Good Day, Grig (3D)

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Old 07 July 2004   #16
Critisism is easy, while doing something like that isn't... but perhaps that's why critisism is so helpful?

Well, here's mine:

1) I agree with the above posters as to the positioning of your objects. For a room which has a rug strewn in the middle, and bottles hidden underneath the furniture, it is far to aligned. Just a small, slight shift in the objects (not all, but enough to make it look 'lived-in') would do wonders, in my opinion. Maybe in the future, we'll have CG Artists do the big stuff in the scenes, and have dedicated teams assigned to chaos-ing the environment. You know, the little things that give away the cg, as opposed to believing it's real.

2) I like the brightness of the window, but, if you want to keep it that bright, might I suggest some glow coming from around the window? It just seems like something so bright would bleed into it's surroundings a bit, especialy if it was taken by a camera or such.

3) Perhaps tone down the colour on the bed. The carpet could quite possible just hae been purchased, but with the bed, in a room that seems so used (judging by the papers on the desk), you would assume he would wash his sheets at least enough to stay clean. Washing things makes them fade, and the colour on it currently seems far to new and untouched.

4) While the radiator might be fine, as rust just doesn't build up on metal for no apparent reason, perhaps putting some rust between the connections of the pipe, where water 'may' have leaked would be much more helpful to the scene? One thing that stands out in my mind would be rust coming from the pipe where it touches the ceiling, and making the ceiling rot a bit around that point from the water leakage?


Phew, that's pretty much it. Sorry to sound judgmental, the image really is great, but the little things are the easiest to fix, yet the hardest to miss, and they add so much. I hope it was helpful...
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Old 07 July 2004   #17
Good Work! I like the wall textures also the floor is very nice.
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Old 07 July 2004   #18
Smile

I like the feel of it~
like others said~ if you are gonna make the whole room rusty, then excute it more...
I like those bottles on the floor, but for this stage....it is too CLEAN for me...
maybe tilt one of the frame on the wall...
maybe put a old-style phone on the table, kinda like someone is waiting for the phone call for a long time... it can be any reason.... (ex girlfriend? employer?) how do we know???

maybe you can put his girlfriend's photo on the wall or break the glass, write down some dirty words on the photo..... sorry! too much.... but now, we know~
my point is that you should add more element to achieve the feeling you want your viewers to feel~ The reason for adding more stuff is to set up a story, even it is just a still image.

Think about the concept that everything has some sort of meaning or purpose...
by doing that the viewer can read your design even deeper...
I think if you are gonna model a room like IKEA style, you won't do it like the way I said. you can fix some small stuff and find a good texture, and WOOWEE~ it's done!!
but if you are not going to that direction, show more personality and your own style....
I know u got the skills.

two small things to point out:
the overall lighting is good, I said I like the feel about it, but too bright for the window part.
isn't it too small for that sculpture compare to the the shelf. maybe it is small...I don't know~

good job~
 
Old 07 July 2004   #19
excellent work...everything looks fine to me.
no need for rougher textures at all, i reckon it comes together well as an oldish apartment thats well looked after.
the lighting works well also... it reminds me of one of those days where everything seems right in the world.
 
Old 07 July 2004   #20
That some elements are clean does not bother me, as it indicates that the folks living here may be poor, but nonetheless are doing their best to maintain things within their limited means. While some things might benefit from being textured in greater depth (like the radiator; these things often have twenty coats of paint on them, and that has a particular look), it need not be in a dirtier direction.

There are cheap rugs that have a rather rigid structure to them and tend to warp. The lack of wrinkles meant that sort of rug, to my eye.

I might suggest altering the floor surface a bit to reflect the traffic pattern; a bit cleaner in the middle where stocking feet have polished the wood more, a bit grittier underneath things where the dust accumulates.

Those guys saying that the window is too white have obviously never photographed a room like this. I for one, am always bothered when the windows are NOT overexposed. Remember, photorealism means "like a photo of reality", not like reality itself. Most films (and digicam CCD's) do not have sufficient exposure latitude to render outdoors and indoors at the same time.

Excellent work.
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Old 07 July 2004   #21
showed it to my friend... told him it was some room my college buddy staying in... he was like.. "man that tv is so old.. i still have one just like it"

after about 15 seconds I told him it was CG and he was like.. huh?

Goes to show ya.. he just assumed it to be a real picture- there's absolutely nothing unrealistic about it.

Perfect.
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Old 07 July 2004   #22
it looks pretty nice to me, but not realistic enough....
i would also like to see some wires
 
Old 07 July 2004   #23
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Old 07 July 2004   #24
Nice work

I tell you what, I just got done putting up sheetrock all day today, and those textures are terrific. I am really curious as to what the hell that thing is next to the bed, and to what purpose it might serve for someone. The ceiling is something I don't see too many people work on in a stage/enviroment, and I think it adds a great deal to the space as far as the vibe of the place. It is a calm and quiet space with adequete lighting for sure. It is also somewhat of a intimate space being part-bedroom. The person who lives here, feels "on the go" quite often and doesn't spend much time there as well. I am curious though if this is a good day, then what might be a bad day to you in this space? Nice work..........
 
Old 07 July 2004   #25
Cool

wow thats gorgeos lighting and texturing. seriously good stuff, the only crit i have is that the TV screen could do with a bit of dust

cheers
/fox
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Old 07 July 2004   #26
Nice!
Love the lighting! Nice to see a "dirty" room for a change.. hehe..
Beautiful!

Edit: BTW: I see theres just a hint of moire one the chair.. anyone have some tips on how to get rid of that?
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Old 07 July 2004   #27
bla bla bla

seems nobodie see befor old soviet tv box it looks right that , i renember this old electric washers ,,,in combo with washer comes a litle smaler centrofuga (sry for bad english) what bee placed on ruber torus because when it working it due lots of vibrations. radiators must ever bee painted because radiators is face of house lighting good , i like this work
 
Old 07 July 2004   #28
wow ! !exelent light ! !pretty textures !nice work man!
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Old 07 July 2004   #29
yeah

go go Vray, go go!

beautiful, just beautiful

have u tried any other renders on max? why is Vray your choice?

I'm kind of interested, cause the programmers are my friends and I'm actually thinking of becoming a "Vray certified trainer" . But there'll be lots of learning to do. The upcoming version is going to be a huge advance.

Good luck anyway. Здорово, давай
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Old 07 July 2004   #30
Thumbs up

yeah man, yeahhhhhhh, like fully mannnn.... excellent!
 
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