193x Mg-p Series, Nikos (3D)

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  02 February 2003
Rendertime: Don't ask
Rendered in several passes. Background, Car, Reflections and Window. The background was rendered with MonteCarlo 15x5, and the Car wouldn't even render a pixel unless I turned down the settings to 6x2...

Although I love LightWave, the current implementation of the radiosity engine is dead slow if you want to have bounced colours in your image. :thumbsdow
Nikos Gatos
  02 February 2003
Beautiful work, but what bugs me is why a mint condition classic car like that would be sitting on a muddy road in the woods somewhere. Not only that, but without a single spot of mud on it, even on the wheels.

On the CG side though, this is very damn freakin impressive! I seriously thought you composited the car into a pic, the only thing that made me think otherwise was the tire tracks in the mud... really cool work, congrats!
  02 February 2003
Oh dear... I've gotta go change my pants after seeing this one.

Excellent work!
-Derick Dressel
( BrainFaucet.com )
  02 February 2003
nice license plate, lol
  02 February 2003
Holy Moly Moly, ok one more Moly, damn, make that a thousand Molies

I bow to the auto master
  02 February 2003
really awesome work Nikos. what speed machine are you rendering on?
  02 February 2003
Well, for this image I would have needed a renderfarm...

But, as I worked on it from home, I had to render it on my Dual Athlon MP 1900+ with 2 GB RAM. The scene had almost 4 million polygons but I managed to keep it in RAM.
Nikos Gatos
  02 February 2003
Did anyone ask about the headlights?

Am am curious how you went about making them look so realistic?
I learned in a math class once that the inside of a headlight is hyperbolic as to reflect all the rays off the bulb in a straight focus.

How did you model the headlight glass???
Jason Kane
  02 February 2003
Well, it was no rocket science really...
I modelled the inside of the headlights, added a wee lightbulb (which you cannot see due to the refraction)... The inside surface was 45% reflective and 100% on the glancing angle...

Then I made a double sided glass but couldn't be bothered with a refraction/air surface. So I just added 1.3 refraction to it. The pattern on the glass was a bump map on the outside and geometry in the middle.
Nikos Gatos
  02 February 2003
~My opinions do not represent those of my employer~

  02 February 2003
You know, the composition is very good too!
I just wanted to point this out: At first, although my eyes first were drawn to the seats, and the tires also have a certain specularity than dosen't perfectly belong to that lighting scheme...
I never looked at the trees behind.
The ground also shows nice texturing.
I really like this image.

You demonstrate knowledge of texturing, yet the car itself doesn't make much use of it, and still achieves very high realism.
I think you have a very strong grasp of light/object interaction.
That isn't easily learned.
The lighting may be improved, I can understand that render time influenced your decisions when deciding how to light the scene.

Very fancy indeed, this impresses me much more than previous modern models of cars in 3D. I think thsi shows a lot of balance in know-how.
I really encourage you to fine tune the lighting a bit, and perhaps work a little more on the shadows. The shadows on the bottom could be slightly stronger, the windshield seems to be pefectly flat... and although this may exist in the real world, it would be intersting to add a fes more touches of imperfection. But very subtle touches... because, the rendered image looks awesome already

once again, congratulations!
Another angle would be really to look at.
unity always

Check out the Latinamerican Thread
  02 February 2003
that is truely a beautiful piece of artwork there!!!

i would be happy if i could model half as good as u

love the entire image, it totally looks like a real photograph...

congrats on such an awesome image!
  02 February 2003
If you didnt say it was CG I dont think anyone would be the wiser...beautiful
Under A Pale Grey Sky We Shall Arise
  02 February 2003
damnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn. That's good stuff.
College! That's crazy talk son...
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