Backstreet, Dodgeas3d (3D)

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Old 03 March 2004   #46
amazing ART work here dude... brilliant...

nice capture of atmosphere... good colour theme... good texture..

my only comment is... it's good

but man... 7 days to render? that's crazy....

keep up the good work!!
Old 03 March 2004   #47
Mad Props

"I see my path, but I don't know where it leads. Not knowing where I'm going is what inspires me to travel it."
Old 03 March 2004   #48
izzit the end of the street background u also model it or just composite it? The mood is there... izzit u take 7 days to render? Use wat plugin?
Old 03 March 2004   #49
Great! I very much like the reflections at the end of the road, and the other "photorealism"! Rendertime is quite long, but it has a great result! Is this the full-res image?!?

Repect !
multidisciplinary creator of films and spaces
design image film music
Old 03 March 2004   #50
hi !
this picture is PERFECT

but here is a question

can i ask you how you 'did' the water in this scene ?
with what did you place it ?

I can't see the pools of water appear in the wire pics!

thx for the reply in advance!
Old 03 March 2004   #51
Ouch so many replays !

Its hard to answer them...
The most question was: render time?

Emm.. it took so long I think couse of scan line and hi-res maps, if u noticed reflections are blurred (antialiasing reflections) I used it to achieve glossy look, default scan line dont support glossy refl as v-ray or Brazil r/s
Next step:
High rays count per sample for GI, the lighttracer I think is a bit too slow, it could be done much faster with brazil, MR or v-ray.

Actual resolution was 1900x1200!

My PC was athlon 1700+ 256RAM

Ofcourse scene wasnt very well optimised for polygons where they belong to be at a bigger count or less.
Scene consists of 1.5 Mln. polys (optimised)

Ofcourse it could be done much better, but I learned a lot making it

I think that couses big render times.

Anyway thanks for comments
Render Life....

Demo Reel <<< Protfolio Rendering/Lighting
Old 03 March 2004   #52

Oh to cachee

Water was done with two planes: one was made with asphalt material and the other with reflection applied to it. Asphalt plane was under the plane(water), I used displacement (map painted in photoshop), and it rises asphalt on top of plane(water).
Thats it
Render Life....

Demo Reel <<< Protfolio Rendering/Lighting
Old 03 March 2004   #53
That is incredible, just incredible.

Love the lighting, you really nailed that after rain look.

Old 03 March 2004   #54
awesome! I love it. The bottles look a bit flat tho.
Old 03 March 2004   #55
Still can't see that image
Old 03 March 2004   #56
absolutely beautiful - reminds me of gainax for some reason? really stunning work!
Old 03 March 2004   #57
amazing work dude, everything perfect...the wait was worthy
Surf School Integration

Interior: Hotel Suite

Tyrrell P34 WIP

Old 03 March 2004   #58
looks good!
If its just a still, might I sugest going in and cleaning it up in photo shop?
My main beef is with the end of the foot path on the right. It looks like its floating and needs some grounding. I will attacha pic so you can see what I mean.
Mine on left yours on right
Hope that helps
"um... yes, well at least I think, yes?"
Old 03 March 2004   #59
Very,....... very impressive.
Old 03 March 2004   #60
So you DID use GI, right?

I thought you didn't and I was wondering why the hell it would take so long on a scanline renderer.

On another note, what's your computer specs?
I will sail to the stars...
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