Portrait of The Demon Guard, Julianna Kolakis (3D)

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  03 March 2007
very nice picture . congratulation .
  03 March 2007
Excellent! I think everybody would like to see some wireframes...
  03 March 2007
Two thumbs up

Is there anything else to say?
  03 March 2007
Impressive work Julianna .. keep it up
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  03 March 2007
Simply awesome! Top row...
  03 March 2007
Love the details. very nice work!
  03 March 2007
this actually is really good. he looks rather scary, and i personaly rarely say that
  03 March 2007
Stunning, Could look at it 5 minutes and still discover new details. Thanks for sharing !
  03 March 2007

wow!!, you just keep on improving, you are a huge inspiration to me...keep up the great work

  03 March 2007
Very nice work!!
It's so bad!
wonderfull detail and good texture!!
5 stars for me!!
Can you post a uv map please?
I ask you a uv map because i have some problem whit disp map made in zbrush: don't work very well in lightwave.
I think that dipend uvmap, because sometimes disp map work and sometimes don't work!
Sorry for OT!
  03 March 2007
Very nice work. Awesome detail. Congratulations.

  03 March 2007
I'm just reiterating what everyone else has said....all of your work is pretty amazing.
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  03 March 2007
Thanks for the kind comments everyone!

Jorge! Thanks man. yea, Iíve been insanely busy as well so no pressure

Siniki, CharlesVarenne, Eclectic
Hey guys, I have the wires for the base mesh and some WIP renderings for you to check out.

glad you like him! I had fun with this one; designing and detailing him was a blast.

glad you like the style

Iíve been inspired by tons of artists here as well, so itís nice to now I can return the favour ~

Hahahaha, he would definitely need it!

Why thank u! man, your work is amazing as well!

sweet, I was hoping he was mean looking enough!

thanks! Thatís great to know, I was trying to get as much detail out of it as possible.

Hi Shaun, thank you so much for the sweet words! The reelís looking aweome, and Iím really looking forward to seeing more from you as well.

I actually didnít use a displacement map for this model. The uvís are pretty heavy as well so Iím afraid it wouldnít be of any use. Good luck though, Iím sure youíll figure it out sooner or later.

Thanks to everyone else for commenting too! Glad to know you all like the design and that the detail isn't too over the top

For those who were interested, here are a few of the concepts I came up with;

Base Mesh:

Head Test Renders:

Body Test Renders:

Final renders from my demo reel:

  03 March 2007
The work is simply stunning, the textures are wonderful, so much so that it overpowers your beautiful sculpting in the renders. But no complaints here they are both very, very good. Thanks for posting your work.
  03 March 2007
What an amount of teeth he has!

Sincerely a great and interesting job!Donīt know why but the four eyes remind me to Wayne Barlowe illustrations,hehe.

Well-done! hope you win an award!

5 teeth more! =)
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