas and blur areas...it´s look strange.

Pero vamos, por decir algo porque está muy bien.Especialmente en cuanto al parecido porque está clavao.

Felicidades,macho,eres un maquina.
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Old 03-14-2007, 08:47 AM   #48
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Daniel Moreno Diaz
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Hey!

Great work mate, I can´t wait to see the facial animation.
¡Congrats for this front page!

Que pacha tron, ¿como molas no?. Esta muy guapo tio, se parece mogollon.
Le falta el toquecillo del skin shader ,ya sabes... yo siempre con el tema shaders, je, je.

Un abrazo
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Old 03-14-2007, 08:51 AM   #49
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I may be new here, but that render is so realistic it blows my mind,
only thing is the extreme similarity it has to that photograph karkadan posted it makes me wonder how difficult it would be to photoshop that photograph and make the same image...

then again maybe i dont know what im talking about...I'm only a recent (2 yrs) hobbyist, not a professional
 
Old 03-14-2007, 08:59 AM   #50
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I have doubts about that.

Sorry if I am wrong.

Compare to your existing render and the wire mesh provided, I think the wire mesh is too simplified, I notice there is no hard edge creases between the cheeks and the mouth area, or the lips are too flat in your wire mesh. I can expect the Turbosmooth or Meshsmooth result will not be too detail like the one in render. Unless you have Zbrush used to enhance the details or the texture is just a projection.

Still I have doubts about it and I need more evidence to prove that you create this image, like a displacement map. Otherwise I think it is a fraud.
 
Old 03-14-2007, 09:19 AM   #51
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Wow! That's great! I did recognize him even on the thumbnail.

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Old 03-14-2007, 09:55 AM   #52
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Quote:
Originally Posted by KrakenCMT
Good likeness and fairly accurate model, but how much of the "realness" is from the texture and shading already present in the original photo? Your lighting scheme is almost identical to the photo. And the texture map looks like it was added straight on from the photo with front projection mapping. It's even the same angle. I'd be much more impressed if you could do a render from another angle and the model was just as good. Still, well done.


Again good technical efforts...

But I agree with what you are saying totally, if you have done a projection, it will be difficult to move the camera...!!! and thats not a good way to re create a portrait, u are really just using the original image, it is just a technical solution when you need to have a quick look to match up with an original seen.


also I can see clearly where you have attached Bump textures... Sharp image verses the base image or the original photo. So I would say, not artistically impressive, Just a Quick old technical way to have an images created using the original as a foundation to build on ... so this is NOT an impression or anything creatively new, also the fact that LOST is a Big show, that I love.... and the actor in the image is one of the Key people on the show, I think your not allowed to use such a high profiled image and say it is a creation... I would say, Change the lights, change the angle , and really let it look different from the original image on the net, unless you have taken that shot your self and have full rights to use it.

Good luck!!
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Old 03-14-2007, 10:08 AM   #53
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Quote:
Originally Posted by Karkadan
Again good technical efforts...

But I agree with what you are saying totally, if you have done a projection, it will be difficult to move the camera...!!! and thats not a good way to re create a portrait, u are really just using the original image, it is just a technical solution when you need to have a quick look to match up with an original seen.


also I can see clearly where you have attached Bump textures... Sharp image verses the base image or the original photo. So I would say, not artistically impressive, Just a Quick old technical way to have an images created using the original as a foundation to build on ... so this is NOT an impression or anything creatively new, also the fact that LOST is a Big show, that I love.... and the actor in the image is one of the Key people on the show, I think your not allowed to use such a high profiled image and say it is a creation... I would say, Change the lights, change the angle , and really let it look different from the original image on the net, unless you have taken that shot your self and have full rights to use it.

Good luck!!


You have a better eyesight than me, Karkadan.

Yes, it is meaningless to use a projection by creating this image, and not by starting it from nothing. I think it is violated the CGS rules.

Can a moderator help us to prove it is an original creation?
 
Old 03-14-2007, 10:39 AM   #54
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wonderful man[img]images/icons/icon13.gif[/img][img]images/icons/icon13.gif[/img][img]images/icons/icon13.gif[/img]....i think the t-shirt is too thick...the bump is high too..may be you should give the bump map a little bit of blur....i think the white light is high ( give it some color like some yellow )....in the end you have talents my friend[img]images/icons/icon10.gif[/img][img]images/icons/icon13.gif[/img].
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Old 03-14-2007, 11:17 AM   #55
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Wow! Looks really good, especialy the hair. Just whats up with all the John Lockes we have been seing latley. He seems to be a pretty popular character to model or paint.
 
Old 03-14-2007, 11:32 AM   #56
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very nice... the likeness is excellent. you get five stars from me... he looks a little pale though.
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Old 03-14-2007, 12:29 PM   #57
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Quote:
Originally Posted by dickma
You have a better eyesight than me, Karkadan.

Yes, it is meaningless to use a projection by creating this image, and not by starting it from nothing. I think it is violated the CGS rules.

Can a moderator help us to prove it is an original creation?


Well, maybe moderators wanted to focus on this, that´s why this one is plugged. But there is one bigger issue with all your doubts - you can see what I mean in new ZBrush 3 video... Very soon, there will be tons of such a "highly" created images. That is the way our tools are developing. Cheers

Edit: And, to be honest, I don´t want to jump on that train. Better to use my canvas, acrylic and brushes than...
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Old 03-14-2007, 12:47 PM   #58
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Well I disagree with you, Oweron.

It is not about the modern technology can do such work. Yes the technology help us a lot to create more realism. The problem is: should we appreciate that if a guy use a projection-mapping method on this and without paying efforts on techniques?

Everyone can do this to replicate that, projection mapping on a basic model, without using shaders, or drawing texture. Just use the original high-rez image and push the illumination to 100% and render without lights and shadows... and it is done. But what does it mean? How much effort is put in the work?

OK, I just feel very disappointed about some people still act as fan boys, when I raised a doubt. Where's your brain and judgement ability?
 
Old 03-14-2007, 12:50 PM   #59
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I agree with others here - there's simply no way (other than with additional displacement) that your model has enough detail around the mouth or lips to hold the detail you show in your finished render.

Overlaying your render with your 'source' shows that it matches almost perfectly - just with stronger lighting.

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Old 03-14-2007, 01:17 PM   #60
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amazing rendering!
keep it up bro!

Marco
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