Game Models For Pillage On Ps2 And Game Cube, Christianj (3D)

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Old 10 October 2002   #61
Kickass!
 
Old 10 October 2002   #62
tough guy

This one makes me laugh, I was seeing how far I could take the proportions without going out of the style. Less than 2000 polygons although I may add some geometry around the boots to define the join a bit better.

Hope you like it.

Cheers

Christiano.
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Old 10 October 2002   #63
Complete and utter insanity!!! I can't believe how amazing these are... you don't have a tut on how to achieve this type of render by chance do ya?

can't believe it, I've plugged ya twice in a matter of weeks... keep up the amazing work

salud
 
Old 10 October 2002   #64
Once again, those are some seriously wicked lines there. The silhouettes are massive statements. No question marks anywhere. Some solid shiznit!

L8 d=^)
 
Old 10 October 2002   #65
i have'nt read all the post, just been looking at the images. great work! does your employer know you are posting these?
 
Old 10 October 2002   #66
the employer wants the game plugging as much as possible. I cheaked with the directors at ZEDTWO and as far as they are concerned any exposure at this stage will only create awareness of the game "pillige". Its really close to completion. The internet is a great place to pass stuff around.

I know that some companies are really tight on non-disclosure. Thats cool, but I believe that the best place to get feedback about your game and its design content is the internet. If you have an amazingly origional title no one has done yet then its fair enough to hold back on all the aspects of the title.

I will try and put together a tutorial but all I have really done is textured the models as if they were comic illustrations with bold threshold shading.

My biggest inspiation for this is powerstone and the capcom character designers. I like Joe madueria for his striking shilohettes.

Cheers

For the feedback everyone. It makes me want to try harder in future.

Cheers

Christiano.
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Old 10 October 2002   #67
its cool that the company lets you post your work! most of the places i have worked at, they are very tight lipped about the project and want no material to leek out.
 
Old 10 October 2002   #68
i love lowpoly characters like this, because they are so hard to do.

style perfect!

please wires, wires,wires,wires,wires,wires,wires,wires,wires,wi res,wires,wires,wires,wires,wires,wires,wires,wire s,wires,wires,wires,wires!!!!!!!!!!!



some of us could learn a lot from you. wold be cool to see the uv layout too.


keep them coming.
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Old 10 October 2002   #69
this thread

is really amazing...
I love the blue alien !!!
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Old 10 October 2002   #70
whoa these are really killer. seeing stuff like this pumps me up for graduating school and getting (hopefully) a job making games.

beautiful stuff. i like the little 'un the best
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skins drawings whatever.
 
Old 10 October 2002   #71
I've been following this thread for a while...I absolutely love the style of the characters. Being a character animator, I can't wait to see some of these guys/girls in motion. Especially that robot guy. He looks like he'd be fun to animate.

Great Job!
 
Old 10 October 2002   #72
Thumbs down

Very cool characters! Please let us know when there's a site with game screens online. I want to see the worlds they live in. Great design.

Makes me want to get back into the games industy...
 
Old 10 October 2002   #73
skinning....

Nice work, I cant wait to check this game out!

Quick question, You mentioned "skinning" Is this the same function as "smoothing" in Maya or a different technique.

Please forgive if the question is stupid I am new to 3d Design.
 
Old 10 October 2002   #74
Skinning is when you bind the mesh to the skeleton. I think its called the same thing universaly.

Cheers

Christiano.

Buisy on my new project. RESCUE PATROL.
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Old 10 October 2002   #75
great,

*****stars,
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