|03 March 2005||#17|
Senior Character Artist
United Front Games
Join Date: Feb 2004
wow, what a great piece of work u got there! amazing Those eyes are right on!
The only thing that I can pick is the slight plasticy feel of the skin, not sure what's giving it that impression, maybe it needs better spec...but the more I stear at it the less it bothers me, it is truely fantastic
Follow the null and you will find the answer...
|03 March 2005||#18|
on the global frequency
Game Art Student
University of Teesside
M'Boro, UK/Trier, Germany
looks good, the only (minor) things I don't like is the lack of variety in skin tones and the depth of field. the background is fine, but I think the knight himself shouldn't be blurred anywhere.
|03 March 2005||#20|
Join Date: Dec 2004
Can you tell me where to buy some chain mail like the one in this picture...?
you see ive got this little fetish.....
But man this is really awesome work...yummy on all fronts!!
1000000 stars from me
|03 March 2005||#22|
Neochris Film Studio
Join Date: Apr 2003
Very very nice character, best realistic model and render ever seen.
Will you post a wire image for us, much curious!
6 stars for you, excellent works!!!
|03 March 2005||#24|
3d department manager
Tel Aviv, Israel
Hey max, that looks really good and realistic. i really love the hairs and the chains.
great job !
I'm glad to see stuff from you after the DPSI days ...
|03 March 2005||#25|
Join Date: Feb 2005
thank you all
I had a feeling I over-blurred this one
This shader I'm using likes to absorb all the color variations
so I still have to find a way to make it more "dirty"..
to show you what I mean here is a pic of his current
and here is the wire..
Hi cgg = gili ! whasss up
|03 March 2005||#29|
Join Date: Jan 2002
Some color variation on the skin would help a lot. But what bothers me most is the blank - default facial expression - makes the whole image bit boring.
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