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Old 03-07-2007, 12:37 AM   #31
plunq
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Joel Mongeon
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Microsoft Games Studios - Central Media
USA
 
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Hey Martin,

Great model, the transition from head to hair is especially well done. I do think that you are loosing too much detail with your photoshoped version, looks like an underexposed photo which is a shame since it's such a beautiful sculpt. Anyway, great work, can't wait to see more now that you guys are done with the messengers.

Cheers!
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Old 03-07-2007, 05:30 AM   #32
renderknight
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Pavlos Pavlos
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good job

good job man it's fantastic good good goood.
 
Old 03-08-2007, 11:42 PM   #33
D-E-A-N
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Sven Rabe
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Munich, Germany
 
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great sculpting.
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Old 03-10-2007, 08:30 AM   #34
Raul-Reznek
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Raul Joshua Teleki
cg artist/student
Architecture University
Romania
 
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i told u my opinions on this one before, but doesnt hurt to say it again, great work!
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Old 03-10-2007, 05:52 PM   #35
e338
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Loïc e338 Zimmermann
concept artist, lead character
Luma Pictures
santa Monica, USA
 
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congrats Martin, this rocks so much !
Very academic, and not boring. It's more than a regular copycat thing.
keep groovin' freaking caribou !
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Old 03-11-2007, 02:10 AM   #36
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Elinewton de Souza
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Rage
Campina Grande, Brazil
 
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Wooooww!! This is great!!
Awesome all things on this image!!
Fantastic!
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Visit my Kerry Dancer - http://forums.cgsociety.org/showthread.php?f=132&t=448778&highlight=kerry
 
Old 03-11-2007, 11:19 AM   #37
Abyssis
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V. Vins Düsseldorf, Luzern, Liberec
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Liberec XIV - Ruprechtice, Switzerland
 
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...very good job man

-cheerZ-
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Old 03-11-2007, 09:21 PM   #38
ambient-whisper
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Martin Krol
Pixomondo
Canada
 
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Quote:
Originally Posted by plunq
Hey Martin,

Great model, the transition from head to hair is especially well done. I do think that you are loosing too much detail with your photoshoped version, looks like an underexposed photo which is a shame since it's such a beautiful sculpt. Anyway, great work, can't wait to see more now that you guys are done with the messengers.

Cheers!


well, we are done for good technically haha. you know what i mean

the reason you see a lot of the finer detail dissapear is because as far as a big sculpture goes, I think i over did it. looking at some sculptures done in the past, sculptors skipped out on the finest strands of hair, or the smallest wrinkles. so i sort of played around in photoshop toning those details down a bit. i agree, its sad to see some of the work dissapear. But, this guy isnt finished. When i take my break from work, and freelance is done, I will try to get this guy fully sculpted up before the release of zb 3.0. Im not sure if i mentioned, but I do have a full body made for him. I am only showing a small portion of the whole.
http://ludios.org/photos-data/ca-ca...itol-statue.jpg

thanks for the kind comments guys n gals!.
 
Old 03-20-2007, 01:25 AM   #39
vmulligan
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Vikram Mulligan
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Seattle, United%2BStates
 
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Very nice. My only criticism would be the title. He seems too noble to be Guildenstern... Unless it's not Hamlet's Guildenstern.
 
Old 03-20-2007, 11:28 AM   #40
fauzi
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Muhamad fauzi saban
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Cool very good job

i love your work.it seems like real
 
Old 03-20-2007, 11:56 AM   #41
Fox
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Piotr Fox Wysocki
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Weta Digital
Wellington, New Zealand
 
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my nose was right

CONGRATS CHOICE AWARD !!
 
Old 03-21-2007, 01:12 PM   #42
ambient-whisper
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Martin Krol
Pixomondo
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Quote:
Originally Posted by Fox
my nose was right

CONGRATS CHOICE AWARD !!


thank you for keeping the hope alive.! haha

Quote:
Very nice. My only criticism would be the title. He seems too noble to be Guildenstern... Unless it's not Hamlet's Guildenstern.


I thought about that too, but my intention wasnt to create a Hamlets' character. I just like the name, so I used it
 
Old 03-22-2007, 06:06 AM   #43
denizengt
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whitecursor
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Thumbs up

A heap of thought and detail I can't begin to imagine how it's done. Excellent, 5 stars
 
Old 03-22-2007, 11:11 PM   #44
pva
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Pablo Valls Arlandis
Valencia, España
 
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That's so detailed, from the model to the bump mapping and the texture, a really amazing 3D piece, thanks for sharing it with us!
 
Old 03-25-2007, 11:56 PM   #45
FractalRene
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Rene Valencia-Arellano
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Great image... I saw it in the demo video of ZBrush 3. Is this geometry in the range of millions of polygons? because the detail is really impressive.
 
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