Snowtrapper, Wiro (3D), (3D)

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  06 June 2002
Love it, very nicely composed,

what does he see? maybe thats your next project

great work wiro.

*The lack of knowledge can be treacherous*
  06 June 2002
Ok I get it. I kinda figured it was just me Looks fine then I guess, although that stuck-on snow idea that Ducati9x suggested would be cool, but probably not worth the effort.

Thanks for the hi-rez! Hehe, people all over the world have your pic on their desktop now

So you could pontenially do an animation of this? That would be nutty!
  06 June 2002
its a beaut.

man, i'm so glad to see you went with the night scene. i got discouraged when i saw how many votes day got. thank god you were stubborn. this is much more dramatic.

:argh! smilies are so cheesy, but i can't stop using em. its a curse:

  06 June 2002
It's simply amazing !
I could watch it hours and hours

Just one thing that disturb me : the piece of weave behind the snowtrapper should have a motion blur because of the wind ...

Wiro, could you show us the different "render layers" you use to achieve your image, because I don't understand very well why you did this. Thanks ...
  06 June 2002
Lomacar: yes I also wanted more snow to cling. I did start doing this on the boots (that you don't see, DUH!) but I thought it just wasn't worth painting textures that would only work in this one pose. I changed the flare from hand to hand, reposed the arms, etc during the composition...that would have required me to paint new textures every time.

bolba: yeah I know, but first of all it would take ages to render moblur with all the GI passes etc and second I thought it might distract too much.

Here's an example of some of the passes I made. I think I had some 20 all in all but here are 5 of them and the combination.
If I now for example wanted the rimlight to be weaker I could just pull the opacity slider in Photoshop back. Or more skylight, I could adjust the curves, etc. It's really MUCH faster than having to rerender the whole shabang again.

Hope that explains it!

  06 June 2002
Ok, thanks wiro.

This technique is indeed great to reduce render time
I'll remember this

thanks again
  06 June 2002
Wow, well I dont think saying that its amaizing work would make any difference cuz everyone has said it already. Its really great. I wondering if you coul post some wire frames just out of curiosity.
  06 June 2002
I'm so blown away!
This is not only a great cg piece, it's one of the best cg-images I've seen!

Stefan Prüss
  06 June 2002
@Wiro - Looks awesome! What is the blending mode for the layers in photoshop?

@all - Anyone know a good tut on how to render layers like this in Maya? Thanks.
  06 June 2002
there is no way to render layers in Maya (or any app)...
you just render your scene many times. Each time with only one light and 0% ambient (and GI optionally). You then import all the images into one ps document

As for the blending mode - I think Wiro mentioned they're 'Screen' in his first post.
CG Pigs :thumbsup:
CG Monkeys :thumbsdow

Jacko Chan Kicks Ass!
  06 June 2002
Quote: there is no way to render layers in Maya (or any app)...

Well you do have "render elements" in max to get out speculars, diffuses, textures, atmospheres e.t.c. to separate files...

Mr Zap Andersson - Random Rendering Guy at Autodesk Inc.
OSL stuff: OSL GitHub | Stuff: | Follow me on TWITTER
  06 June 2002
new desktop wallpaper, sorry porsche
excelent work, in the desing, is there any need of a killer video card for this kind of results? or the video card just shows you F/X and stuff, and the hardwork is the micro??
  06 June 2002
Jacko Cohen : Yes maya renders in layers if you want. Goto render Globals, open up Render Layer/Pass control.

Anyway, great work wiro. Keep it up

- John
John Lomax
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