11 November 2013 | |
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Global Illuminati
portfolio
Cornelius Dämmrich
Environment Artist
Cologne,
Germany
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Haze, Cornelius Dämmrich (3D)
![]() Title: Haze Name: Cornelius Dämmrich Country: Germany Software: CINEMA 4D, VRay, ZBrush, Photoshop Submitted: 29th November 2013 These grand halls were created with Cinema 4D, Vray, Photoshop and Zbrush in a period of over 7 months, working almost every day on it. Thanks to my supportive friends and colleagues, especially to Raphael Rau ( www.silverwing.de ) for sharing his great physical knowledge with me. A big thanks also to my friends Christian Behrendt, Christoph Strohfeld and my MCXU pals for providing me with continuous critics and feedback, day and night. ![]() ![]() ![]() ![]() Last edited by Eimer : 11 November 2013 at 10:17 PM. |
11 November 2013 | |
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Rhino automotive modeler
portfolio
Mario Rossi
Italy
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Top notch. This is an incredible work indeed !
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11 November 2013 | |
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You dont dream in cryo...
portfolio
Raphael Rau
3D / Compositing Artist
Silverwing-VFX
Ludwigsburg,
Germany
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Top notch work. So much details!
I really love the great lighting and shading and as I said the attention to detail is just insane! Keep it up! It´s just awesome! Cheers, Silverwing |
11 November 2013 | |
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stuck in pixels
portfolio
Dushyant Bhardwaj
Texturing lighting
New Delhi,
India
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![]() Another great work man. You are an inspiration since i watched your work on deviant art.
This got so much details I like the merge of cool and warm tone of interior, small details of stones and broken wood rusty fridge and glossy stove I would like to know how you make stones and broken wood did you do that manually? fill us with some wips. - dushyant |
12 December 2013 | |
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MentalMan
portfolio
Toni Bratincevic
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Hey man, this is so well done. I see can instantly see your style when it comes to lighting and color palette.
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12 December 2013 | |
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Dream Generator!
portfolio
Yasin Hasanian
CG artist, available for freelance
Tehran,
Iran
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So many crazy details dude! The composition is just spot on and those spider webs are such a nice touch!
__________________
reverse_day@yahoo.com |
12 December 2013 | |
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blahblah
portfolio
Staff Member
Leigh van der Byl
A cog in the wheel
Hertfordshire,
United Kingdom
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This is a really interesting piece. While some might consider your subject matter mundane, the fact is that you've taken an ordinary idea - a kitchen - and created a really intricate, detailed and impressive piece. I love the lighting and overall feel of the image.
Plugged! __________________
leighvanderbyl.com |
12 December 2013 | |
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Global Illuminati
portfolio
Cornelius Dämmrich
Environment Artist
Cologne,
Germany
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@SuperHero, Kangaltwo & Dirtvic
Thanks alot guys!
Quote:
This is a really interesting piece. While some might consider your subject matter mundane, the fact is that you've taken an ordinary idea - a kitchen - and created a really intricate, detailed and impressive piece. I love the lighting and overall feel of the image.
Plugged! Awwwyeah! Officially leigh approved! I'm glad you like it ![]()
Quote:
Hey man, this is so well done. I see can instantly see your style when it comes to lighting and color palette.
hey toni, thanks alot man! it's always a big motivation to read your thoughts about my work ![]()
Quote:
Another great work man. You are an inspiration since i watched your work on deviant art.
This got so much details I like the merge of cool and warm tone of interior, small details of stones and broken wood rusty fridge and glossy stove I would like to know how you make stones and broken wood did you do that manually? Thanks alot ![]() I usually build everything in a clean, functioning and not damaged form to have a realistic base for the things I want to destroy. After setting up the base-assets I play around with the knife tool, build a good amount of splinters and unique debris parts and place them by hand until I like how it looks, which can take some time. After placing everything manually, I try to push the debris level a bit by "painting" smaller debris parts over the handplaced debris-assets... I do this with a plugin (paint-on-surface) but I'm pretty sure Max or Maya have a built in function for that....
Quote:
Top notch work. So much details!
I really love the great lighting and shading and as I said the attention to detail is just insane! Thank you Raphael! ![]() Also for your support and advice during the creation-process. ** I will upload a short scene breakdown video this evening and will post here ![]() And here's a clay: ![]() __________________
"When you mix blue and yellow, you get an entirely new color! I'm gonna name it... blellow!"
Website Last edited by Eimer : 12 December 2013 at 12:19 AM. |
12 December 2013 | |
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Know-it-All
portfolio
CGConnect Member
Aamir Art
USA
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This is awesome ,crazy work
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12 December 2013 | |
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Frequenter
Shane Proctor
Studio Artist
Full Sail University
Winter Park,
US
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Excellent work!
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12 December 2013 | |
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Expert
portfolio
Miguel CBT
Digital Artist
Portugal
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Pretty cool. Crasy work on the textures.
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12 December 2013 | |
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Global Illuminati
portfolio
Cornelius Dämmrich
Environment Artist
Cologne,
Germany
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Thank you guys
![]() If interested, here's a little breakdown of the scene: __________________
"When you mix blue and yellow, you get an entirely new color! I'm gonna name it... blellow!"
Website |
12 December 2013 | |
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Expert
portfolio
Panupat Chong
Thailand
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Awesome render! Beautiful.
How do you do the spider web? |
12 December 2013 | |
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chanchito
portfolio
Sachin Shrestha
Production Technology Supervisor
Prana Studios
Mumbai,
India
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Wow! That is some insanely detailed work. Love the unique perspective. It gives it that eerie edgy feel.
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12 December 2013 | |
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Digital Artist
portfolio
Christian Behrendt
Digital Artist
Freelancer
Cologne,
Germany
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Great work! Glad to see it's getting the attention it deserves.
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