Temple - Lighting And Rendering Study, Ward (3D)

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  03 March 2004
Excellent work fella....really nice.
I think the lamp looks a little odd,but love the texturing...

  03 March 2004
wow...looks amazing
  03 March 2004
Very very nice, modelling, lighting, composition, texturing!!
Kind of agree about the depth of field, it might look better if it was a little less obvious, but it doesn't detract from the piece for me.

WIP Lotus Elise S1
  03 March 2004
wow awesome^_^.
My words are constructive criticisms, not to criticize.

  03 March 2004
Wow, if someone said "Here look at this photo I took while on vacation" and showed me this picture, I wouldn't even think that it was CG!
  03 March 2004
I think it looks supberb! But one thing I want to comment. The glass window (first floor) looks little bit odd, it looks kind of watery (I don't know how to describe this).
"Your lack of justice is only one of your many flaws..." - Kim Kaphwan
  03 March 2004

Sometimes, depth of field is intersting, sometimes not. I think that for a large view like this, DOF makes the model looks like a miniature and the picture is like a macro-photo.

Without this short DOF, it would be a more human-sized model.

I say that, but your work is really awesome, you've got a marvellous chef d'oeuvre congratulations !

  03 March 2004
David González Bermúdez
Senior 3D Generalist Freelance
  03 March 2004
I particularly like the door with the light falling across it. I agree that the DOF is a little distractiing. Lovely work though.
  03 March 2004
Fasza...megint unatkozol? ))) A melysegellesseg nem jo viszont, fizikailag nem helyes. Ha helyes, akkor ez egy makett templom, ami eleg pici

Looking Great...as usual....

Greetings, neu
  03 March 2004



Le temps mange la vie
  03 March 2004
Quote: Originally posted by MKane
Excellent lighting. I agree with the DOF. Makes it look like a miniature model instead of a large building.

Excellent work.

  03 March 2004
really nice work, can we possibly get a quick lighting tutorial on how to get that effect?
Dark Beast Build WIP

Dark Beast


"Genius is Madness"

  03 March 2004
Very interesting compostion. Congratulations on the final effect. It is very nice. I have a few questions however...

1) How long did this take to render? I see you have indirect lighting, occlusion that is tracing the displacements, and a really high AA setting with quite possibly, a shading rate in the 0.2 range. Catmull-Rom?.

2) How many actual lights are contributing to the composition of the image?

and finally, the important question: 3) Is this a feasible approach to rendering an animation?

Ritchie L. Roberts
Don't look, don't look, the shadows breathe...
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