|03-02-2003, 06:02 PM||#48|
Lord of the posts
Join Date: Mar 2002
amazing, PLEASE post a high-res shot PLEASE!!!
|03-02-2003, 07:01 PM||#49|
Join Date: Jan 2003
seeing your image made me piss into my trousers.
the skyscraper in front is not just superduper detailed, renderd ...
but also impressive architecture.
the sinister mood and the heavy structure of the building with the glass parts that cut through the block take my breath ... and aaahm! yeah the trousers ...
|03-02-2003, 08:22 PM||#50|
Join Date: Aug 2002
Oh my god! it's great! tell me how did you manage to not get lost between such a high amount of buildings jejeje, it reminds me a lot to "Balde Runner" too, great work, a big attention to details indeed.
|03-03-2003, 01:38 AM||#53|
dareoner thierry canon
Join Date: Feb 2003
thanks you for you cool comments
sorry for my english
this specification is just for the background
the post prod took about 3 weeks (2 days for rendering) where as the animation lasts 2 mn for the clip of calogero (sp6men production)
nevertheless the fact remains that the system has undeniably some problems because of speed of cameras system and also because we had too many animate texture,therefore, I worked more precisely on the texture and on the compositing 3d
I define "compositing3d" as a way to perform these 3d (layers) computations
it stands for :
layer of animate roads
layer for volume light
layer1 for lighting 3d
layer2 for lighting 3d
layer for the sky
layer for raytrace
layer for fog
each layer must be computed having due to regard to each sequences (4)
.computer : 8 station working (sgi/pc) (bipro 1gig)
.textures (animate) : 60 giga
.render/frames maxi : 4 min scanline process
.layers : 18
.faces : 500 000
.Frames : 2400
|03-06-2003, 02:29 AM||#59|
As everyone has already said, your work is amazing! That's an entire frikkin city. I can be proud of a single building like that!!
As everyone else said, post more views, high res, and ready to be slapped on desktops around the world!
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