Snowtrapper, Wiro (3D), (3D)

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  06 June 2002
Snowtrapper, Wiro (3D), (3D)

Title: Snowtrapper, Wiro (3D)
Software: 3ds max, finalRender

A bit of story for those that haven't followed CGChannel; the february CGChannel challenge had the topic Post Apocalypse. I made this character which is supposed to be a trapper / scout for animals and other edibles. When an animal is found, he'll contact the tribe's hunters with flares or rockets. The climate is cold and harsh so very thick clothing is needed. Because the face is totally covered, breathing aparatus is required. The snorkel is in case of avalanches.
Ah whatever, here we go
  06 June 2002
And since I promised some behind-the-scene stuff in the WIP forum:

I rendered out tons of layers for this;
-one for each light (4) with GI
-skylight with GI
-snow subsurface scattering
-snow "sparkle"
-diffuse reflections (used instead of speculars)
-blizzard particles
-flare particles
-loads of b/w masks

and took them into Photoshop where I comped them using additive (Screen) blends. Most layers took around 2-3h so all in all this was a 20h render. It would have been faster to render all together but any change would require a rerender. In PS I could control the intensity of each layer in realtime.

The snow is displaced and has around 1.6mil polys. I used some subtle subsurface scattering on it as well.

Although specular maps were used, most of the speculars comes from diffuse reflections so the speculars are "real". I needed this to give the cloth a more wet look.

It was all rendered in 3ds max 4.23 and finalRender at 1828x778 pixels (2.35:1) on a dual Athlon 1800+ and 1 GB of RAM.

  06 June 2002
incredible! is there any way we can get a higher rez image? this would make a kickass background
  06 June 2002
wicked !!!!!!!!!!!!!!!!!!!

truly great! always loved this one from the time i first saw it in the PA challenge,,and the scene just makes it!

some snow in the foreground between the scout and the camera would look cool,

how do u normally do the smoothing in your models is it with the max mesh smooth??

grrrreat stuff

  06 June 2002
Excellent work... Great feel to it.
Blurry Reflections Are the New Black!
  06 June 2002
This is really great! I like the flare.
  06 June 2002
Wow, nice attention to detail there. That's a pretty slick portfolio piece for sure.

One thing I'd look at though is the light of the smoke cloud emanating from the flare. I could be wrong (ooo, not for the first time) but I think there should be just a bit more interaction with the light of the flare and the edge of smoke facing the flare light.

It's obviously a minor issue.

I'm SO glad you went with the night time scene. It has a lot more dramatic impact.

I can't wait to see what you do next!
  06 June 2002
Very very very cool!Reminds me of a still-suit from "Dune" for some reason.
  06 June 2002
Fantastic work, Wiro! And you know it.
Please upload the big version, because this will fit my desktop just fine.
Vanitas vanitatum et omnia vanitas
  06 June 2002
Excellent Wiro, you gave me some solid crits and advice on you know what, so here I go..

You already know the whole comp kicks butt, but I'm here wondering about his goggle lights... with such intensity wouldn't they reflect more light on his hands? that whole area should have a nice soft ambience, cause the snow drifts aren't thick enough to obsure his view

THe flare is wild, you really captured the intensity of it on the snow.. awesome, and the lil sparkles on the snow

other than that it totally kicks a$$ and you did a great job with the smoke

cheers bud
  06 June 2002
Dang, Lil'D beat me to it. Phenominal comp Wiro, but the goggles distract me a bit too much.

And thanks for the heads up at the begnning on how you did it.

I love deadlines. I like the whooshing sound they make as they fly by.
-Douglas Adams

  06 June 2002
Wiro my man . . . one word . . .


[is that even a word ]

that said, i agree about the goggle lenzes needing to cast some soft orange lighting on the gloves and the respirator . . . I see there is allready some of that going on, but overdo it just a tad more

It's also lacking some forground stuff going on . . . it kinda looks as if he's surrounded by an arau which keeps alla the storm behind him . . . there should be some evidence of the storm going on in the forground as well, especially on groundlevel . . . some snowparticles being blown around or sommin . . .
you know that i'm nitpicking ofcourse

other than that . . . WHAAHOOOOOOOO excellent piece
  06 June 2002
Amazing. Such atmosphere. Light, textures, everything- bleak but beautiful.
"A shroe, a shroe, my dingkom for a shroe" - Speakhearse (Thelma)
  06 June 2002
Beautiful work Wiro!

now you can take some time off to UPDATE your website

  06 June 2002
Great stuff Wiro! Only thing I'd like is some snow in the foreground to give it more depth, looks a tiny bit flat with it just in the background
Also the smoke on the flare looks a little weird to me, if you look at this pic you see how much the flare lights up the smoke coming off it, something like that would be cool

Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 04:01 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.