Ma2: Foster, Day 1 Studios (3D)

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Old 08 August 2004   #1
Ma2: Foster, Josh Nizzi (3D)



Title: Ma2: Foster
Name: Day 1 Studios
Country: Usa
Software: 3dsmax

This is the in-game cinema model of Foster from MechAssault 2: Lone Wolf. The model is around 7500 polys with normal and specular maps.

Foster is the lighthearted tech specialist/mechanic of the Wolf's Dragoons. He's got tools and gadgets all over. I'm imagining the yellow glove as a remote interface for cranes and such - it also plays Powerglove Nintendo games. :p
 
Old 08 August 2004   #2
you game modelling guys never cease to amaze me...impressive stuff...well stunning actually. texture work is first class.
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Old 08 August 2004   #3
Damn.. Gostbusters
 
Old 08 August 2004   #4
Amazing work Joshua! Your site is in my favourites folder for long time now. But i should check it more often!
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Dennik

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Old 08 August 2004   #5
Simply front page.5 stars.
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Old 08 August 2004   #6
great work !!!
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Old 08 August 2004   #7
Best thing is, his lighthearted-ness really shows. Well done.
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Old 08 August 2004   #8
Thumbs up Wow!

That's amazing work. I am new to this site. Someone mentioned you had a web site. Would you mind telling us what that is again. Being a new nurbs modeler, I am blown away that this is polygons. How long did it take you to complete this model?
Also do you have a wireframe of this model?
sorry for all the questions?

Any tips you want to share on how you got your character so realistic.....please please please


jynce
 
Old 08 August 2004   #9
i'll never learn do to things like this
anyway i love to watch it, realy nice job
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Old 08 August 2004   #10

WOW! Awesome!
Next time my mech break down I want this guy next to me!
Why he need two watch?
Please post wireframe!
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Old 08 August 2004   #11
Thumbs up Awesome!

Awesome work! Great model and Texture, top notch!
It will be great if you can show us your wireframe and texture maps!
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Old 08 August 2004   #12
Wink good model!!!

good model!

go on !
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Old 08 August 2004   #13
One of the best male models I have seen on cgtalk so far. Really really great!!!
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Old 08 August 2004   #14
Thanks everybody!

jynce: My site is www.joshnizzi.com. I'd say this character took about 4 weeks? Hard to say it was a long time ago. He was pretty annoying to make because of all the doodads, belts, and scruffy hair. But I'm happy with the results. All the extra stuff looks cool in motion. Big props go to Joel Dang who did a great job rigging the character, and of course Alan Noon who made the rig.

My tip would be to practice a lot and try to do what the artists you look up to do, and drink mountain dew. If you ever want some crits on work feel free to email me. I'd be glad to help.

Troy McClure: Who says all of them are watches?

Here is my concept for the character, a detail and a wire shot. Sorry but I can't post the textures.






 
Old 08 August 2004   #15
IN GAME MODEL?!?!?!

Holy crap! that looks better than most pre rendered stuff!
Great work again - i loved the dark haired woman you did before as well.

I sense a front page plug...
 
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