Yeah! - Hero In Shinning Armor :), Spellcraft Studio (Animation)

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  09 September 2004
Just incredible! This is one of the best work of char design and animation i've ever seen. I just can't wait to see the complete movie
 
  09 September 2004
Hello,

thanks for all the kind response...!!!

the animation is key framed... with the help of video references (of myself jumping around in front of a camera)... although I'm not a good actor it helps a lot acting out the scenes, trying different moves before doing the animation itself...

Vadim
 
  09 September 2004
Yeah, I recognize the Boss from Splutterfish's Gallery section as well.

It's smart using rotoscopy (if U can call it that in 3D), saves a lot of time with the timing and weighting. It looks great!

I saw Nvidia and Splutterfish being sponsors on the project. How do they contribute to the project? Software and hardware, I suppose

Do you use a renderfarm? It's commonly known, that Brazil is not the ultimate solution for GI calculations in animation, especially compared with Final Render and Vray.

I was quite sure that I saw render-time displacement mapping there. How did you cheat it? With bumps? Now that Brazil does not currently support displacement mapping (untill v.2).
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  09 September 2004
Very nice. The cloth is outstanding. What tool did you use for the cloth?
 
  09 September 2004
I'm sure Spellcraft is well versed in traditional animation principles.. hand keyed and all that, rotoscoping or having video references plus some of his own creative input, it's fine. Pixar guys do that too, just that they add lots of their creative inputs and stylised their stuffs..besides just following video references (or rotoscoping).

This work is great. I'm getting impatient to see his final film. Keep up the good work. I'm also keeping an eye out for your 'making of' series.
 
  09 September 2004
That animation is really amazing... did u use the video just as a reference or did you rotoscope it over it??? Gotta yourself a new fan!... can´t see any thing that I could critic in here... the shading is fine, the model is fine, and the animation is really great, cant even find a major trouble with the cloth simulation, wich is very good too, maybe theguy in the first jump needs a little more weight, but well, great work!
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Andre Holzmeister

www.animation.art.br
http://andreholzmeister.blogspot.com
 
  09 September 2004
Using video reference is not rotoscoping. Rotoscoping is tracing a video image in 2D. In 3D it would be something like projecting your live video behind your 3D character and matching the poses frame by frame or key by key.
These tests are amazing in every account and one thing one can't roto is the facial expression of the hero in close up. That little bit was perhaps the coolest thing I've seen on CGtalk... you need to see the DivX version to appreciate it. Can't wait...
love,hen
 
  09 September 2004
Perfect, nothing to say, good luck for the rest. I am sure that it will be a very good film.
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  09 September 2004
Really impressed!

Excellent job!
 
  09 September 2004
Although it is not motion-captured and even if it is, I think this is the finest character animation that I have ever seen - better than even Square's Final Fantasy movie. It also proved that human observation is still more important than software supremacy.
 
  09 September 2004
very nice !!!

motion capture ?
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Daniel Cavalcante
characeter animator
http://blog.danielcavalcante.com
 
  09 September 2004
one small crit...his arms and hands jumped out at me, that they looked a tad too long and big, respectively.

o
 
  09 September 2004
Talking

It's very very good! I love it!

I love his expression! For me, this is the "coolest" thing.
by the way, his attitude is very cool! He remembers me Bruce Campbell.

Hey, can you post here the reference video you used?

It may be funny as hell!

Congratu "****ing" lations!!!
 
  09 September 2004
Man, everything is great. The modelling, texturing, rendering, character design and definitely the animation! It just ****ing rocks! Please tell me you work for either ILM or Pixar or have turned both down repeatedly in the past few months!!!

Can we see some wireframes or texture sheets? How many bones in them there rigs? Pretty please with sugar on top!
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Thanks

Marque Pierre Søndergaard
Texture Artist!
- Blog - IMDb
 
  09 September 2004
Awesome animation man! this stuff is improving my patriotism .... a damn good piece of work.... I love this last Monster falling down *lol* ... and the main chars kind of dancing, and so on ....




greetings,
wavestone
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