Dndd (a Scent Of Fantasy), Aldaryn (3D)

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  01 January 2004
Wow! Really great image!

My only crit is that the dice look too new, the dice in my bag always got scuffed up and had tiny scratches from rubbing against each other all the time.
I will not be pushed, filed, stamped, indexed, briefed, debriefed or numbered!
  01 January 2004
Simply beautiful - very, very convincing. The only critique I have is that the leather on the bag seems to lack thickness - other than that, this could easily pass as a photo.

Once again, beautiful work!

No man is your enemy.
No man is your friend.
Every man is your teacher.

Advice for Children: Be good....and you will be lonesome. Mark Twain
  01 January 2004
Ohhhh, this brought back memories of endless nights and weekends in my buddy's basement, playing AD&D, arguing over rules and shady dice rolls, and getting totally absorbed by the campaign we were running (Ravenloft still has a special place in my imagination). Excellent image!

  01 January 2004
Holy crap!

Fantastic tribute, and a fantastic piece of work. I'd love to have your leather shader!
"There Really is No Secret"
Martin Brennand - mocha Product Manager - Imagineer Systems
  01 January 2004
Wow! Fantastic work!
-Ryan McClure-
  01 January 2004
I love it... And the number of d20s indicate one thing- This is a DM's bag!
  01 January 2004
This is one of the most convincing renders I have seen in a long time; great job! The subtle use of DOF is very nice.
Joel LeLièvre

Vimeo Videos

  01 January 2004
Wow, Actually, I never imagined, that you guys would like this piece of picture so much... It feels quite good, but i'm still searching for my breath. :)

killeratti: The software was MAX 5.0, and VRay for rendering. The few textures were created in Photoshop 7, the the rest of color, diffuse, ect. controll was achieved through procedurals (gardient ramps, and noises)...
Garma: The shaders are VRay shaders, falloff maps were used to simulate fresnel (controll is more accurately) behaviors of reflections. No "specular highliths" rendered, all "light source reflection" is raytraced. For example the bag, it has a very glossy reflection all over it, with some falloff control, to enhance the scattered light alogn the edges...
tyio: Oh, yes there's a VRay for MAX 6 out now, but I haven't really got MAX 6... :)
Renzsu:You've actually spotted the wooden flakes, the small pieces of eraser, and the other ones?! Wow. Cool. Thanks...
Kood: Yep, could be, the illumination there... but the bags folt over the dice is actually wrong. A weak spot, but had no time to twek it right. I know...
Kricket: And again yep. Dices are toooo new. None om mine looks as new either, the texmaps, even the paint of the numbers are scratchless. :(

Oh, and about the variety of the dicec... Icould say, that DnD3 is almost only played with d20, and that's true. Or that I've got a bag full of d20s, as a DM's bag... :) and that's also true... But what really mattered, was the lack of time I had during the creation... In sum the whole stuff was put together in, lets say, 8-9 hours, and a couple hours tweking to get a nice render... I was finished with the othe dice types modelling, but had no time to do the texmaps for them. (Placing every number exactly as it is kinda booooring tooo...)

Again, thank everyone...

- A.
archviz td . homologue.hu

  01 January 2004
Holy Dooly! Thats a DAMN WICKED render! Absolutely AWESOME work man!

I'm loving the whole piece.
  01 January 2004
Nice work
So real
  01 January 2004
Really fantastic work!
Even your wire view looks photoreal!
  01 January 2004
very realistic render

really great stuff
"What awaits each person in heaven is eternal bliss, divine rest, and ten thousand dollars cash" - Eric Cartman

My sketchbook thread

  01 January 2004
awesome, love d&d =]
  01 January 2004
awessome !!!!!

not only is this one of the realistic renderer i ever saw..
but the picture remember me the good old day ..as i was a game master ..

i give 5 stars.. and would give more..if possible..

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