Snowtrapper, Wiro (3D), (3D)

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Old 06 June 2002   #46
Love it, very nicely composed,

what does he see? maybe thats your next project

great work wiro.

.
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Old 06 June 2002   #47
Ok I get it. I kinda figured it was just me Looks fine then I guess, although that stuck-on snow idea that Ducati9x suggested would be cool, but probably not worth the effort.

Thanks for the hi-rez! Hehe, people all over the world have your pic on their desktop now

So you could pontenially do an animation of this? That would be nutty!
 
Old 06 June 2002   #48
its a beaut.

man, i'm so glad to see you went with the night scene. i got discouraged when i saw how many votes day got. thank god you were stubborn. this is much more dramatic.

:argh! smilies are so cheesy, but i can't stop using em. its a curse:
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Old 06 June 2002   #49


holuh shat
 
Old 06 June 2002   #50
It's simply amazing !
I could watch it hours and hours

Just one thing that disturb me : the piece of weave behind the snowtrapper should have a motion blur because of the wind ...

Wiro, could you show us the different "render layers" you use to achieve your image, because I don't understand very well why you did this. Thanks ...
 
Old 06 June 2002   #51
Lomacar: yes I also wanted more snow to cling. I did start doing this on the boots (that you don't see, DUH!) but I thought it just wasn't worth painting textures that would only work in this one pose. I changed the flare from hand to hand, reposed the arms, etc during the composition...that would have required me to paint new textures every time.

bolba: yeah I know, but first of all it would take ages to render moblur with all the GI passes etc and second I thought it might distract too much.

Here's an example of some of the passes I made. I think I had some 20 all in all but here are 5 of them and the combination.
If I now for example wanted the rimlight to be weaker I could just pull the opacity slider in Photoshop back. Or more skylight, I could adjust the curves, etc. It's really MUCH faster than having to rerender the whole shabang again.

Hope that explains it!

Wiro
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Old 06 June 2002   #52
Ok, thanks wiro.

This technique is indeed great to reduce render time
I'll remember this

thanks again
 
Old 06 June 2002   #53
Wow, well I dont think saying that its amaizing work would make any difference cuz everyone has said it already. Its really great. I wondering if you coul post some wire frames just out of curiosity.
Thanks.!
 
Old 06 June 2002   #54
I'm so blown away!
This is not only a great cg piece, it's one of the best cg-images I've seen!

Damn!
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Old 06 June 2002   #55
it's gorgeous
 
Old 06 June 2002   #56
@Wiro - Looks awesome! What is the blending mode for the layers in photoshop?

@all - Anyone know a good tut on how to render layers like this in Maya? Thanks.
 
Old 06 June 2002   #57
there is no way to render layers in Maya (or any app)...
you just render your scene many times. Each time with only one light and 0% ambient (and GI optionally). You then import all the images into one ps document

As for the blending mode - I think Wiro mentioned they're 'Screen' in his first post.
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Old 06 June 2002   #58
Quote: there is no way to render layers in Maya (or any app)...


Well you do have "render elements" in max to get out speculars, diffuses, textures, atmospheres e.t.c. to separate files...

/Z
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Old 06 June 2002   #59
new desktop wallpaper, sorry porsche
excelent work, in the desing, is there any need of a killer video card for this kind of results? or the video card just shows you F/X and stuff, and the hardwork is the micro??
 
Old 06 June 2002   #60
Jacko Cohen : Yes maya renders in layers if you want. Goto render Globals, open up Render Layer/Pass control.

Anyway, great work wiro. Keep it up

- John
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