Game Models For Pillage On Ps2 And Game Cube, Christianj (3D)

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
Old 09 September 2002   #31
the guns are a bit odd.. the first gun is a little bit strange..and the second looks like that you just put the gun in the front of the guy hand..

The weapon design is going to have a major overhall, I'm just waiting for some game design stuff so I can match the weapons to the special effects.


Old 09 September 2002   #32
"Those characters have really small biceps and huge forearms"

This was deliberate on the father character, I wanted a kind of ott popeye/blutoe thing going on with the rediculously prportioned forearms. Maybee its too much, I will certainly take on board your comments.


Old 09 September 2002   #33
Quote: Originally posted by christianJ
The weapon design is going to have a major overhall, I'm just waiting for some game design stuff so I can match the weapons to the special effects.



Cool, can you tell more about the game? Or say where i can find more info?

Old 09 September 2002   #34
That ish is tight!
yeah... I'm new... hopefully I'll soon have some stuff up... big 3d fan, but I'm mainly a 2d artist by heart

one question though... has the cell plug-in/add-on made it to the new 3dsmax?

can't find it anywhere
I'll break back into the graphic design world with a vengeance! haha
Old 09 September 2002   #35
Man, you're a sadist!

Your a damn sadist man! you just post 4 pictures and talk about a PS2 game, and expecto to get away with it?

oh no way! You tell us more.

an, I'm still druuling! My chin fell off!

this... IS AMAZING

sure kicks the hell out of jetset radio shading! eh eh he


keep going.

p.s.: POST MORE PICS!!!!!!!!

Old 09 September 2002   #36
And another....

This character was lying around in my sketch book for about 10 years, I finally got the chance to put it in a game. Alot of people have mentioned harry potter with this one. But it wasn't around when I did the origional sketch.

Another one of my favourites. The first post is this characters father.

It was modelled in max 4 and rendered with a tiny amout of lighting. the textures were self illuminated to 80 percent and are drawn with a graphic threshold shading approach.

The outline was added in photoshop. Because the characters are constantly moveing in the game engine there is no need for the outline. I will try and get permission to post some screen shots.



Thanks for your kind reaction to the designs.
Can't wait to share the monsters with everyone.
Old 09 September 2002   #37
Another pose...
Old 09 September 2002   #38
great characters. i like the popeye arms.
WWW.BONYTO.COM Don't be Evil!

Old 09 September 2002   #39
Some heads.....
Old 09 September 2002   #40
AWESOME work indeed!! Really awesome.

The toon style is truelly awesome.

I got one question though.. It's reather low-poly so, is it low-poly because it's shellshading? The black outlines.. I don't know but is that a poly eater?
Old 09 September 2002   #41
This is brilliant work absolutely brilliant. I love the style, it reminds me alot of the older Lucas Arts games. Do you think you could drop a few hints about the game? Or at least tell us which studios are working on it?

Wasting your time like no other,

<edited, just pluralized games... I'm anal about that kind of thing>
Old 09 September 2002   #42
"It's reather low-poly so, is it low-poly because it's shellshading?"

Its low poly because the base platform is playstation 2 and we have to have up to 14 characters on screen at once as well as the background. It would have been great to work on Xbox due to its superior processong power.

I decided to go for an angular, almost mike mignola look instead of struggling to get smooth shapes with such a small polygon budget.


Old 09 September 2002   #43
The game is being developed be zedtwo game design studio in manchester, england. Its called pillige and is a turn based action/stratergy game. I hope the team get the resources they need to add all the polish and kick ass special effects because the game has a great deal of potential.



PS I'm going to pester a few people to get a web site sorted.
Old 09 September 2002   #44
Talking rockssssssssssss

"When I watch myself in a mirror, I see the wireframe..." (J.Banana)
Digital Banana Studio
Old 09 September 2002   #45
Looks Great. Very nice job.

And Viva la GAMECUBE ! ! ! <-----When's the game come out?
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 08:45 AM.

Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.