Happy Birthday Nana, Dan Roarty (3D)

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

REPLY TO THREAD
 
Thread Tools Search this Thread Display Modes
Old 05 May 2013   #31
Thanks Raffaele for the Plug! and to CGSociety as well!!
Thanks Nic for the comment! In regards to the hair, I went with a Vray Hair shader and actually did it all on the same pass. I used GI though and that really becomes quite slow, so I had a separate scene previously where I would get an idea of how the hair would react to light.
I ended up doing 3 seperate hair systems with slightly different settings. I used shave for creating the splines and then eventually converted to Maya hair.. does this help?
hair shader settings below:

-Dan

Last edited by droarty : 05 May 2013 at 03:20 AM.
 
Old 05 May 2013   #32
Terribly great!! awesome renders and shading.
 
Old 05 May 2013   #33
That's insanely awesome!

Mylenium
__________________
[Pour Mylène, ange sur terre]
----------------------------------------------
www.myleniumblog.com

 
Old 05 May 2013   #34
Originally Posted by droarty: Thanks Raffaele for the Plug! and to CGSociety as well!!
Thanks Nic for the comment! In regards to the hair, I went with a Vray Hair shader and actually did it all on the same pass. I used GI though and that really becomes quite slow, so I had a separate scene previously where I would get an idea of how the hair would react to light.
I ended up doing 3 seperate hair systems with slightly different settings. I used shave for creating the splines and then eventually converted to Maya hair.. does this help?
hair shader settings below:

-Dan


Yeah that's great Dan, thanks so much for sharing your knowledge! You're results were amazing
__________________
Go Gators!
DaBears!

www.Nix3d.com
 
Old 05 May 2013   #35
Another exquisite piece (great work on the hair) to add your previous work. ABSOLUTELY OUTSTANDING!!
 
Old 05 May 2013   #36
Talking cheers!

Thanks very much Danny, Hossein, Mylenium and Nic!!
if you guys have any more questions on the workflow, just let me know
thanks again!!!
-Dan
 
Old 05 May 2013   #37
gratulations, well deserved
__________________
www.filipnovy.com
 
Old 05 May 2013   #38
This is certainly exceptional--the expressive quality makes one want more; a voice perhaps, a garden and her gentle logic interspersed between plantings.
 
Old 05 May 2013   #39
excellent

i am not sure that u r a humanbeing stunning
__________________
tahaalkan.cgsociety.org
 
Old 05 May 2013   #40
This is amazing work; the composition, framing, color pallet is spot on. I am jealous of your talent but more so from the fact you got to know your nana. I never really new either one of mine so I live vicariously through images such as yours.

thank you !
__________________
MALA IPSA NOVA
 
Old 05 May 2013   #41
really nice! I love it!!!
__________________
[FONT=Ariallove art! love life! feel the life! experience happiness![/FONT]
 
Old 05 May 2013   #42
Amazing! Great job. I noticed your mesh looks pretty high res in the maya viewport. Do you just decimate the mesh from mudbox and texture that mesh, without re-topologizing it? (or whatever the mudbox equivalent of decimate mesh is, I uses Zbrush) If so, how do you UV such a high res mesh?
__________________
www.richieblitz.com
 
Old 05 May 2013   #43
Thanks sooo much for all the great and wonderful feedback guys.. It really means a great deal to me..
Filip: Thanks so much dude.. You know how highly I think of your work.. cheers man!
Thomas: Thanks very much.. I was really hoping to engage an emotional response from people with this.. so its great to hear that.
Taha: Lol.. thanks very much, your too kind!!!
Bob: That comment means a lot to me.. thanks very much.. cheers!
Leo: Thanks Leo!
Richie: Thanks Richie! You're correct.. I just brought in the hi-res geo.. to be honest, I didn't have much problem handling it and didn't desimate it at all. I think going forward though I'll probably move to displacement maps. For the UV's, I subdivide one level up, then take that into maya, create the uvs and then use that moving foward.. I tend to actually texture on hi res so I know exactly what I'm getting.

Cheers!
-Dan
 
Old 05 May 2013   #44
Great detail bro -
I'm loving what I'm seeing -
 
Old 05 May 2013   #45
look amazing
 
reply share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 03:02 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.