Code Guardian Drydock, A.baldasseroni (3D)

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  05 May 2004
Eccezionale, un lavoro davvero grandioso!

Shaders and model are great... can you post a wire? Thank you!
 
  05 May 2004
that boat has good reason to be drydocked lol thats nice i'm so pumped to see tihs thing when its done.
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  05 May 2004
took you how long to make from start to finish?
 
  05 May 2004
i'm a pretty harsh critic when it comes to art, and i can honestly say that this is one of the best pictures i've ever seen here on cgtalk. the attention to detail is incredible! the style looks like one of the environments in the film 'wonderful days', which is impressive considering that film used miniatures for its backdrops.
i don't think there's anything wrong with the color of the water; the angle of the camera suggests that it would reflect the dock rather than the sky, and it does that well. it combines the dark reflections with the bluish refraction of the sky. the colors work.
great work, man.
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  05 May 2004
simply unbelivable. i kinda like the water too.
 
  05 May 2004
Just incredible!!!

André
 
  05 May 2004
So damn good. Sei bravissimo, for me, you're the texturing god
 
  05 May 2004
Beeeeeellooo!
 
  05 May 2004
Whoa!

Unbelievable details, its fantastic!!
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  05 May 2004
Excellent! Details... damn
 
  05 May 2004
INSANE!

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  05 May 2004
Just perfect once again, you never cease to amaze me, you bastard!! Congratulations Ale, another amazing piece of work and your nth plug on the front page, you deserve it. Let's hope you guys manage to finish CG as soon as possible. 5 * from me!
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  05 May 2004
Quote: Originally posted by KnickKnack
that looks stunning, the only thing that seems odd is the colour of the water, it's a bit too bluish-purple and doesn't look anything like the colour of the sky.


Agreed, but let's also consider the water near such an industrial environment is never clean or clear.
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  05 May 2004
Very Great work of textures! I love your attention to details!! and the models are good too as always!!

Only one thing: the shadows are more uniformal in the scene. All shadows map, right?
the smoothness of shadow for the pylons are the same that one for the stairway over the wall, while the shadows should be different, depending on relative distances.... i think...

no critics anymore compliments

Bye
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