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Old 02-08-2002, 10:16 PM   #1
Dave Wilson
CG Supervisor
Blur Studio
Join Date: Feb 2002
Posts: 57

Talking Assassin Updated

Phew, very tired now, been working late on this one, not
getting much time. Anyway..... nuff complaining.
I haven't really been able to tweak it, which is usually the
difference between an ok model and a GREAT model for
me. I still need to add all the cool details, powerpacks, gadgets,
weapons (of course, *grin*) and obviously texture. But
Here's where I am now..... with all that mech stuff all over
the place I think all he can probably do animation wise is
scratch his knee, but I'll work on it.

Enjoy.... (well hopefully)

Cheers All, Dave GREAT weekends..... Dave.

oh yeah, if anyone wants more pics or wires, let me know.
Don't have too much time but I will see what I can do.
Old 02-08-2002, 10:23 PM   #2
Edmund Wong
ILM Singapore
Singapore, Singapore
Join Date: Dec 2001
Posts: 45
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wow... great model....

wireframes... wireframes.... wireframes....
Old 02-08-2002, 10:32 PM   #3
Flea Trainer
Fx Artist
Join Date: Jan 2002
Posts: 170
Thumbs down sweet

Very very sweet. I'd love to see a textured version of it in the near future. Not just plain metal but rather with scratches and dust and paint etc...
Very nice model
Old 02-09-2002, 03:17 AM   #4
3d artizanal space pirate
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Raul Joshua Teleki
cg artist/student
Architecture University
Join Date: Jan 2002
Posts: 982
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DO NOT ADD textures, IT'S far better looking this way.Very interesting and HAVE NO idea how u made such complexity.

DO u use Rhino to make. the mechanic pieces.

THE hands look kinda WEIRD.

morally intact in 3d space
and as homer once said: DOH!
Old 02-09-2002, 04:37 AM   #5
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Pedram Karimfazli
Character Artist
Realtime Worlds
Dundee, United Kingdom
Join Date: Feb 2002
Posts: 233
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Aye, amazing work. and more details coming? mama mia..

though, one thing i can crit on (halfheartedly) is the hands.
they seem a tad too small imo.
/Pedram .K - Available for freelance
Old 02-09-2002, 04:46 AM   #6
Dave Wilson
CG Supervisor
Blur Studio
Join Date: Feb 2002
Posts: 57

Yeah, I totally agree, I have rushed quite a few things that
DEFINATELY need to be reworked, and the hands are top
of the list. Also it's all done in Lighwave.

Cheers, thanks for the feedback. Dave.
Old 02-09-2002, 05:15 AM   #7
Transportation Design!
Wyatt Turner
CAD Design
Wyatt Turner Design
Everett, USA
Join Date: Dec 2001
Posts: 590
Send a message via ICQ to EighthDecay
I can't say much more than amazing work.. I can see why your loosing sleep over it.. very impressive
My Automotive Design Page
Car Design News Portfolio

Rhino forum open here on cgsociety...
Old 02-09-2002, 05:29 AM   #8
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Michael Means
Character Artist
Chicago, USA
Join Date: Feb 2002
Posts: 21
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Jeez you work fast man. And still amazing detail. How many hours did you spend modelling this fellah? Its so great to see mechanic designs that aren't direct rips of some mid '80s anime. Is anyone else tired of that crap? Very nice stuff, can't wait to see more.
Old 02-09-2002, 06:59 AM   #9
hobbes's Avatar
3d artist
Join Date: Feb 2002
Posts: 75
hmmpf....amazing.just want to say impressive work!
Old 02-09-2002, 04:48 PM   #10
Join Date: Jan 2002
Posts: 45
... fantastic ...
Uzi, powered by LightWave.

... and sorry for my english! :)
Old 02-09-2002, 05:44 PM   #11
New Member
Join Date: Feb 2002
Posts: 11!!!!! that is really great stuff dave!!! Wohoo!! lead the way for your fellow South Africans!!! ummm dave are u based in cape town and if so what is it exactly that you do?

Thanks in advance
Old 02-09-2002, 06:02 PM   #12
TKD's Avatar
Ville Ikonen
Helsinki, Finland
Join Date: Jan 2002
Posts: 50

Wery nice model and desing. I would like to see his hand thou when it's open..
Old 02-10-2002, 09:14 AM   #13
Lord of the posts
Join Date: Feb 2002
Posts: 1,002
Gorgeous. You seem to have a firm grasp on both mechanics and anatomy. You don't see very many cases where they jive that smoothly. Keep up the good work, I want to see more.
Old 02-10-2002, 09:21 AM   #14
big b
big b's Avatar
Join Date: Feb 2002
Posts: 49
Great work mate. I can see you've put a lot of work into your character.

I'm with the other guys. The hand looks funny on this character.

Maybe you could make the fingers a little bit wider(they seem thin. Also, could you scale the hand up to about two thirds the size of the head.

Keep up the good work.
Old 02-10-2002, 12:36 PM   #15
james mccallum
Sydney, Australia
Join Date: Dec 2001
Posts: 309
Nice stuff....I'm so jealous of the fact that everyone seems to be able to model really well while I'm having trouble...on that note, I'd really like to see some wireframes.

Then maybe..just maybe, I might learn something....

How hard is it to build this kind of thing in Lightwave?

And which package would you use for this kind of modelling if you had the pick of the bunch?
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