193x Mg-p Series, Nikos (3D)

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  02 February 2003
lightwave rulz

Quote: The road is just a bunch of textures that I merged together in Photoshop.


i think he means the road and trees r comp work, not 3d!!
i stand corrected!!???

while im here , i'd like to say OMG , well done!
 
  02 February 2003
wow!!
one of the best cars i've seen! what modeling method did you use ? any good tutorial explaining this method ? thanx !!
 
  02 February 2003
That is the maddest quality.

I too was thinking it was a cool car on a composited background. Damn. Very nice.

I ponder one thing: Why is everything triangulated? The wireframe doesn't have a single quad, and I.. I don't know why one would want to end up with tri's?
 
  02 February 2003
fantastic.

i'd love to see a muddy version of it

 
  02 February 2003
In reply to hog:
No, everything you see in the image was modelled...
The ground was a highly subdived mesh that I displaced with a big texture map that I made in Photoshop. The source footage for the texture was taken from Jeremy Engleman's free texture library. The trees are also pure geometry.

In reply to sebek27:
Thanks! The car was modelled with the good old subdivision method. I didn't use any spline patching teqhniques because I find them too slow. I basically just modelled everything poly-by-poly, and used KO_PlainBeltOptimiser and EdgeTools to speed up the work.

In reply to gaggle:
Well, that is just the way LightWave subdivides the object. The initial object is quite low poly, but then I subdivided everything before it was rendered.
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Nikos Gatos
http://www.nikosgatos.com
 
  02 February 2003
In reply to hog:
No, everything you see in the image was modelled...
The ground was a highly subdived mesh that I displaced with a big texture map that I made in Photoshop. The source footage for the texture was taken from Jeremy Engleman's free texture library. The trees are also pure geometry


k, ... , RESPECT!!!
 
  02 February 2003
O MI GOD
let me just have a sec here to come at eaz with miself again... Holy Father above!! that looks too damn good man! waaaaaaa, I really love it!! It's the best carmodel I've have seen around so far, and I especially like the model itself, good choice!

I guess the time has come to hand over the !
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go my son, and create life all over again
 
  02 February 2003
I uploaded a shaded, unsubdivided screengrab:

http://nikosgatos.tripod.com/upload/mg-pb_shaded.gif

The bandwidth per hour on the server is limited so it might not load after a couple of times. As usual copy & paste the url into a new window.
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Nikos Gatos
http://www.nikosgatos.com
 
  02 February 2003
Absolutely amazingly awesome!!

Even the rock in the foreground is fantastic! Was that done with procedurals? It's even got the moss on it...
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No animals were harmed in the production of this signature, but millions of electrons were.

Mr Sheen would make a better John Howard.
 
  02 February 2003
This is by far the best CG Car I've ever seen!!!!!!!!!!

Congratulations!!!!

__________________
Juan Carlos Jiménez Vadillo
http://www.anypixel.com
jcjimenez@anypixel.com
 
  02 February 2003
Howzat:
Hi, no everything is just texture maps...

I HIGHLY recommend people to check out the public texture library of Jeremy Engleman. All the textures in my scene were taken from his library. This guy rocks!

http://www.art.net/~jeremy/photo/pu...ture/index.html
__________________
Nikos Gatos
http://www.nikosgatos.com
 
  02 February 2003
just beautyfull !
you rocks !
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  02 February 2003
sorry i'm a LW newbie... you add points then hit "p" to make polygon ? thanx
 
  02 February 2003
sebek27:
Yepp, simple as that. Although I usually use Extender to drag out two existing points. That way your points will be more easily aligned with the existing geometry.
__________________
Nikos Gatos
http://www.nikosgatos.com
 
  02 February 2003
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www.albertoblasi.com | architect & graphic designer
 
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