New Mariner Design To Blizzard Entertainment, Fausto (3D)

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  01 January 2003
character:new mariner design to Blizzard

Hi! I'm doing this mariner to try get a job on Blizzard Entertainment... I know thats will not be easy, but I have a lot of hope (hint)... animation coming soon...

I have used my hand as model first, than I made the changes to appear stronger...

On the face, I will put the eyebrows, eyelashes and the tongue... I made some morph tests...
  01 January 2003
wow thats really good.
my goal is to work at blizzard some day to :P but im still far from your point..good luck to you it looks blizz quality imo
  01 January 2003
Awesome. Starcraft 2? If that won't get you in there, I dunno what else could
The only crit I could have is that he looks like he has white dust all over him... That might be your intention though, but anyway, it's a bit like he's got a coating of sugar

Also... Is the face texture painted from scratch or is it a digital photo of someone?
Tamas Varga
  01 January 2003
Amazing stuff fausto!
  01 January 2003
  01 January 2003
Looks very impresive, guy is badass Really only thing not good enough are skin materials. They look too plastic (arms) amd face has too much specular I think... He begs for SSS , even fake or in post
"Life is not a problem to be solved, but a reality to be experienced" - F. Herbert
10 CGChallenge entry
  01 January 2003
I believe Blizzard is currently hiring so you should be in luck. You should also submit some low count poly work for in game as well. They usually ask for 10-15 examples of your best work for modeling and a demo reel for animators. Good Luck!

  01 January 2003
  01 January 2003
That looks awesome, really!!
  01 January 2003
holy shit that rocks
excellent work
  01 January 2003
Some of your weathering/residue on the breastplate is covering the grooves in the armor plate more than they should. You should still be able to make out the grooves through them. Otherwise though, your work is fantastic!

Michael Duffy
  01 January 2003
Wow, this is simply magnificent. I agree that the specularity may be too high, but I don't think it really detracts from it any. I love the amount of detail in this. And I think this character would make an excellent addition in Starcraft 2!
Lee Baxley

Noob Joan of Arc Tutorial
  01 January 2003
That's some great modelling

I so think that some of the textures need to be tweaked though - as Azazel also mentioned, the specular is too strong and not well defined enough on the skin.

The textures on the gun also look very baked - like the lighting is in the images, not the actual scene.

Otherwise, fantastic work!!
  01 January 2003
I agree with Leigh, otherwise incredible stuff, can't wait to see this animated!
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