|07 July 2002||#47|
Walt Disney Animation
Join Date: May 2002
Thanx everyone. I thought this thread got burried a while ago....
I used Deep Paint 3d and Photoshop to texture him. I don't kmow about the spectacles.... but good call on the Yoda thing. I'll have to watch it again . Thanx.
The blend shapes were created mainly w/ clusters. Clusters are great because you can create a soft selection (such as a cheek) and manipulate it any way you wish. Also, I'll over pump my blends, and also do negative blends to vary the shapes a bit and also get extreme poses.
I'm not aware of a script to do what your asking for w/ the COG. I think that would more a matter of how you initially set up your rig. Sorry, I wish I had a better answer for you.
Yeah, he's overacting a bit , but that's exactly what was intended. I'm more a modeler than I am an animator and this test was mainly to show extremes in facial expressions. Thanx.
The hair was done using textured nurbs patches. I wrote a little mini tutorial here if you want to check it out.
And... thanx again everybody
|07 July 2002||#50|
Blue Sky Studios
Join Date: Jul 2002
crikey! your work is really impressive. its amazing how your talent is well rounded(modeling animating texturing). do you find it more important for someone to be well balanced in their learning of 3d or to concentrate on one aspect and be really good at it(not ignoring the other aspects but not concentrating on them as much as on a certain one).
|01 January 2003||#53|
Architect & Graphic Designer
Join Date: Jun 2002
I really love your work Dave, great meshes, you're a source of inspiration!
www.albertoblasi.com | architect & graphic designer
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