Boulderdash, Pascal Blanché (3D)

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  12 December 2004
Boulderdash, Pascal Blanché (3D)



Title: Boulderdash
Name: Pascal Blanché
Country: Canada
Software: 3ds max

yet another illustration..
This one was inspired by one of the greec mythology characters: Sisyphus.. but i find out that it was a tittle a bit to intellectual, so i remembered this old video game you know, you push the rock and.. anyway ;)
done with max and vray, touch ups (lots of) with photoshop
(retouched version)
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-- pascal blanché --
- - " If only you could see what I've seen with your eyes... " (Roy, Nexus 6). - - -
---BLOG---
 
  12 December 2004
Cool, I like how all the colors look a little bit faded.

Lol, I remember boulderdash
 
  12 December 2004
Very Nice!

Pascal, you never cease to amaze me. Another fantastic piece!
Nothing to crit.

Love the composition, lighting, modeling, the painterly feel you accomplished, and of course the somewhat modern take on an old bit of mythology. bits of industry and technology in there.

Great all around, I'd love to see a higher res version, and of course the obligatory wire!

Keep up the great work!

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"…What the hell is an Aluminum Falcon!?"
"Every day is an opportunity disguised as a challenge" - Tiki Barber
 
  12 December 2004
I love it! Amazing modeling. The only thing I would say is that I wish the boulder was more metalic looking because right now it kind of blends in with the look of the character. A metalic heavy looking boulder would only make this image better.

Good job!
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.
Compositing Sup
 
  12 December 2004
One another great modelling and render for this scene, i like the character' pose .


Georges.
 
  12 December 2004
It's so good, i'm speechless. Well, almost speechless.
Your render is so hammered and ciseled that it doesn't look 3D. Only remains your art, no medium any more. Impressive !
Only thing, i can see to be improved is the right foot. It seems too small and abnormal from this point of view, but that's nitpicking...
Oh, wait, i ear them coming : the zillion posts and the usual frontpage plug. Doesn't matter for it's well deserved
Bravo l'artiste !
 
  12 December 2004
j'aime beaucoup l'idée
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www.dareoner.fr
 
  12 December 2004
Another amazing image! I don't get what he's doing, but its awesome anyways...1 crit, the right foot(char right) looks really flat from that angle, I'm sure its how its supposed to be, but it feels like he doesn't really have a grip with it, or that its not there or something weird...The atmosphere is really nice as well.
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Joshuarms
 
  12 December 2004
Very nice!

It's funny you should mention Sisyphus, as soon as I saw the picture I thought of the episode of Ulyesses 31 where Sisyphus would be eternally breaking apart giant balls of metal parts.

Stylistically the image lovely, but I think it would have been good to have a bit more texture to the 'ball', it looks oddly clean.
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SKETCHBOOK
MDI
moonjam.com
 
  12 December 2004
yup right.. I finished it at two in the morning and now i see it again I totally agree, ill work a bit on the speculars/textures on it
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-- pascal blanché --
- - " If only you could see what I've seen with your eyes... " (Roy, Nexus 6). - - -
---BLOG---
 
  12 December 2004
wow~~~
another master piece~~~
your art is really great..........
and yea.....the "ball" can be more textured
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jasonlinart.com

 
  12 December 2004
excellent work! the modeling this perfect one, maybe shader metallic in the "big ball" would be good... congrats dude! see it
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[My Spectacular3D]

[ Honda CR125r]


-Sorry,my english sucks...
 
  12 December 2004
WOW ,can really feel the weight
 
  12 December 2004
nice work !!!
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Daniel Cavalcante
characeter animator
http://blog.danielcavalcante.com
 
  12 December 2004
nice stuff - i like your vision of atlas with is industrial world ! - great work as usual pascal !
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France and around the world
 
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