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Old 03-08-2005, 03:53 PM   #1
celmar
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celmar marcel laverdet
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House For Sale, Marcel Laverdet (3D)



Title: House For Sale
Name: Marcel Laverdet
Country: France
Software: (Other), Carrara, Rhino, ZBrush

Hello!...nice home for vacations, uhhh... modelled in rhino,rendered in carrara, with just an hdri sky light, but the main work was of course to texture all the parts... so I should like to mention the free little program of Steve Cox, uv mapper, which has been extensively used here!... hope you like it, and if not, crits and comments are of course appreciated!...
 
Old 03-08-2005, 11:58 PM   #2
Zardoz
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Luís Lopes
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hi celmar...this looks really good.

I would love to see the wireframes of this scene.
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Old 03-09-2005, 12:16 AM   #3
thjazi
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c'est bien délire !!
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Old 03-09-2005, 02:46 AM   #4
sandell
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Matt Sandell
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I love it. Very real looking but with a hint of cartoon. Great work.
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Old 03-09-2005, 07:51 AM   #5
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Ali B.
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Great!!!

AWSOME man!!... I love the grass
 
Old 03-09-2005, 12:16 PM   #6
wesa
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Andreas Wesa
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Cool design!

Great texture work!
Love it! Keep it up!
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Old 03-09-2005, 12:31 PM   #7
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Wow great job on the textures!

Yes, a wire would be great to see... how did you do the ground with the grass and dirt. It looks so real.
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Old 03-09-2005, 12:46 PM   #8
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This image is seriously cool! I love the detail you've put in here, a feast for the eyes! A question about the grass towards the front of the image, was it done with images of real grass composited together or by some other method?

Superb stuff!
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Old 03-09-2005, 01:13 PM   #9
vegass
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Sweet work man, I like it!
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Old 03-09-2005, 02:09 PM   #10
elnady
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Great work
the sky could be better
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Old 03-09-2005, 03:16 PM   #11
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Great job Marcel ! really beautiful picture !
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Old 03-09-2005, 03:22 PM   #12
celmar
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celmar marcel laverdet
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thank you for your comments, and feeling!... to answer, as often, a wire for objects "coming" from zbrush is not very interesting, as it is very "crowded", and dark... the objects come from rhino, and already the topology from nurbs is'nt very nice; once subdivided and "push pulled" in zbrush, it's difficult to read... anyway, it's very simple modelling, and (shame on me) a lot of primitives, too!... for the grass, 3 things: most of the ground is applied on a plane which has the global form of the terrain; - in the foreground, the "first" grass are photo of grass, with white around, and a mask "black-white" for the transparencie... by that way, the grass can have shadows, and (not here) reflection and so on, very near of a real geometry... I've draw a green cross, on thge polygon where the texture has been applied... finally, of course, there is a postr work in phototshop...
 
Old 03-09-2005, 03:46 PM   #13
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Love it! Very cute house and everything, almost looks like a tabletop diaframe.
Maybe you could have found a different way to give it depth instead of blurring the far background, like a path going from the edge of picture towards the house.

Original work, congrats, keep it up
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Old 03-09-2005, 03:46 PM   #14
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Thumbs up

je ne connais pas carrara en tant qu'utilisateur mais c'est tres bien jouer, bonne ambiance et atmosphere elfique !!

great job as usual !good composition man
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Old 03-09-2005, 05:47 PM   #15
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ho nice work celmar...I like it.
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