|11 November 2002||#31|
Know little or nothing
Join Date: May 2002
I think this is some great art work. Alot of thought and detail has been put into it. I appreciate the work you've done. So don't get me wrong, but I'm curious as to why it looks flat? It looks more like an illustration than a 3d render. That may have been your intent, and if so, more power to you because you did a fine job at it.
However, I feel so much more realism could be brought to it if it looked more 3d. The texture work is obviously there. Therefor, I feel the flatness is due to lighting. Possibly some bump mapping issues as well?
At any rate, good job.
Also, I've seen the animations on your web page. A+ work man. I really dig the animations there.
James Coakley Jr
|11 November 2002||#36|
Join Date: Feb 2002
Tanks again for all replies!
I made a screenshot of the simple shaded version because
the pure wire is simply a bit too dense to see anything in a
Mahlon: In fact I didnt use that much handpainted textures.
Most shaders uses procedural textures conbined with some handpainted base textures like scratches or some special color/bump maps for the face and the kneecaps.
Lildradon: Thanks for the award!
Rouge: Its true ,I am not satisfied with the lighting jet. Maybe I will try a lightdome or something to fake gi a bit...
Tmortan: The next step is to animate the whole thing and create an reactorroom as setting. A (incomplete)test anim can be seen at:
|11 November 2002||#40|
Join Date: Dec 2001
you get the baby award, fell free to say it to all your friends
"When I watch myself in a mirror, I see the wireframe..." (J.Banana)
Digital Banana Studio
|11 November 2002||#42|
this is the most beautiful thingI have ever seen on cgtalk!
you are a big big guy!!!! (felle free to say it anywhere you want to )
visit my website
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