Models From Code Guardian, A.baldasseroni (3D)

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  11 November 2002
i'm speachless... that's just... awesome
 
  11 November 2002
amazing, I dont know what to say, the quality is top noch, nothing more!
__________________
Just Google it.
-Nemo O. Escobar
 
  11 November 2002
Hey Eklettica, Nice work. Love it. I think you should gets more one star.
__________________
My latest thread
The quick brown fox jumped over the slow lazy dog.
My gallery
 
  11 November 2002
absolutely brilliant work!
You've inspired me!
__________________
zzzrByte
My Big Ben Hardcore Modeling entry
 
  11 November 2002
Nice! I like the post you did on your pics!
composition and colors are great! Nice style.
 
  11 November 2002
Well, what can I say...thanks to you all people of CG Talk for the nice feedbacks ... , here`s a bonus pic...eheh , the sailor inside the truck is by Alessandro Briglia, who is working on charachers models and animations in Code Guardian.
Enjoy



__________________
A.Baldasseroni
Lead character artist @ Blur

Personal portfolio

Facebook page

Character modeling for production DVD
 
  11 November 2002
Wow that's all i can say, model's are clean and the textures are awesome
great work!!
 
  11 November 2002
Okay, I'm still kinda new to working with polys. One thing that I'm having trouble with is getting the hard edged curves to smooth out properly. For instance, how do you go from this

to this?


How do u get the roundness to come out of those jagged edges?

I'm using MAYA, btw. But I'm sure the methods are still pretty much the same between packages.

I'm working on a truck cab for a project and am having problems smoothing it out in the right places.

This is the rough poly model. You can see the hard edges on the rounded corners. I need to get those smoothed out so that they flow nicely. Any tips?


Oh yeah.. Nice work! :beer
__________________
"Dreams are the stuff legends are made out of." --
 
  11 November 2002
dave_baer : Actually the difference between those two meshes is that the wire one is at step 0, while the rendered one is at step three.
Basically roundness in edges comes out when u apply a proper subdivision step, Probably you modeled your truck cabin but u did not apply a subdivision modifier at all....i don`t know how Maya operate...
By the way, a general recommendation about edges when operating with subdiv surfaces is that if u want a sharp edge u should increase the subdivisions/steps around the edge, while if u want rounded edges u should not increase the geometry around it.

Check this out :

http://maxrovat.sns.hu/subdiv/

it is a really useful guide to understand many subdiv principles.
Hope this could be of some help

Ale
__________________
A.Baldasseroni
Lead character artist @ Blur

Personal portfolio

Facebook page

Character modeling for production DVD
 
  11 November 2002
dave_baer

It may be easier to help if we saw a wireframe of the cab...
My first thought would be to use the soft/harden edges...

Select the edges that you want smoothed, then Edit Polygons>Normals>Soft/Harden edges and choose the degree of softness you want...

Other than that, you can add geometry...

(I don't know what level you're at so excuse me if you've tried this already)...

AJE
__________________



"Impossible is nothing."
 
  11 November 2002
Yeah, I tried the soften/harden thing. What u see is the result of it. I guess Im going to have to build up the gemetry on it is all. thanks guys.

__________________
"Dreams are the stuff legends are made out of." --
 
  11 November 2002
astonishing !!!

ciao
kulu
__________________
Kulu uuuuu... prout
excuse my english :)
 
  11 November 2002
Ehhh... sì sì.... gli italiani lo fanno meglio!

Great work man!

PS: Adoro tutti i lavori di Marco Spitoni & Co. !!! Mi piacerebbe moltissimo lavorare al fianco di gente capace come voi per imparare davvero a fondo l'utilizzo di 3ds MAX! Chissà... magari un giorno ci si conosce... !!

insanelight@libero.it
__________________
Gabriele Fabbri

http://www.insanelight.com
 
  11 November 2002
gr8 awesome work

just wante to know if there is any gi involved?
 
  11 November 2002
Insanelight : grazie dei complimenti e in bocca al lupo per i tuoi lavori!

madhatfx : Regarding the pics i posted only the water tank and the tall crane are rendered with the light tracer of Max 5.

Ale
__________________
A.Baldasseroni
Lead character artist @ Blur

Personal portfolio

Facebook page

Character modeling for production DVD
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 08:05 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.