CGTalk > Gallery > CG Awards
Login register
Thread Closed share thread « Previous Thread | Next Thread »
 
Thread Tools Search this Thread Display Modes
Old 08-27-2004, 09:22 PM   #1
aydinu
Frequenter
portfolio
Aydin Uluc
Senior 3D Artist
Dubai, United Arab Emirates
 
Join Date: Jan 2002
Posts: 173

Diver, Aydin Uluc (3D)



Title: Diver
Name: Aydin Uluc
Country: The Netherlands
Software: 3ds Max 5 And Photoshop 6

I created this image for work. This model is built for Virtual Reality purposes in our training simulations for the emergency response seector. The diver has about 7500 faces. The maximum size for the texture is 1024x1024.
 
Old 08-27-2004, 09:27 PM   #2
SheepFactory
Expert
CGSociety Member
portfolio
x y
Canada
 
Join Date: Dec 2001
Posts: 16,141
Very nice modelling and texturing.

*Plugged
 
Old 08-27-2004, 09:28 PM   #3
alexyork
www.atelieryork.co.uk
 
alexyork's Avatar
portfolio
Alex York
Founder of Atelier York
Atelier York
London, United Kingdom
 
Join Date: May 2003
Posts: 2,318

that is some truely amazing shader/texture work there. really looks hi-poly. in fact the only part that looks low poly is the rope/box.

stunning
__________________
Alex York
Founder of Atelier York
Bespoke London-Based Architectural Visualization
 
Old 08-27-2004, 09:28 PM   #4
VerticalVertex
Who? Me? What?
 
VerticalVertex's Avatar
portfolio
Miitt Namn
Sweden
 
Join Date: Jul 2003
Posts: 82
'Frontpage' is well worth. Looks like a diver too.
 
Old 08-27-2004, 09:28 PM   #5
aydinu
Frequenter
portfolio
Aydin Uluc
Senior 3D Artist
Dubai, United Arab Emirates
 
Join Date: Jan 2002
Posts: 173

and here is a wire

 
Old 08-27-2004, 09:30 PM   #6
KolbyJukes
Expert
 
KolbyJukes's Avatar
portfolio
Kolby Jukes
Principal Artist
Bioware
Montreal, Canada
 
Join Date: Jul 2002
Posts: 2,848
It's amazing how deceptively high-poly it looks. Awesome work.

-kol.
__________________
 
Old 08-27-2004, 09:36 PM   #7
Per-Anders
helper bunny
 
Per-Anders's Avatar
CGTalk Forum Leader
portfolio
Per-Anders Edwards
Developer
The Third Party
USA
 
Join Date: Sep 2002
Posts: 12,712
very nice texture work, well done!
__________________
The Third Party | Homepage | My Reel
"You need to know what you're doing before you start, and to start because you need what you're doing."
 
Old 08-27-2004, 09:42 PM   #8
mvunderground
The Great Milenko
 
mvunderground's Avatar
 
Join Date: Jul 2004
Posts: 77
Send a message via AIM to mvunderground Send a message via MSN to mvunderground Send a message via Yahoo to mvunderground
Very nice and clean mesh with excelent textures. Is there anyway you could post a close up of the diver from a few angles ?
__________________
~Need A motorcycle ?? go to buysportbikes.com we can find one for you at a price you can afford ~
 
Old 08-27-2004, 09:47 PM   #9
aydinu
Frequenter
portfolio
Aydin Uluc
Senior 3D Artist
Dubai, United Arab Emirates
 
Join Date: Jan 2002
Posts: 173

Thanks for the nice replys guys. And I will upload some cluse-ups asap

Aydin
 
Old 08-27-2004, 09:54 PM   #10
Jesse-Irvin
I ARE PANT!!
 
Jesse-Irvin's Avatar
portfolio
Jesse Taylor Irvin
Modeling Instructor
Vancouver Film School
West Vancouver, Canada
 
Join Date: Feb 2004
Posts: 363
Secksy, I like
__________________
Prexis the Damned WiP

Blizzard Art Contest Entry

JesseIrvin.com

email me at: jesse@jesseirvin.com
 
Old 08-27-2004, 10:01 PM   #11
aydinu
Frequenter
portfolio
Aydin Uluc
Senior 3D Artist
Dubai, United Arab Emirates
 
Join Date: Jan 2002
Posts: 173

Smile

And here are some close-ups. I can't show you guys the final close-up renders because I don't have the latest files at home ( I never had thought that It would show up on the frontpage

 
Old 08-27-2004, 10:02 PM   #12
EricChadwick
Lord of the posts
 
EricChadwick's Avatar
veteran game artist
USA
 
Join Date: Sep 2002
Posts: 3,735
I'd love to see the texture sheet.

It seems like there might be more detail than you need on the this wires/hoses. I would distribute that detail into the rope holder, his crotch and his shoulders. Is he going to be animated? If so it seems like you may have some problems with the crotch/armpits.

Nice work.
 
Old 08-27-2004, 10:23 PM   #13
aydinu
Frequenter
portfolio
Aydin Uluc
Senior 3D Artist
Dubai, United Arab Emirates
 
Join Date: Jan 2002
Posts: 173

I only had to make a very simple backwalk cycle and a simple swimming motion. So no need for extra detail in the mesh. Here are the 2 textures that I used: 1 for the body and 1 for the tools

 
Old 08-27-2004, 10:24 PM   #14
AndyH
Polymonger
 
AndyH's Avatar
CGSociety Member
portfolio
Andrew Hickinbottom
Character Modeler
London, United Kingdom
 
Join Date: Oct 2003
Posts: 3,959

Really nice - looks very realistic, but if work of this good quality can get frontpage, then i get the impression that the game art forum is beeing overlooked.... I often see excellent character work on it that matches, and sometimes surprasses this piece.
Was the fact that its in the finished 3d forum and not the game forum a contributing factor to it being plugged? Should game modelers post their images in this forum when theyre completed? There isnt a finished game art forum or anything, just a combined WIP/ finished one.

Thats my mini-rant over - sorry for being a moaner!

As i said - looks great for the poly count, and the textures really add to it.
 
Old 08-27-2004, 10:39 PM   #15
SheepFactory
Expert
CGSociety Member
portfolio
x y
Canada
 
Join Date: Dec 2001
Posts: 16,141
Quote:
Originally Posted by Andy H
Really nice - looks very realistic, but if work of this good quality can get frontpage, then i get the impression that the game art forum is beeing overlooked.... I often see excellent character work on it that matches, and sometimes surprasses this piece.
Was the fact that its in the finished 3d forum and not the game forum a contributing factor to it being plugged? Should game modelers post their images in this forum when theyre completed? There isnt a finished game art forum or anything, just a combined WIP/ finished one.

Thats my mini-rant over - sorry for being a moaner!

As i said - looks great for the poly count, and the textures really add to it.


I personally dont check the game art forum (forget to most of the time) so yea post your finished pieces to the gallery and it'll increase your frontpage chances greatly since all the mods look at the gallery validation regularly.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 09:49 PM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.