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Old 11-12-2002, 11:52 PM   #46
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Baptiste Mazet
3D Artist
Paris, France
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I find your make a very good Work!!

your texturing is exelent!! :xtreme:

Very good continuation!
Old 11-13-2002, 01:01 AM   #47
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multimedia dude
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Holy Crapasaurus batman! Those models are freaking awesome! The modeling looks much better than the already amazing 'the hunt'


Old 11-13-2002, 02:40 AM   #48
Space For Rent
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That tank is beautiful

You have to make a texturing tutorial ... do it for the community

It is amazing how you took such a simple looking cage and made it into that masterpiece
Old 11-13-2002, 05:25 AM   #49
Think Too Much
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Lei Jin
Concept Artist/Matte Painter
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Old 11-13-2002, 07:36 AM   #50
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Artist - 3D & 2D
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Posts: 134
Reference Material

Great images and subject matter. Did you design a lot of the models yourself or did you have reference material to work from? If you found a good source of reference material, where? The models look so appropriate yet they have that "other reality" look about them. I especally like the crane with "nose art" Animation looks very good.
Old 11-13-2002, 09:35 AM   #51
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This is amazing!!!

Exelent Work!!!
Old 11-13-2002, 09:50 AM   #52
Will do CG for food
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Richard Willkomm
Network Admin / CG Artist
The Hague, Netherlands
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Dude your work is absolutely bucking friljant !!!
I dream of doing this kind of stuff for years, but somehow there's just not enough time to do it. And getting together a team of people to work on something like this is even harder.

So for you.
Old 11-13-2002, 10:56 AM   #53
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Marco Spitoni
Previs Artist
Weta Digital Ltd
New Zealand
Join Date: Nov 2002
Posts: 68
I don't want to speak for Alessandro, but I'm happy that his great models got so much positive feedback.

That's quite funny, because I've ask for him to do some of the models that will be used inside "Code Guardian", but without thinking how much detail and attention he would eventually put in doing that. Sometimes even too much detail, considering the final purpose

Infact, you can actually appreciate those in the still pictures, more than in the final movie!!!

By the way, it's a real pleasure for me to work with him at this new project, other 2 artists are working hard on the same project, and they're producing a lot of good stuff. I hope I will be able to show more of "Code Guardian" soon.

Old 11-13-2002, 11:12 AM   #54
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Paul WK Sucharski
3D Modeler
Nomadic Agency
Carson, USA
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I haven't read the later pages, so I don't know if anyone said anything similar... Great models, great textures, but the grain has got to go!!! That was my main problem with Starwars Episode II, instead of working more on the lighting, they just threw on some noise to make it look more realistic. I'm not saying your's doesn't look realistic, it's just that better light is far more important than grain in post! Have you had a chance to look at Final Render for Max? that's some damn good plug-in!!!
Old 11-13-2002, 11:16 AM   #55
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Tito Belgrave
Character Artist - Freelance
Toronto, Canada
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Excellent work, the textures are top notch and so is the modeling

You have recieved the CGtalk choice award. Please feel free to display this image anywhere you like congrats again, well done

P.S. if you need a different background, please send me a PM with the RGB values.

Old 11-13-2002, 03:14 PM   #56
highdef dreamer
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Posts: 77
Thumbs down WOW

Some kind of perfect work!
Old 11-13-2002, 04:31 PM   #57
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Jerome Lionard
PARIS, France
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crazy texture work !
Jerome Lionard

-= War of the Worlds =-

-= The Space Docker II =-
Old 11-13-2002, 05:20 PM   #58
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Join Date: Jun 2002
Posts: 75
bravo...bel lavoro ...non ho seguito tutti i post,solo le img...che soft usi?
Ancora complimenti
site :)
I love 3d! Lightwave r0x
Old 11-13-2002, 07:32 PM   #59
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Old 11-13-2002, 07:48 PM   #60
Che succhio ...
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Alessandro Baldasseroni
Character Artist
Blur Studio
Los Angeles, USA
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Wow how many positive feedbacks, i will try to reply in order...

Kaiser_Sose: Kaiser, there`s really not much to tell about my texturing tecnique in this case.I have to be honest, most of the textures i made are photos retouched and adapted to my models, anybody with a good knowledge of applications like Photoshop can produce them.I think that the abilities in this cases consist in giving the whole model a general "appropriate and good looking" feeling chosing the right colors and the right lighting.So it is really important observation and reference pictures of real machines.
Anyway here is a small sample of textures used for these models...the pictures are quite resized (the original tarpaulin texture of the truck is 1280 in width)

I know, this could not be of much help...but actually i haven`t really the time to write something more exhaustive, maybe later in the future, ok ?

mikewebb : Well, about the references Marco Spitoni - CEE GEE gave me some small pictures from the net to take as references about the general looking the models should have, not much detailed pictures because ,as he already said ,these modes should not really be much detailed.
Here`s a pair of them:

eunuchbot : I think that u are talking about the grain in the first picture, ... it`s a post effect i wanted to apply in Photoshop after rendering the scene with the default scanline in Max, so it`s not a lack of sampling of some GI render engine

Neo85 Grazie dei complimenti, io uso max
Lead character artist @ Blur

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