'35 Calo' A Down Town The Night, Dareoner (3D)

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 03 March 2003   #46
Amazing, did you use a camera projection technique or is it textured manually?
 
Old 03 March 2003   #47
WOOOW
 
Old 03 March 2003   #48
amazing, PLEASE post a high-res shot PLEASE!!!
__________________
stephen2002 thanks you for reading another one of his posts!

Gallery Pages
SFS Forum is here. 2MB attachments are allowed on these forums.
SFS Gallery is here. 50MB free display space for your artwork.
 
Old 03 March 2003   #49
OOOH NO!

seeing your image made me piss into my trousers.

the skyscraper in front is not just superduper detailed, renderd ...
but also impressive architecture.
the sinister mood and the heavy structure of the building with the glass parts that cut through the block take my breath ... and aaahm! yeah the trousers ...
 
Old 03 March 2003   #50


Oh my god! it's great! tell me how did you manage to not get lost between such a high amount of buildings jejeje, it reminds me a lot to "Balde Runner" too, great work, a big attention to details indeed.
 
Old 03 March 2003   #51
Great job!
__________________
"I have always wanted to be somebody, but I see now I should have been more specific."
 
Old 03 March 2003   #52
HOW THE HELL DID YOU DO THAT?!!?!? All of us want to know the process! PLEASE! enlighten us!
__________________


www.markkobrin.com


 
Old 03 March 2003   #53
SPECIFICATION

Hi,
thanks you for you cool comments
sorry for my english


this specification is just for the background


the post prod took about 3 weeks (2 days for rendering) where as the animation lasts 2 mn for the clip of calogero (sp6men production)
nevertheless the fact remains that the system has undeniably some problems because of speed of cameras system and also because we had too many animate texture,therefore, I worked more precisely on the texture and on the compositing 3d
I define "compositing3d" as a way to perform these 3d (layers) computations

it stands for :
layer of animate roads
layer for volume light
layer1 for lighting 3d
layer2 for lighting 3d
layer for the sky
layer for raytrace
layer for fog
layer z

each layer must be computed having due to regard to each sequences (4)

.computer : 8 station working (sgi/pc) (bipro 1gig)
.textures (animate) : 60 giga
.render/frames maxi : 4 min scanline process
.layers : 18
.faces : 500 000
.Frames : 2400
 
Old 03 March 2003   #54
how did you do all the texturing... give me a hint!
__________________
It´s not just an ordenary Rabbit! no no no.. /Holy Grael
FrameWorks[/url]
 
Old 03 March 2003   #55
Wow thats great work....
can you post a high res pic of the textured overview (something like 2560x1024) cause i need a new background
 
Old 03 March 2003   #56
impressionant, j'en ai le vertige
 
Old 03 March 2003   #57
Totally awesome, breathtaking stuff. Once again I'm inspired on so many levels.Maximum Rrrespekt.
 
Old 03 March 2003   #58
cool!
__________________

 
Old 03 March 2003   #59
As everyone has already said, your work is amazing! That's an entire frikkin city. I can be proud of a single building like that!!
As everyone else said, post more views, high res, and ready to be slapped on desktops around the world!
 
Old 03 March 2003   #60
just amazing
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 08:58 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.