The Final Battle, Max Kor (3D)

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  03 March 2005
See you on the front page in 5 ... 4 .... 3 .... 2 .... 1 ... er why isnt it on yet?
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  03 March 2005
Fantastic! The only thing about it is his eyes. For some reason they seem ... off. After staring hard at them, I think there may not be enough of a shadow cast by the upper lids. I dunno if that's it or not, but it's definitely something about the upper lid and how it relates to the eyeball/pupil.

But that's just being picky...
 
  03 March 2005
Oh and Mkor, you should turn up the diffiuse on the miss shader to get rid of the waxy look as well as bring back the detail you are loosing from your map.
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  03 March 2005
outstanding !!!

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  03 March 2005
no seriously...why are you posting pictures of your father wearing medievil armor??

really...this is a 3D forum homie...

stop kidding around!

-KDX-
 
  03 March 2005
Originally Posted by BillSpradlin: Oh and Mkor, you should turn up the diffiuse on the miss shader to get rid of the waxy look as well as bring back the detail you are loosing from your map.


I disagree. Skin is waxy!
The whole point of subsurface scattering is to "diffuse" some of the small detail. Had a pure blinn had the same bump, it would have looked like granite. You see the bump in the specular layer, just like on practical skin.

/Z
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  03 March 2005
DAMN.....nice man....love how you did the pores and chit

....gg
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  03 March 2005
Question

I'm speechless.this is a flawless piece of cg art.
As a maya user I would like to ask you this things:
How was the hair done? (it seems 'shave and a haircut there..or am I worng)
could you show us the shading netowrok of the skin?
thanks
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  03 March 2005
not to crit... not to say anything..
just to look at it for a long time..
that's amazing....
congrads m8 you've done a great job here..
frontpage material
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  03 March 2005
When i become an adult, i wanna be like you

Great art on that!
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  03 March 2005
Originally Posted by Master Zap: I disagree. Skin is waxy!
The whole point of subsurface scattering is to "diffuse" some of the small detail. Had a pure blinn had the same bump, it would have looked like granite. You see the bump in the specular layer, just like on practical skin.

/Z


Sorry but skin is not waxy, at least the last time I looked at a human, their face didn't look like it was made of wax. I'll have to disagree in regards to the whole point of SSS is to diffuse some of the small detail as well. The whole point of SSS is to simulate the way translucent surfaces absorb and refract light as it passes through the surface, not to disgard small details as you would suggest.

As far as seeing the bump in the spec layer, that is correct and can easily be achieved a numerous amount of other ways, but since the miss shader phenomenon does that for you, the old way of layering shaders to get that effect is no longer needed.

I don't want to hijack MKors thread, but I'd be happy to continue the discussion elsewhere =)
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  03 March 2005
Talking

oh man ,i am like
 
  03 March 2005
Holy crap !
I litteraly thought this was a photo... sooooooo realistic.. amazing !
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  03 March 2005
very nice job! the lighting was the only way I could tell it wasn't real.
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  03 March 2005
wow one of the most realistic pieces i have probably ever seen on cgtalk. Really impressive thanx for posting

Give this guy tow awards
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