CGTalk > CGSociety Art Gallery > CG Award Gallery
Login register
Thread Closed share thread « Previous Thread | Next Thread »
 
Thread Tools Search this Thread Display Modes
Old 03-14-2005, 07:40 PM   #61
bluemagicuk
Year of the monkey
 
bluemagicuk's Avatar
portfolio
Dirk Teucher
United Kingdom
 
Join Date: Dec 2003
Posts: 1,217
See you on the front page in 5 ... 4 .... 3 .... 2 .... 1 ... er why isnt it on yet?
__________________
http://www.incrediblepebble.com
 
Old 03-14-2005, 07:47 PM   #62
circumlocutious
Veteran
Moshe Glickman
USA
 
Join Date: Oct 2003
Posts: 38
Fantastic! The only thing about it is his eyes. For some reason they seem ... off. After staring hard at them, I think there may not be enough of a shadow cast by the upper lids. I dunno if that's it or not, but it's definitely something about the upper lid and how it relates to the eyeball/pupil.

But that's just being picky...
 
Old 03-14-2005, 08:08 PM   #63
BillSpradlin
Nothing to see here
 
BillSpradlin's Avatar
Bill Spradlin
Spectral Liberation
Digital Domain
Los Angeles, USA
 
Join Date: May 2004
Posts: 1,882
Oh and Mkor, you should turn up the diffiuse on the miss shader to get rid of the waxy look as well as bring back the detail you are loosing from your map.
__________________
Light & Stuff
Think for yourself, question authority.
 
Old 03-14-2005, 08:27 PM   #64
smaddl
grownupbaby
 
smaddl's Avatar
smadar
Israel
 
Join Date: Aug 2002
Posts: 668
outstanding !!!

__________________
family(nudity)
the lady
 
Old 03-14-2005, 08:31 PM   #65
-KDX-
Know-it-All
 
-KDX-'s Avatar
James Hess
USA
 
Join Date: Feb 2003
Posts: 408
Send a message via AIM to -KDX- Send a message via Yahoo to -KDX-
no seriously...why are you posting pictures of your father wearing medievil armor??

really...this is a 3D forum homie...

stop kidding around!

-KDX-
 
Old 03-14-2005, 08:33 PM   #66
MasterZap
Strange but nice person
 
MasterZap's Avatar
portfolio
Zap Andersson
Shader Wizard
Autodesk Inc.
Eskilstuna, Sweden
 
Join Date: May 2002
Posts: 1,542
Send a message via ICQ to MasterZap
Exclamation

Quote:
Originally Posted by BillSpradlin
Oh and Mkor, you should turn up the diffiuse on the miss shader to get rid of the waxy look as well as bring back the detail you are loosing from your map.


I disagree. Skin is waxy!
The whole point of subsurface scattering is to "diffuse" some of the small detail. Had a pure blinn had the same bump, it would have looked like granite. You see the bump in the specular layer, just like on practical skin.

/Z
__________________
Mr Zap Andersson - Random Rendering Guy at Autodesk Inc.
mr blog: mentalraytips.com | Stuff: www.Master-Zap.com | Follow me on TWITTER
 
Old 03-14-2005, 08:44 PM   #67
trance_dom
Junglist
 
trance_dom's Avatar
Dominic Ladmore
ihatemyjob
hell
Vancouver, Canada
 
Join Date: Sep 2003
Posts: 64
Send a message via MSN to trance_dom
DAMN.....nice man....love how you did the pores and chit

....gg
__________________
blah blah blah and such and such
 
Old 03-14-2005, 08:53 PM   #68
Profane
Matteo Masciotti
 
Profane's Avatar
portfolio
Matteo Masciotti
Student
Italy
 
Join Date: Jan 2004
Posts: 436
Send a message via MSN to Profane
Question

I'm speechless.this is a flawless piece of cg art.
As a maya user I would like to ask you this things:
How was the hair done? (it seems 'shave and a haircut there..or am I worng)
could you show us the shading netowrok of the skin?
thanks
__________________
CLIK HERE PLEASE
msn addres : profane@hotmail.com
 
Old 03-14-2005, 09:20 PM   #69
qur
working hard
 
qur's Avatar
portfolio
onur ulukut
industrial design
artech design-black
Istanbul, Turkey
 
Join Date: Apr 2003
Posts: 162
Send a message via MSN to qur
not to crit... not to say anything..
just to look at it for a long time..
that's amazing....
congrads m8 you've done a great job here..
frontpage material
__________________
life is a editable mesh

keyboard error press F3
 
Old 03-14-2005, 09:32 PM   #70
ronaldomiranda
Lord of the posts
 
ronaldomiranda's Avatar
portfolio
Ronaldo Miranda
CG student and Musician
São Paulo, Brazil
 
Join Date: May 2003
Posts: 770
Send a message via ICQ to ronaldomiranda Send a message via MSN to ronaldomiranda
When i become an adult, i wanna be like you

Great art on that!
__________________
*God is the King of procedural creation*
 
Old 03-14-2005, 09:40 PM   #71
BillSpradlin
Nothing to see here
 
BillSpradlin's Avatar
Bill Spradlin
Spectral Liberation
Digital Domain
Los Angeles, USA
 
Join Date: May 2004
Posts: 1,882
Quote:
Originally Posted by Master Zap
I disagree. Skin is waxy!
The whole point of subsurface scattering is to "diffuse" some of the small detail. Had a pure blinn had the same bump, it would have looked like granite. You see the bump in the specular layer, just like on practical skin.

/Z


Sorry but skin is not waxy, at least the last time I looked at a human, their face didn't look like it was made of wax. I'll have to disagree in regards to the whole point of SSS is to diffuse some of the small detail as well. The whole point of SSS is to simulate the way translucent surfaces absorb and refract light as it passes through the surface, not to disgard small details as you would suggest.

As far as seeing the bump in the spec layer, that is correct and can easily be achieved a numerous amount of other ways, but since the miss shader phenomenon does that for you, the old way of layering shaders to get that effect is no longer needed.

I don't want to hijack MKors thread, but I'd be happy to continue the discussion elsewhere =)
__________________
Light & Stuff
Think for yourself, question authority.
 
Old 03-14-2005, 09:55 PM   #72
jdsb
scifi-fun
 
jdsb's Avatar
portfolio
jawahar deep singh
Surfacing Artist
Starz Animation
downtown, toronto, Canada
 
Join Date: Sep 2003
Posts: 1,581
Talking

oh man ,i am like
 
Old 03-14-2005, 10:04 PM   #73
Swoop
Reflection Designer
portfolio
M K
Aalborg, Denmark
 
Join Date: Jan 2003
Posts: 449
Holy crap !
I litteraly thought this was a photo... sooooooo realistic.. amazing !
__________________
Swoop
Reflection Design
 
Old 03-14-2005, 10:04 PM   #74
mummey
I can make gifs too!
 
mummey's Avatar
portfolio
Brian Walsh
Code Monkey
Santa Monica, USA
 
Join Date: Feb 2004
Posts: 4,158
very nice job! the lighting was the only way I could tell it wasn't real.
__________________
Life is too short to work a job you hate.
Opinions presented DO NOT represent those of my employer.
"This place smells like boy!" ~RebeccaK
 
Old 03-14-2005, 10:07 PM   #75
Ziah
Lord of the posts
Christopher forrester
REPLICATE IMAGINATIONS
USA
 
Join Date: Oct 2003
Posts: 745
wow one of the most realistic pieces i have probably ever seen on cgtalk. Really impressive thanx for posting

Give this guy tow awards
__________________
I create art for myself yet I am only pleased when my critics are. Its is this that forces me to be receptive and helps me to improve....share the knowledge
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 03:14 AM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.