Plumber's Nightmare, Antropus (3D)

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  03 March 2004
I really like the image. IT is very busy with things to look at but I think that can work to its advantage too.
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  03 March 2004
All I can say is WOW. Your work is awe inspiring.
I really have no critiques. Seeing your work pushes me to improve my own.
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  03 March 2004
I find the mixture of lighting and texturing makes the piece muddy.

Some of the items around the room such as bottles and tools are lost. Great lighting on the plumber, but maybe cast a little light on the tools on the floor. I find they are flat and kinda disappear into the floor.

Do you have english versions of your tutorials? I am totally intrigued by your tutorials, but alas I don't know spanish...
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  03 March 2004
Quote: Originally posted by G.Rodi
It's interesting why you have chosen to place a black man in such a crappy job.


What a wanker comment.

What you should have said is, "It's interesting that you've chosen a black man as the pinnacle chacater of your demo reel."

-----------anyway

Superb image, and character. I also remember this dude from when you were setting up the face. Amazing stuff.

Consider me inspired.
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  03 March 2004
Quote: Originally posted by Hickory2.5
Do you have english versions of your tutorials? I am totally intrigued by your tutorials, but alas I don't know spanish...


Hey, we speak potuguese here in Brazil!!

Anyway, comming back to the Thread´s subject...

I don´t think the scene has any problem of focus. I think there may be a problem about the size of it in the screen. I don´t know the resolution of your monitors but here in my computer I can´t take a look at the hole image at once from the browser window... So I´ve copied it and openned in Photoshop, zoomed out and... Wow! It works really nice!



I´ve also tried to get some construction lines out of it... I think it has a lot of structure!



Awesome job, Antropus! As usual!
 
  03 March 2004
Great job

The wire really shows me a few things i wouldnt have expected hehe.



Love seeing this kinda stuff
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  03 March 2004
Heya Antro!!!


WOW is all that I need to say, you rock and you know it ;)

I'm glad to hear from you again, long time no speak and please start to eat man and sleep a bit, too much CG can kill you and we need you alive man...hehehe!

Hope to talk to you soon.


Cheers,
dg
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diogo girondi | ••• | IMDB
 
  03 March 2004
Beautiful texturing
I like it alot and ur work brilliant
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  03 March 2004
Crits are pretty much well outlined. Despite the absense of tweaks you would have done had you more time, the piece is still good. If it werent for my squirminess for roaches, I would have that detail picture as my wallpaper... mainly because the facial expression Thomas has is so expressive of what he's thinking. In that alone, I would call this success. Great job on such a wonderful character and environment. The rest is just tweaks.
 
  03 March 2004
heh , you keep doing frontpage all the time , nice
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  03 March 2004
Wow! So many replies. Thanks a lot for your critics and sugestions
I made some adjustments that you have noticed:
- over light on the right side of his face now looks better (faking wall light bounce);
- the pots now cast shadows.

Just a few corrections because, as I said before, I already sent the image to 3D Awards.

Some details:

Software: Maya
Original size: 3400 x 2266
Render passes: 3
- beauty pass with "fakeosity";
- another just with the plumber+fakeosity;
- ambient occlusion pass over the entire scene (Dirtmap shader using Mental Ray).
Render engine: Maya default render and MR just for ambient occusion pass.
Number of polygons: about 950.000 (for the final version, after smooth)

You rock guys!
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  03 March 2004
Geez, you guys are too sensitive. Leave the racism out of the art, it plays no role here in any sence.

Great character and expressions, I really think you shouldve submitted the first piece with the old woman, but thats your choice. Dont let these touchy people make your decisions for you. Remember art is a freedom of expression, no matter what you want to express, even if people dont understand it.

Keep up the great work!
 
  03 March 2004
Antropus : it looks great man, some texture could be better do, but cant wait to see it
 
  03 March 2004
very inspiring work
i agree with some of the crits here but i also think that the detail and lack of focus works as it does in a real life situation, ie every thing not organized into order to draw ppl to a subject. this works well here
the only that that bugs me is the floor pattern it almost looks like its light in the spots. if u get me
very inspiring work m8 cant wait to see more
 
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