193x Mg-p Series, Nikos (3D)

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Old 02 February 2003   #46
Respect! Beautiful work. Nice to see a vintage car that has more character than a bland modern sports car.

I assume you've submitted this for the LW gallery?


Regards,
Terry
 
Old 02 February 2003   #47
Just thought some dude had attached a pic of a real car..... then I looked again. Great work.
 
Old 02 February 2003   #48
...these are the reasons why I love cg-art!!!
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Old 02 February 2003   #49
Quote: Originally posted by Nikos
.....

In reply to sebek27:
Thanks! The car was modelled with the good old subdivision method. I didn't use any spline patching teqhniques because I find them too slow. I basically just modelled everything poly-by-poly, and used KO_PlainBeltOptimiser and EdgeTools to speed up the work.
.....


yeah,I too find spline technique very slow compared to going straight into polys

that image looks really great Nikos,and does lightwave justice

it's good you took time to model the whole environment and did a very good job at that

have you used any of Polas' plugins for the foliage?
 
Old 02 February 2003   #50






EXCELLENT STUFF!!!!!!!!!!!!
 
Old 02 February 2003   #51
Wow photo!
 
Old 02 February 2003   #52
In reply to LNT:
Thanks man! No, the foliage was done manually. I scanned in a couple of ferns a long time ago and used them as clipmaps for this scene. The grass was just good ol' Point Clone Plus.
The trees were also old objects generated in 1999 with Onyx Tree Pro. I had some cleaning up to do as they only came in DXF-flavour back then.

The car surface has just the BRDF-shader for specularity and some gradients for reflection. The Depth of Field is just normal LightWave DOF, which required me to render at pretty high Antialiasing.

In reply to terryford:
Yeah, I sent a copy over to NewTek. I put afterall "LW3D 7.5" on the car's licenseplate ...
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Nikos Gatos
http://www.nikosgatos.com
 
Old 02 February 2003   #53
Yay! Go Nikos!

Excellent work there, but you know, there's something missing...I've been trying to work out what it is and I've finally got it... * * *Sparkly Magic Exhaust* * * That would finish it of beautifully hehehe...

Looking forward to more soon.

wes.

(sorry...couldn't resist )
 
Old 02 February 2003   #54
Thanks Wes!
Yes, I should have added Sparkling Magic Dust.

(sorry folks, that's was an internal joke)
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Nikos Gatos
http://www.nikosgatos.com
 
Old 02 February 2003   #55
Amazing!
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Old 02 February 2003   #56
Holy hell this thing is gorgeous!!
Its real isnt it? It has to be!!

excellent work!!
 
Old 02 February 2003   #57
lemme ask ya......where did ya learn? How to model that is.
 
Old 02 February 2003   #58
how do you model a car using your poly method ?? do you do a whole side view, then extend the points in the front view and top view to the side and tweak them ?? any tutorials showing your method ? maybe one day you can write a tutorial )
 
Old 02 February 2003   #59
Sebek27:

Exactly! I'm just using a very common modelling method described in many tutorials on the web. I'll try to make a behind the scenes of the car once I get some time.
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Nikos Gatos
http://www.nikosgatos.com
 
Old 02 February 2003   #60
very very COOOL

rendertime info and wireframe please

bye
bjoern
 
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