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Old 07-18-2004, 09:08 AM   #61
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Daryl Mandryk
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Wow, that is a lot of detail - the amount of effort with ala those details is really comendable. I think my one problem with this image is that it is busy to the point of being messy. I think scaling back on the details, and perhaps unifying it a bit more with color would help to make this character more solid. Still, it's a beautiful from a modelling standpoint alone.
Old 07-18-2004, 09:19 AM   #62
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Thats absolute, 100% unadulterated ass-kicking brilliance.

The armor, it's so beautiful.

The staff is absolutely gorgeous, looks powerful!

This character is brilliant.

Beautiful, beautiful work.

Yoou are a genious.

But, if you don't mind me asking.

How long have you been working with CG, and what program did you use?

This character reminds me of 'Rose' from "The legend of dragoon"....which i LOVED!
"A Close minded attitude, Is but a crutch for the scrupulous man"
Old 07-18-2004, 09:34 AM   #63
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Sean H Choe
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Morf Dynamics
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unbelievable, how long did it take?
Old 07-18-2004, 09:40 AM   #64
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Tim Woods
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London, United Kingdom
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Exactly my must have taken ages.
Very good tho. Could it be adapted for an animation?
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Old 07-18-2004, 10:50 AM   #65
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Kyungup Hyun
Seoul, Korea (South)
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Smile Viewport option

Thank you~^^

Program : max5 , Photoshop CS ,v-ray , illusion
It takes a month.
And it use for 3D illustration.^^*

V-ray render option :
Old 07-18-2004, 11:04 AM   #66
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Félix Romero
3D modeler, character artist
Madrid, España
Join Date: Apr 2003
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Simply wonderful....

Nothing else to say that haven´t been said before.

Thanks for the high resolution pic.
Life is too short to be wasted in front of any screen.
Old 07-18-2004, 11:12 AM   #67
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Andrea Guarisco
Lugano, Switzerland
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A M A Z I N G !!!!! Your work is very nice
Old 07-18-2004, 11:48 AM   #68
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Djordje Jovanovic
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Old 07-18-2004, 11:49 AM   #69
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just good!
Old 07-18-2004, 12:54 PM   #70
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Lucas Mendes Menge
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i haven't been able to see it. getting a DNS error on :(
Menge | orbit homepage | devblog | deviantart
Old 07-18-2004, 12:55 PM   #71
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I may be sounding just like the whole gang out here....amazing!!! Wish I could see the wires ..that would be some inspiration..
Old 07-18-2004, 01:01 PM   #72
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Brad Shortt
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Thumbs up

Very beautiful work. How many polys? Care to post a wireframe?
Old 07-18-2004, 01:30 PM   #73
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Brett Jonathan Holton
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hku64... your other work is just awesome aswell, how long have you been doing CG?
Old 07-18-2004, 01:56 PM   #74
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Jose Manuel Fernandez Oli
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Blue Sky studios
White Plains, USA
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brilliant , full of details and fantastic modeled.I love the gray renders .the great work in the volume can be seen in this ones
delicious ice creams for cold times!
Old 07-18-2004, 02:03 PM   #75
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Carl Luc Campbell
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Very nice model overall but I agree with comments such as the background really taking some importance away from the model, not being able to spot out the really good details easily enough. At a first glance, the localized low-polyness is pretty hard to spot but when you start taking a closer look at areas such as the hair and the scepter, its almost amateur's modelling work compared to the res of the model, which is pretty flawless.

Seeing the detail you managed to give to the body and clothes, I would STRONGLY suggest you remodel those parts that have unusual surface warping and folding that needs a few more polis squeezed in there.

Other than that, very good piece! Right up my street!
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