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Old 01-20-2007, 01:28 PM   #31
Ceetwo's Avatar
Aldrich Torres
Lighting TD
Los Angeles, USA
Join Date: Mar 2006
Posts: 199
Thumbs up

Outstanding most certain front page quality superv!
Old 01-20-2007, 01:35 PM   #32
Join Date: Jan 2006
Posts: 35
A compas !!! luving it
Old 01-20-2007, 02:02 PM   #33
Melbourne, Australia
Join Date: Sep 2006
Posts: 37
Very nice work! I dont like a lot of concept cars because they just look like A**, but this is brilliant - I think the point of a concept car is to create something people would want to buy and drive, and you've done that with me!
Old 01-20-2007, 07:28 PM   #34
New Member
Ahmed Barakat
3D Genralist/TD
Join Date: Nov 2003
Posts: 9
i have seen this in the contest
and i voted for it
imho it is the best design in the contest
Old 01-20-2007, 07:48 PM   #35
Grunt Level Enemy
Mark Nelson
Game Designer, Artist, Etc.
New York, USA
Join Date: Feb 2005
Posts: 444
This design is 'certainly' close to being the winner (top 3 from any standpoint).

A few of the other designs did catch my eye for one reason or another (HoneyB, Flux, Share) -- but sooo many of the contest designs are unworkable from a suspension, cab safety, center of gravity, or powertrain standpoint. At least with today's technology.

On the other hand, your design looks fairly realizable as a roadster. However, in order to 'get' to the area you've indicated in the winter render, I'd imagine it would need an additional few inches of ground clearance and perhaps another inch in the rear wheel wells. But the clearance issue appears to be cosmetic. You've obviously pushed the ground clearance aesthetics to make it feel like less of a buggy. This works very well and makes the overall design appear even more stable/solid to a potential buyer.

Love the roll cage integration. Also love the fact you're not relying on a completely 'futuristic HUD' and have some gauges in there. The dash has everything. Well, everything but an iPhone dock. ;-)

Replacement parts are gonna be a b!t(h for this thing!!!

Old 01-21-2007, 02:56 AM   #36
Melbourne, Australia
Join Date: Sep 2006
Posts: 37
Just had a look at the other entrants - I agree with gamdeveloper too... The only other one I really liked was cub, but those rear wheels are YUK! I think your design is also the most complete - on the whole, the others dont show any decent interior shots, or the mechanicals. I hope you win, And I REALLY hope peugeot bring your car here to Australia when we have the Melbourne Motor Show You got my vote!!
Old 01-21-2007, 05:15 AM   #37
Alexander Amilton
montreal, Canada
Join Date: Feb 2006
Posts: 165
Wires ?

Amazing materials and textures ... great finish
Old 01-21-2007, 01:14 PM   #38
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Carlos Agell
Architect / Set Designer / 3D Modeler / Concept designer
Curare 3D Workshop
Barcelona, Spain
Join Date: Sep 2004
Posts: 276
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Originally Posted by Freewaldo
Wires ?

Amazing materials and textures ... great finish

thx everybody for comments, heres a wire:


Old 01-21-2007, 04:49 PM   #39
Mr. Work
Efraim Burdeinick
Architect-3D modeler & animator
Miami, USA
Join Date: Mar 2003
Posts: 189
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Thumbs up Congrats-felicidades !

DUDE ! Nice to see your model FRONT PAGE !!! As I said, YOU HAVE MY VOTE !!! Amazing detailed prototype, looks really clean !!! GOOD LUCK !!!
My work:
Old 01-21-2007, 11:11 PM   #40
New Member
JinSu Chang
Seoul, Korea (South)
Join Date: Feb 2003
Posts: 24
Thumbs up

Fantastic Design!
Old 01-22-2007, 06:02 AM   #41
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Eugenio García Villarreal
Graphic Designer & Illustrator
Monterrey, Mexico
Join Date: Jul 2005
Posts: 209
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Excellent, reallygreat design, i vote for you time ago, excelente
4El arte no reproduce lo visible, sino que hace visible lo que no siempre lo es
Old 01-22-2007, 02:20 PM   #42
Cube'n it!
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Brian Weston
Graphics Engineer
EDCOR Electronics Corporation
Carlsbad, USA
Join Date: Sep 2006
Posts: 591
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Really great car. I love it. Best of luck on the contest.
Brian Weston
Old 01-22-2007, 02:53 PM   #43
The Rasterised Swede
InAction's Avatar
Join Date: Feb 2003
Posts: 331
Originally Posted by paul k.
beautiful work I really like the concept. As for being "practical" .... please.


Originally Posted by nikkons
Wonderfull concept... and just remenber "concept" not "final product". what gustavo and carlos propposed here are just guidelines so talking about how unpractical things might look is imo out of place.

I guess people should start give no damn about the practical part when designing cars in the future and when it's on the table they'll have to remake it totally for safety purposes and so on. Saying that the practical part doesn't go in on the concept is pure bullshit. It's a car, it's something that's supposed to be used even if it's just a concept, and making a concept of a car that has flaws just pulls the concept down. So instead of making it practical in the concept in the first place is stupid I guess so the people who has to make the final version of the car has to rework it all over again.

To me it's important that both the aesthetically and practical part exists in a concept of a machinery. The aesthetical part to make it look good and the practical part to make it feel real. So saying that it's out of place? Well excuse me for wanting some realistic aspects and immersion with the concept.
Old 01-22-2007, 02:53 PM   #44
Car Nut
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Russ Schwenkler
Owner / Operator
Arlington, USA
Join Date: Apr 2002
Posts: 171

Quick question: How does one get in and out of this car? I'm not seeing it. It appears you'd have to remove an external panel and crawl though the window, then have a second person reattach the window.
Russ Schwenkler
aka Dangeruss
Old 01-22-2007, 03:18 PM   #45
Karecter Eminator
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Gary Noonan
Senior Artist / Animator
Bethesda Game Studios
Rockville, USA
Join Date: Nov 2003
Posts: 31
Wow, screw the work you did.... I WANT TO BUY THAT CAR, hahaha.

Excellent work. Great execution and even better concept.
Gary Noonan | senior artist | animator
Bethesda Game Studios
TES V: Skyrim
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