Wood Dragon, Chris Lomaka (3D)

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  09 September 2004
Incredible!! Perfect!!
  09 September 2004
Excellent job!!!. Nice texture and lighting too.
sorry for my bad English. ush
  09 September 2004
Hi Chris,

Mega, mega cool image!!!
Is the dragon UV textured? no stretching problems?
I'm looking for a fix.
Lightwave | Blender |Modo
Stay hungry, stay foolish. (Steve Jobs)
You may say that I'm a dreamer, but I'm not the only one (John Lennon)
  09 September 2004
Great image!! especially render

love it
  09 September 2004
Excellent work men !!!. very Nice texture and lighting too !! good luck
  09 September 2004
Cool The One

The one
Best Regards
ZMC Studio
  09 September 2004
WoW nice!
Impressive idea of a "tree".

  09 September 2004

This is really cool, I like how you put some of the conecpts of the tree into it.

Try some of the others then you could have a collection kinda like the battle of the elements.
I'm nuts and I know it, your point?
  09 September 2004
It is an amazing image. It is really wonderful indeed. (im am in love with dragons so...
Keep on this (fantasy) way. VeryVery good. Grretings from Hungray ^__^
  09 September 2004
it is Wonderful scene! i like the lights
  09 September 2004
Man that looks really good .
  09 September 2004
Thumbs up

Really nice, I like it a lot!
  09 September 2004
Nice Work


Well, since no one else has said it yet...Lightwave ROCKS!!! I want to thank you for creating such a nice piece and doing it in LW, it nice to see others using lightwave. Anyway, keep up the good work and hope to see more of your work soon.

  09 September 2004
Thumbs up interesting...

A very interesting concept, I like it, good job :-)
Hummm...everyone on this site seems to be stuck on how dark or light someones work is....so many out there really take pride in what they accomplish...folks post what they have created and are proud of...its all great and all intended to be posted to share with members as an accomplishment....and it is all a great addition to this site.
  09 September 2004
pensart- the dragon is all sub-patches/meta-nurbs, so I couldn't really do uv mapping, plus since it's all curvy, the unwrapper kinda goes nuts trying to take it apart. I used a combination of cubic and spherical mapping with masks, and photoshoped up the errors.

WhItE CoFfEe- i've done some good sketches for a rock dragon (especially after seeing how nice the rock here turned out) and a cave dragon. I have a few other projects going at the moment, but you might see them them realized in the future.
Chris Lomaka

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