Assassin, Davewilson (3D)

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Old 02 February 2002   #1
Talking Assassin Updated



Phew, very tired now, been working late on this one, not
getting much time. Anyway..... nuff complaining.
I haven't really been able to tweak it, which is usually the
difference between an ok model and a GREAT model for
me. I still need to add all the cool details, powerpacks, gadgets,
weapons (of course, *grin*) and obviously texture. But
Here's where I am now..... with all that mech stuff all over
the place I think all he can probably do animation wise is
scratch his knee, but I'll work on it.

Enjoy.... (well hopefully)





Cheers All, Dave GREAT weekends..... Dave.
www.3dluvr.com/davewilson

oh yeah, if anyone wants more pics or wires, let me know.
Don't have too much time but I will see what I can do.
 
Old 02 February 2002   #2
wow... great model....

wireframes... wireframes.... wireframes....
 
Old 02 February 2002   #3
Thumbs down sweet

Very very sweet. I'd love to see a textured version of it in the near future. Not just plain metal but rather with scratches and dust and paint etc...
Very nice model
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Old 02 February 2002   #4
DO NOT ADD textures, IT'S far better looking this way.Very interesting and HAVE NO idea how u made such complexity.

DO u use Rhino to make. the mechanic pieces.

THE hands look kinda WEIRD.

VERY GOOD.
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Old 02 February 2002   #5
Aye, amazing work. and more details coming? mama mia..

though, one thing i can crit on (halfheartedly) is the hands.
they seem a tad too small imo.
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http://www.pedramk.com - Available for freelance
 
Old 02 February 2002   #6
Yeah, I totally agree, I have rushed quite a few things that
DEFINATELY need to be reworked, and the hands are top
of the list. Also it's all done in Lighwave.

Cheers, thanks for the feedback. Dave.
 
Old 02 February 2002   #7
I can't say much more than amazing work.. I can see why your loosing sleep over it.. very impressive
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Old 02 February 2002   #8
Jeez you work fast man. And still amazing detail. How many hours did you spend modelling this fellah? Its so great to see mechanic designs that aren't direct rips of some mid '80s anime. Is anyone else tired of that crap? Very nice stuff, can't wait to see more.
 
Old 02 February 2002   #9
hmmpf....amazing.just want to say impressive work!
 
Old 02 February 2002   #10
... fantastic ...
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... and sorry for my english! :)
 
Old 02 February 2002   #11
w...w.....w..wow!!!!! that is really great stuff dave!!! Wohoo!! lead the way for your fellow South Africans!!! ummm dave are u based in cape town and if so what is it exactly that you do?

Thanks in advance
Grant
 
Old 02 February 2002   #12
Talking

Wery nice model and desing. I would like to see his hand thou when it's open..
 
Old 02 February 2002   #13
Gorgeous. You seem to have a firm grasp on both mechanics and anatomy. You don't see very many cases where they jive that smoothly. Keep up the good work, I want to see more.
 
Old 02 February 2002   #14
Great work mate. I can see you've put a lot of work into your character.

I'm with the other guys. The hand looks funny on this character.

Maybe you could make the fingers a little bit wider(they seem thin. Also, could you scale the hand up to about two thirds the size of the head.

Keep up the good work.
 
Old 02 February 2002   #15
Nice stuff....I'm so jealous of the fact that everyone seems to be able to model really well while I'm having trouble...on that note, I'd really like to see some wireframes.

Then maybe..just maybe, I might learn something....

How hard is it to build this kind of thing in Lightwave?

And which package would you use for this kind of modelling if you had the pick of the bunch?
 
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