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Old 03-02-2003, 04:45 PM   #46
lazyphoton
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Alfredo Chaves
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Amazing, did you use a camera projection technique or is it textured manually?
 
Old 03-02-2003, 06:00 PM   #47
sarfarazsoomro
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WOOOW
 
Old 03-02-2003, 06:02 PM   #48
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amazing, PLEASE post a high-res shot PLEASE!!!
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Old 03-02-2003, 07:01 PM   #49
mimo8
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Martin Michl
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OOOH NO!

seeing your image made me piss into my trousers.

the skyscraper in front is not just superduper detailed, renderd ...
but also impressive architecture.
the sinister mood and the heavy structure of the building with the glass parts that cut through the block take my breath ... and aaahm! yeah the trousers ...
 
Old 03-02-2003, 08:22 PM   #50
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Oh my god! it's great! tell me how did you manage to not get lost between such a high amount of buildings jejeje, it reminds me a lot to "Balde Runner" too, great work, a big attention to details indeed.
 
Old 03-02-2003, 09:45 PM   #51
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Great job!
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Old 03-02-2003, 10:42 PM   #52
Diffused
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Mark Kobrin
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HOW THE HELL DID YOU DO THAT?!!?!? All of us want to know the process! PLEASE! enlighten us!
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Old 03-03-2003, 01:38 AM   #53
DAREONER
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dareoner thierry canon
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SPECIFICATION

Hi,
thanks you for you cool comments
sorry for my english


this specification is just for the background


the post prod took about 3 weeks (2 days for rendering) where as the animation lasts 2 mn for the clip of calogero (sp6men production)
nevertheless the fact remains that the system has undeniably some problems because of speed of cameras system and also because we had too many animate texture,therefore, I worked more precisely on the texture and on the compositing 3d
I define "compositing3d" as a way to perform these 3d (layers) computations

it stands for :
layer of animate roads
layer for volume light
layer1 for lighting 3d
layer2 for lighting 3d
layer for the sky
layer for raytrace
layer for fog
layer z

each layer must be computed having due to regard to each sequences (4)

.computer : 8 station working (sgi/pc) (bipro 1gig)
.textures (animate) : 60 giga
.render/frames maxi : 4 min scanline process
.layers : 18
.faces : 500 000
.Frames : 2400
 
Old 03-03-2003, 04:46 PM   #54
Ryder
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Ryde
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how did you do all the texturing... give me a hint!
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Old 03-03-2003, 06:09 PM   #55
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Wow thats great work....
can you post a high res pic of the textured overview (something like 2560x1024) cause i need a new background
 
Old 03-05-2003, 07:51 PM   #56
Knox
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impressionant, j'en ai le vertige
 
Old 03-05-2003, 11:01 PM   #57
Blair
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Blair
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Totally awesome, breathtaking stuff. Once again I'm inspired on so many levels.Maximum Rrrespekt.
 
Old 03-05-2003, 11:40 PM   #58
Ac0rN
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Mikhail Safonov
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cool!
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Old 03-06-2003, 02:29 AM   #59
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Kevin Russell
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As everyone has already said, your work is amazing! That's an entire frikkin city. I can be proud of a single building like that!!
As everyone else said, post more views, high res, and ready to be slapped on desktops around the world!
 
Old 03-06-2003, 07:03 AM   #60
pablov
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pablo vicentin
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just amazing
 
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