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Old 01-01-2005, 11:38 PM   #46
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Lirak Mulliqi
Prishtina, Albania
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it looks wierd, lol just kidding
seriously it looks gorgeous
Old 01-01-2005, 11:39 PM   #47
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Agostino Priarolo
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Great texturing. Great rendering.


By the way, the octopus picture is better, in my opinion.


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Old 01-02-2005, 12:14 AM   #48
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Those are some awesome details!!!

Old 01-02-2005, 12:33 AM   #49
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Peter Roe
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I'd have to disagree with you ago-stino; while I really like the octopus image, I think the crab composite is that little bit more realistic, it just 'sits' in the image better. Also, and this is such a small thing, theres something a little wierd about the octopus reflection in the marble; looks too Photoshopped (could it be that it has a LDR reflection rather than a HDR reflection? Do you know what I mean?)

Great work to the whole team at Seagulls Fly, you guys should be really chuffed with yourselves
Old 01-02-2005, 12:40 AM   #50
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Avijit Paul
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just curious

I was just curious, did you put all the lights urself or you have used GI and Final Gather (or radiosity, i dint use max for way too long) with HDRI ?
The picture is absolutely nice, may be you shuold write a tutorial on it. But i was just curious about the HDRI as you are using photographs, using HDRI would make life easier a lot of times.
Anyway, want to know your lighting and rendering setttings too. hehe. thx
Old 01-02-2005, 01:04 AM   #51
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Luís Lopes
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Very, very good. Amazing work. You should write an article explaining how you did the lighting of this scene.

Bom trabalho, pessoal. Parabéns! Bom 2005 para vocês aí do outro lado do atlântico.
I don't know why I did it, I don't know why I enjoyed it, and I don't know why I'll do it again. - Bart Simpson
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Old 01-02-2005, 01:17 AM   #52
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just amazing... beautiful shading and lighting
Old 01-02-2005, 01:30 AM   #53
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Rony Edde
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The Orphanage VFX
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very nice indeed. the only thing bothering me though is the lighting. The lighting is very good but the crab looks like it's a different layer. Especially the front claw. the top of the front claw becomes dark, which doesn't make any sense considering the light is sitting right on top of it. The bottom of the claw seems to have no shadows and is brighter than the top. Another thing is the depth. the crab needs to be a lot more illuminated in the back, considering the back room is more illuminated than the actual front room.

Other than that, it's a really wonderful piece.
Old 01-02-2005, 01:57 AM   #54
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Matteo Sala
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HEIII you have reach the perfection! congratulation

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Old 01-02-2005, 02:04 AM   #55
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Humberto Ferreira
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Nice work guys!

Old 01-02-2005, 02:30 AM   #56
Troy McClure
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No critic
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Old 01-02-2005, 02:35 AM   #57
Fernando Reule
Join Date: Sep 2002
Posts: 14


Hey...happy new year!!

I'm quite astonished with so much replies and comments! Thanks a lot!! As Cadinho said, we're flattered about all the views and comments. Thanks also for the front page (valeu Antropus, tu é O cara...e não por isso! )

About the lighting, shading and rendering...

I've rendered with brazil rs, using only the skylight for shadows. No radiosity or light bouncing. No HDRI also. I've positioned planes with self-illumination materials on specific places to make the highlights where I wanted them. The textures we're blended between illustration and photos. Yes, there is SubSurface scattering, but very little, because the crab should look big. No displacement, only bump.
As I was rendering it for high-res-CMYK image (6K pixels wide), I rendered parts of the crab separatedly, and diffuse and reflection on individual layers, so I could control it's intensity on photoshop (I'll put these images, with the lights also).

Well, I'll put textures maps, wires and more details about the production on monday, when I return to Seagulls.

I agree about some lightning 'poetic licensing', but the Crab is the main thing on the image, and the claw is the main thing on the crab, so we had to make it look cool and jumping out the scene. I'll make a bit of an explanation of the lights on monday.

About the octopus...Platinum made such a 'favor' making it so damn good, so we had to make the crab worth some place on the ad campaign! )
The 'Lobster' was also made by platinum, but it wasn't 3D, only photo composition.

Once again, thank you guys very much! More images to come...

Best regards to you all!!

Fernando Reule
Seagulls Fly
Old 01-02-2005, 02:42 AM   #58
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Ted Terranova
Video Game Artist
Digital Embryo Games
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Pretty cool, but I agree with Rony. The lighting does seem off a bit. The crab just doesn't seem to sit in the scene convincingly. Looking at the shadows under the table and other furniture, I think that there should be just as dark a shadow under the claw. Also that the side of the claw that is facing the viewer should not be so illuminated but in shadow. The current lighting makes the crab look too flat. It's a nice image, but with a little more lighting work it could look much cooler. Nice work.

Old 01-02-2005, 02:45 AM   #59
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Waniel Jorge Silva
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São Luís, Brazil
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Fantastic the details, congratulations teacher.
Old 01-02-2005, 02:46 AM   #60
Mago Effects Mago_dg
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Thumbs up Congratulations.... Brazucas

Very good. A work that it does not deserve you criticize, only
Klebson Carneiro
Designer 3D
Belém - Pará - Brasil
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