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Old 12-03-2013, 05:55 PM   #16
DuttyFoot
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stephen curah
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love all the detail in this masterpiece
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Old 12-03-2013, 06:41 PM   #17
Ballo
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Joe Tuscany
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Love it! That is how a room from a hypothetical ResidentEvil new game should looks like.
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Old 12-04-2013, 08:29 AM   #18
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simy soares
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wonderful looking & very good work
keep on & good luck
 
Old 12-04-2013, 11:40 AM   #19
liquidminduk
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Daniel Arnold-Mist
Co-Founder / Art Director at Substantial Games
Substantial Games
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This is really great work.

I feel with all the clutter and dirt around though, the plates and cups should have a little more grime and patina on them plus maybe a few cracks, as they seem out of place in the wonderfully old environment.

Also the book (The Roman Empire), is that supposed to be backwards? or is a UV placement mistake?

Great stuff
 
Old 12-04-2013, 02:45 PM   #20
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Pete Sedlacek
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PSVISUALS
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Very impressive. Really enjoyed watching the shot breakdown, great idea to document the process.
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Old 12-04-2013, 04:43 PM   #21
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Guido
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meine gte, wie hste dat jemaat? Fantastic job, all the textures and stuff laying around.


greetzz,

Guido
 
Old 12-06-2013, 08:08 AM   #22
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Joep Peters
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Great work!

The amount of detail in this image is simply stunning and each 1/4 has a very different feel to it yet everything works together perfectly

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Old 12-06-2013, 09:01 AM   #23
Milivoj-Lemonade3D
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Milivoj Popovic
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amazing work!!
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Old 12-06-2013, 05:52 PM   #24
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Gabriel Herrera
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Too much work, Impresive final render. How much time did you take for this project?

Gabriel Herrera
 
Old 12-09-2013, 04:43 PM   #25
Eimer
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Cornelius Dmmrich
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Quote:
Originally Posted by gherrera
Too much work, Impresive final render. How much time did you take for this project?

Gabriel Herrera


7 months, sometimes 8 hours straight, sometimes 2 hours in the evening, after work.
thank you!


Quote:
Also the book (The Roman Empire), is that supposed to be backwards? or is a UV placement mistake?


I used to work mirrored on this one, so the previews and finals were always flipped horizontal... simply forgot this part, my bad.

thank you for your comment

Quote:
meine gte, wie hste dat jemaat? Fantastic job, all the textures and stuff laying around.


Danke / Thanks alot!

And thanks to all the others, I really appreciate your critiq, props and comments
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Old 12-09-2013, 08:04 PM   #26
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Leonardo Almeida
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TCU
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Unbelievable detail level.
Congratulations!
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Old 12-10-2013, 08:31 AM   #27
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Ian Moran
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Wow Eimer! The best image I've seen in a long time! Congratulations!
 
Old 12-12-2013, 05:58 PM   #28
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Tomi Ajayi-Dopemu
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HEY thats PIMP.
I'm curious. how is it that cinema is still so popular?
i see great works popping up often out of it.

But yet I would imagine that the big guns, max, maya, would eclipse it entirely.
what is it that draws people to cinema instead of your usual 3d package?

or even blender seeing as price is not an issue there.
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Old 12-12-2013, 07:05 PM   #29
Eimer
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Cornelius Dmmrich
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Quote:
how is it that cinema is still so popular?


I guess it's mograph and general archviz stuff.

Quote:
what is it that draws people to cinema instead of your usual 3d package?


the basic excuse:
cinema ist way more stable and provides a way more intuitive and "tidy" workflow.... think of a cake, smax is a really high cake, with lots of layers and features added over time, which makes it unstable and confusing. the only reason using it: the plugins, the jobs, the large community.

my excuse:
never used anything else..... I used vray 1.2.6.2 for this image, I can't even use vray dirt in spec layers (well...vray 1.8 was released a few months ago...but when I started this project, the newest version was 1.2.6) and in moments of pure rant, anger and cg related despair, I fall into a deep chant of "I start learning maya/xsi/max next week, I start learning maya/xsi/max next week".... but I never did, because I am too lazy and I just don't wanna start from scratch and there is no "this is the best tool for you".. it's not that simple... too many variables.

I don't know how long it would take to know maya like I know cinema... and people tell me that I would miss the most basic c4d things in maya, like the object manager or mograph.

so... maybe the day will come, maybe not.... I guess it would be far easier to find jobs with images like that and maya in my CV. But it could also be a plus somehow, that c4d is kind of "rare" in this industry.

I have no good answer to that question =/
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Last edited by Eimer : 12-12-2013 at 07:08 PM.
 
Old 12-14-2013, 08:51 PM   #30
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Eryk Pajewski
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pikselsmia.no
Alesund, Norway
 
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Hi Eimer!

A lot of great stuff, thanks for sharing working phases, there is some to learn from it... respect for your imagination!!!
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SHOWREEL 2013
 
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