Assassin, Davewilson (3D)

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
Old 02 February 2002   #16

I love it! I would like to see some more renders, though
Also, are you going to animate it?

Old 02 February 2002   #17
Thanks for all the crits dude !! I think the hands definately need
some attention. So they will be getting it, I also need to do
work on the joints and some other areas too...

To answer some questions I spent about 2-3 Hours a night
for around 9 or 10 Days so, hmmmm bout 27-30 Hours I guess,
was a crazy rush. I guess that would make it about 3-4 full
days of work. But you can see it's a little rushed specially things
like the hand which I did in like the last hour *grin*

[Grant] Yeah I am based in Cape Town. I Head up 3D for
Wicked Pixels. Working mainly on commercial and at the moment
working on our Shortfilm.

[Spike] He was built in Lightwave, and to be honest I am not
really familiar with other 3D modelling packages. Some guys at the
studio do use Max and it's seem like a very good modelling package too. In lightwave it was pretty cool to model 7's modeller
is awesome, and a GREAT modelling package.

[Moo] Definately going to animate. I will now work out joints and
stuff, and adjust my model a little. I will also pump out more
renders when I rig him properly.

Cheers All, thanks for the feedback.
Old 02 February 2002   #18
You rules Dave!
Uzi, powered by LightWave.

... and sorry for my english! :)
Old 02 February 2002   #19
Just curious - how many verts (polys) does your assassin have.
Awesome work I must say

Old 02 February 2002   #20
Cool Dude.

Awesome Man!
I want calves like this guys . Once again your mechanics rule! Have you considered dividing the lower chest plate into a front and a back plate? Would open it up for some nice details under the arm (only noticed it in the fist-forward-side-on pose.) Could we get a full-leg shot? Want to see how they work in more detail.

Once again - great work (see - you DO rule - despite what some people may say).
meltdown digital
Old 02 February 2002   #21
Brilliant - once again, Dave! Can't wait for the animation.

The short that you are working on...will this be available to download from the Wickedpixels website (when it's done)?

Old 02 February 2002   #22
Thanks for all the feedback again dudes....
Some answers.....

The polycount Ilmarinen is tricky to say, cause
his armour is modelled in nurbs and I up or down
the count for various shots. At it's HIGHEST patch division
of 5 per poly, the poly count comes in at around 150 000.

Andrew, I actualy hadn't considered it, but when I looked
at what you were saying, I saw that it would be kinda cool.
I think I'll fix things that look crap first (freakin hands) and
then get back to cool stuff.

Werner, yeah the short will DEFINATELY be available for download. Can't give an exact date when it will be done,
it's a downtime project which we don't get too much of, but
hopefully by end of March. The Assassin isn't part of it.

Cheers All, Thanks Again.
Oh, Andrew go to 3Dartists, dude you must
check out these two models of these warrior chick things, WOW !!
Can't remember the name of the artist. Cool Stuff though.
Old 02 February 2002   #23
Thumbs down

Davide La Sala
|Character TD|

Old 02 February 2002   #24
Warrior Chicks

Absolutely amazing. I checked them out when they were first on. Its one of my regular stops . The creases and folds are nuts! Oh - unrelated - are you a mario fan? Got the funniest flash movie.

What are you going to do with the hands btw? Can I suggest keeping the armour off them? Unless you make them bigger (Im sure you checked out Pascal's dude in the challenge last month. Big hands and fingers - individual armour). Your mechanics are so hot though - I think the hands may work better with them (perhaps some rubber finger-padding though). Just a thought
meltdown digital
Old 03 March 2002   #25
Maybe an update? I really like this "Assassin"..... it's so cool! ^^
Uzi, powered by LightWave.

... and sorry for my english! :)
Old 01 January 2003   #26
it is cool
Old 01 January 2003   #27
Awesome mechanics as usual Dave
__________________ | architect & graphic designer
Old 01 January 2003   #28
I really like it especially the design of the head
Old 01 January 2003   #29
the model is amazing!

The only thing I can say is that it would be that much more interesting if the details mechanical elements were a slightly different texture/color. Not a whole lot different though.
Maybe a a little darker, or less shiny and smooth?
just a thought.
Old 01 January 2003   #30
Sheesh, been a while....

Thanks for the feedback !!!

Been a while since I heard from this post... there actually
is a much more updated post since this...

More updated Assassin

Actually think this would be better for the gallery, but not up to me, heh heh.

Anyway, I also did a little animation test with the assassin which I will post if anyone actually wants to see

Cheers ALl, sorry if the post is a little odd, after a couple of beers and tequilla posting is tricky !!

Cheers, Dave.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 02:59 AM.

Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.