CGTalk > CGSociety Art Gallery > CG Award Gallery
Login register
Thread Closed share thread « Previous Thread | Next Thread »
 
Thread Tools Search this Thread Display Modes
Old 10-08-2002, 12:00 PM   #61
Ace Azzameen
New Member
 
Join Date: Sep 2002
Posts: 14
Kickass!
 
Old 10-09-2002, 05:17 PM   #62
christianJ
Veteran
 
christianJ's Avatar
portfolio
Christian Johnson
animator/designer/director
plazmadesign.co.uk
London, United%2BKingdom
 
Join Date: Sep 2002
Posts: 35

tough guy

This one makes me laugh, I was seeing how far I could take the proportions without going out of the style. Less than 2000 polygons although I may add some geometry around the boots to define the join a bit better.

Hope you like it.

Cheers

Christiano.
__________________
plazmadesign.co.uk
 
Old 10-09-2002, 05:21 PM   #63
lildragon
Enter the Forum Leader
 
lildragon's Avatar
CGSociety Member
portfolio
Tito Belgrave
Character Artist - Freelance
Toronto, Canada
 
Join Date: Dec 2001
Posts: 4,577
Send a message via Yahoo to lildragon

Complete and utter insanity!!! I can't believe how amazing these are... you don't have a tut on how to achieve this type of render by chance do ya?

can't believe it, I've plugged ya twice in a matter of weeks... keep up the amazing work

salud
 
Old 10-09-2002, 05:26 PM   #64
spakman
Guest
 
Posts: n/a
Once again, those are some seriously wicked lines there. The silhouettes are massive statements. No question marks anywhere. Some solid shiznit!

L8 d=^)
 
Old 10-09-2002, 05:38 PM   #65
Vic
New Member
 
Join Date: Mar 2002
Posts: 12
i have'nt read all the post, just been looking at the images. great work! does your employer know you are posting these?
 
Old 10-09-2002, 06:44 PM   #66
christianJ
Veteran
 
christianJ's Avatar
portfolio
Christian Johnson
animator/designer/director
plazmadesign.co.uk
London, United%2BKingdom
 
Join Date: Sep 2002
Posts: 35

the employer wants the game plugging as much as possible. I cheaked with the directors at ZEDTWO and as far as they are concerned any exposure at this stage will only create awareness of the game "pillige". Its really close to completion. The internet is a great place to pass stuff around.

I know that some companies are really tight on non-disclosure. Thats cool, but I believe that the best place to get feedback about your game and its design content is the internet. If you have an amazingly origional title no one has done yet then its fair enough to hold back on all the aspects of the title.

I will try and put together a tutorial but all I have really done is textured the models as if they were comic illustrations with bold threshold shading.

My biggest inspiation for this is powerstone and the capcom character designers. I like Joe madueria for his striking shilohettes.

Cheers

For the feedback everyone. It makes me want to try harder in future.

Cheers

Christiano.
__________________
plazmadesign.co.uk
 
Old 10-09-2002, 06:47 PM   #67
Vic
New Member
 
Join Date: Mar 2002
Posts: 12
its cool that the company lets you post your work! most of the places i have worked at, they are very tight lipped about the project and want no material to leek out.
 
Old 10-09-2002, 07:52 PM   #68
jeb
nucking futs
 
jeb's Avatar
portfolio
Jorge Baldeón
CG Supervisor
BOT
Guayaquil, Ecuador
 
Join Date: Sep 2002
Posts: 572
i love lowpoly characters like this, because they are so hard to do.

style perfect!

please wires, wires,wires,wires,wires,wires,wires,wires,wires,wi res,wires,wires,wires,wires,wires,wires,wires,wire s,wires,wires,wires,wires!!!!!!!!!!!



some of us could learn a lot from you. wold be cool to see the uv layout too.


keep them coming.
__________________
Home Page
 
Old 10-09-2002, 08:38 PM   #69
baby
CG tourist
 
baby's Avatar
Charles B.
CG Monkey
France
 
Join Date: Dec 2001
Posts: 1,421
this thread

is really amazing...
I love the blue alien !!!
__________________
"When I watch myself in a mirror, I see the wireframe..." (J.Banana)
Digital Banana Studio
 
Old 10-09-2002, 09:31 PM   #70
moose droppings
Veteran
beer drinker.
 
Join Date: Jun 2002
Posts: 41
Send a message via ICQ to moose droppings Send a message via AIM to moose droppings
whoa these are really killer. seeing stuff like this pumps me up for graduating school and getting (hopefully) a job making games.

beautiful stuff. i like the little 'un the best
__________________
skins drawings whatever.
 
Old 10-09-2002, 09:44 PM   #71
Grayscale
Animation Luchador!
 
Grayscale's Avatar
Ryan L Watson
Lead Animator
Raven Software
Madison, Wisconsin, USA
 
Join Date: Sep 2002
Posts: 318
Send a message via ICQ to Grayscale Send a message via AIM to Grayscale Send a message via MSN to Grayscale Send a message via Yahoo to Grayscale
I've been following this thread for a while...I absolutely love the style of the characters. Being a character animator, I can't wait to see some of these guys/girls in motion. Especially that robot guy. He looks like he'd be fun to animate.

Great Job!
 
Old 10-10-2002, 03:43 AM   #72
Book
Keepin' things movin'.
 
Book's Avatar
portfolio
Josh Book
Art Director / Creative Director / Animation Director / CG Supervisor
Mighty Yeti Studios
USA
 
Join Date: Sep 2002
Posts: 70
Thumbs down

Very cool characters! Please let us know when there's a site with game screens online. I want to see the worlds they live in. Great design.

Makes me want to get back into the games industy...
 
Old 10-10-2002, 05:59 PM   #73
strick9
Frequenter
 
strick9's Avatar
MFA Student AAU
 
Join Date: Sep 2002
Posts: 220
Send a message via AIM to strick9 Send a message via Yahoo to strick9
skinning....

Nice work, I cant wait to check this game out!

Quick question, You mentioned "skinning" Is this the same function as "smoothing" in Maya or a different technique.

Please forgive if the question is stupid I am new to 3d Design.
 
Old 10-10-2002, 06:35 PM   #74
christianJ
Veteran
 
christianJ's Avatar
portfolio
Christian Johnson
animator/designer/director
plazmadesign.co.uk
London, United%2BKingdom
 
Join Date: Sep 2002
Posts: 35

Skinning is when you bind the mesh to the skeleton. I think its called the same thing universaly.

Cheers

Christiano.

Buisy on my new project. RESCUE PATROL.
__________________
plazmadesign.co.uk
 
Old 10-10-2002, 08:03 PM   #75
Dominique
Frequenter
 
Dominique's Avatar
rigging, animating and teaching
 
Join Date: Aug 2002
Posts: 196
great,

*****stars,
__________________
The order of imagination is not that of memory.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 12:02 AM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.