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Old 03 March 2004   #31

great image..just love the feeling..
my only crit's will be also on the trashes on the sidewalk and the trees...maybe you put some lights linked to the trashes to create some contact shadow..but the shadows under the trashes are too strong and these trashes looks like there are not really on the ground (only the one on the left)..but it is minor details...
again...
 
Old 03 March 2004   #32
scanline roxx
7days hmm.. did you render it using a zx spectrum or what?

one of the best scanline rendered images ever
gratz
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Old 03 March 2004   #33
those links appear to be dead as well
 
Old 03 March 2004   #34
seven days---- only two lights---- now lookat thaat, you can still achive unbelievable results by only using talent, and not depending from hi-end equipment and sophisticated plug-ins...
This is AWESOME!
 
Old 03 March 2004   #35
I like the rainy effect. Very nice.

Modelling wise, I do have some crits:
There are far too many unnecesary polygons in most objects and some polygons missing in spots where you actually need them. For instance in the wires hanging down from the buildings and the cylinder railways. The sidewalk stones uneveness could be done with a displacement map or even just a bumpmap.

Some suggestions overall:
The building in the back comes from 3dcafe or somewhere, I wouldnt use it but model a new one. The sidewalk bricks should be placed differently, like this heavy rainfall would make the sidewalk drift and break up *trust me I know That winding stairway is way too fragile to support a grownup. Actually I think that the entire staircase is dowloaded from a modelsite or comes straight from Max6 StudioVIZ object database. Its not a problem using them off course , but Id try and make an effort and change them or at least think about how to use them. For instance make the staircase and railings more sturdy cause you are going to use it outside and it goes up 3 stories high. Like this the drainpipe looks like it can support more weight

I do like the overall idea of the picture but Im sure you could have made the same picture with displacement maps and smart texturing instead of the 8 days render it now takes. My 2 cts, keep it up!
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Old 03 March 2004   #36
hey man! awesome stuff!
The only thing i don't like are the bottles on the floor (on the left). Doesn't look like glass.

The feeling that it was raining is great!

question: 7 DAYS????
why so much?

can you answer that?????????
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Old 03 March 2004   #37
oh my gosh...its breathtaking
 
Old 03 March 2004   #38
Piece of art!
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Old 03 March 2004   #39
Niu ka ash galiu pasakyt...

Ivyko tai ko i bijojau... Kogero del to, kad sedzhiu ir tinginiauju pastoviai vietoj to kad akzhka kurti/modelinti.. Net ir senesniais darbaij jau mane gerokai prashokai.. Pease man JUU da Best

ExanJU
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Old 03 March 2004   #40
I would agree with the comment that the cylindrical staircase looks too delicate, you would have to pay me a lot to climb it up...

I would maybe add a support on each step linking it to the center column or a second helicoideal stripe linking the extreme ends together. Right now they seem hanging from a dangerously thin thread.

Great mood!
 
Old 03 March 2004   #41
simply amazing !!! Very very very nice work !
 
Old 03 March 2004   #42
Very very good

Congratulations
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Old 03 March 2004   #43
7 Days for one frame? Dude that's not fun.

Great work though. Please explain why it took 7 Days of rendering
 
Old 03 March 2004   #44
Great Work!!
The wet pavment looks amazing, but I have to agree with peanut about the sidewalk and trash. But a very good image. Makes me feel bad about the crap I make. But still Congratz on getting front page.
 
Old 03 March 2004   #45
This is a great render! I aways say that scanline rendering is the main rendering process that can be used for most 3d renders.

But 7 days? Did you use high resolution textures and 3d models even in scene areas that are hidden from the camera? Did you use lighting arrays or fake GI array lights? If so did you limit your lighting to areas that would actually be seen by the camera?

The beauty of scanline renders is in the speed that you get at render time over raytracing.

If you used selective raytracing for your reflections did you use reflection maps? You can set your reflections to reflect nothing but appear like they are reflecting objects from your scene. I don’t know but 7 days seams a bit of a long time for a scanline render of a still scene like this.

In any case render time issues aside, I hope that this will encourage 3d artist to embrace their scanline rendering engines. Long live the scanline render! Hehehe. Yeah!
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