CGTalk > CGSociety Art Gallery > CG Award Gallery
Login register
reply share thread « Previous Thread | Next Thread »
 
Thread Tools Search this Thread Display Modes
Old 05-10-2013, 03:11 AM   #31
droarty
Character Artist
 
droarty's Avatar
portfolio
Dan Roarty
Lead Character Artist
Microsoft - Gears of War
Vancouver, Canada
 
Join Date: Mar 2006
Posts: 222
Send a message via MSN to droarty

Thanks Raffaele for the Plug! and to CGSociety as well!!
Thanks Nic for the comment! In regards to the hair, I went with a Vray Hair shader and actually did it all on the same pass. I used GI though and that really becomes quite slow, so I had a separate scene previously where I would get an idea of how the hair would react to light.
I ended up doing 3 seperate hair systems with slightly different settings. I used shave for creating the splines and then eventually converted to Maya hair.. does this help?
hair shader settings below:

-Dan

Last edited by droarty : 05-10-2013 at 03:20 AM.
 
Old 05-10-2013, 06:46 AM   #32
HosseinDiba
Expert
 
HosseinDiba's Avatar
CGSociety Member
portfolio
Hossein Diba
Istanbul, Turkey
 
Join Date: Jun 2010
Posts: 250

Terribly great!! awesome renders and shading.
 
Old 05-10-2013, 09:44 AM   #33
Mylenium
_________________________
Mylène's greatest fan
Modeler/Animator/Compositing Artist
Germany
 
Join Date: Sep 2002
Posts: 2,847
That's insanely awesome!

Mylenium
__________________
[Pour Mylène, ange sur terre]
----------------------------------------------
www.myleniumblog.com

 
Old 05-10-2013, 03:43 PM   #34
GatorNic
Party over here!
 
GatorNic's Avatar
CGSociety Member
portfolio
Nic Sievers
Lighting TD/Modeling TD
Alameda, USA
 
Join Date: Jul 2003
Posts: 619
Send a message via AIM to GatorNic
Quote:
Originally Posted by droarty
Thanks Raffaele for the Plug! and to CGSociety as well!!
Thanks Nic for the comment! In regards to the hair, I went with a Vray Hair shader and actually did it all on the same pass. I used GI though and that really becomes quite slow, so I had a separate scene previously where I would get an idea of how the hair would react to light.
I ended up doing 3 seperate hair systems with slightly different settings. I used shave for creating the splines and then eventually converted to Maya hair.. does this help?
hair shader settings below:

-Dan


Yeah that's great Dan, thanks so much for sharing your knowledge! You're results were amazing
__________________
Go Gators!
DaBears!

www.Nix3d.com
 
Old 05-10-2013, 07:09 PM   #35
Artdigital
3d Enthusiast
portfolio
Danny Robinson
London, United Kingdom
 
Join Date: Aug 2004
Posts: 558
Another exquisite piece (great work on the hair) to add your previous work. ABSOLUTELY OUTSTANDING!!
 
Old 05-10-2013, 07:37 PM   #36
droarty
Character Artist
 
droarty's Avatar
portfolio
Dan Roarty
Lead Character Artist
Microsoft - Gears of War
Vancouver, Canada
 
Join Date: Mar 2006
Posts: 222
Send a message via MSN to droarty

Talking cheers!

Thanks very much Danny, Hossein, Mylenium and Nic!!
if you guys have any more questions on the workflow, just let me know
thanks again!!!
-Dan
 
Old 05-11-2013, 01:16 AM   #37
filda
Juan Sánchez Villa-Lobos
 
filda's Avatar
portfolio
Filip Novy
Praha, Czech Republic
 
Join Date: Jun 2006
Posts: 235

gratulations, well deserved
__________________
www.filipnovy.com
 
Old 05-11-2013, 03:43 AM   #38
BLUESTONE728
New Member
 
BLUESTONE728's Avatar
portfolio
THOMAS M RING
SEATTLE, USA
 
Join Date: May 2013
Posts: 41
This is certainly exceptional--the expressive quality makes one want more; a voice perhaps, a garden and her gentle logic interspersed between plantings.
 
Old 05-11-2013, 08:53 AM   #39
tahaalkan
Frequenter
 
tahaalkan's Avatar
portfolio
Taha Alkan
Digital Artist
 
Join Date: May 2009
Posts: 221
Send a message via MSN to tahaalkan
excellent

i am not sure that u r a humanbeing stunning
__________________
tahaalkan.cgsociety.org
 
Old 05-11-2013, 02:46 PM   #40
unclebob
MALA IPSA NOVA
 
unclebob's Avatar
the bob
b/cs, USA
 
Join Date: Apr 2003
Posts: 1,216
This is amazing work; the composition, framing, color pallet is spot on. I am jealous of your talent but more so from the fact you got to know your nana. I never really new either one of mine so I live vicariously through images such as yours.

thank you !
__________________
MALA IPSA NOVA
 
Old 05-11-2013, 05:25 PM   #41
wallofsnow
New Member
portfolio
Denny Wang
level art
epic/virtuos
Shanghai, China
 
Join Date: Dec 2009
Posts: 7
Send a message via MSN to wallofsnow
really nice! I love it!!!
__________________
[FONT=Ariallove art! love life! feel the life! experience happiness![/FONT]
 
Old 05-11-2013, 10:47 PM   #42
rblitz7
Lord of the posts
 
rblitz7's Avatar
Richie Blitz
animation artist
Los Angeles, CA, USA
 
Join Date: Jun 2005
Posts: 1,961
Send a message via AIM to rblitz7
Amazing! Great job. I noticed your mesh looks pretty high res in the maya viewport. Do you just decimate the mesh from mudbox and texture that mesh, without re-topologizing it? (or whatever the mudbox equivalent of decimate mesh is, I uses Zbrush) If so, how do you UV such a high res mesh?
__________________
www.richieblitz.com
 
Old 05-14-2013, 03:45 AM   #43
droarty
Character Artist
 
droarty's Avatar
portfolio
Dan Roarty
Lead Character Artist
Microsoft - Gears of War
Vancouver, Canada
 
Join Date: Mar 2006
Posts: 222
Send a message via MSN to droarty

Thanks sooo much for all the great and wonderful feedback guys.. It really means a great deal to me..
Filip: Thanks so much dude.. You know how highly I think of your work.. cheers man!
Thomas: Thanks very much.. I was really hoping to engage an emotional response from people with this.. so its great to hear that.
Taha: Lol.. thanks very much, your too kind!!!
Bob: That comment means a lot to me.. thanks very much.. cheers!
Leo: Thanks Leo!
Richie: Thanks Richie! You're correct.. I just brought in the hi-res geo.. to be honest, I didn't have much problem handling it and didn't desimate it at all. I think going forward though I'll probably move to displacement maps. For the UV's, I subdivide one level up, then take that into maya, create the uvs and then use that moving foward.. I tend to actually texture on hi res so I know exactly what I'm getting.

Cheers!
-Dan
 
Old 05-14-2013, 06:24 AM   #44
mqruffin
New Member
portfolio
USA
 
Join Date: May 2013
Posts: 5
Great detail bro -
I'm loving what I'm seeing -
 
Old 05-14-2013, 10:37 AM   #45
aamirart
Know-it-All
 
aamirart's Avatar
CGSociety Member
portfolio
Aamir Art
USA
 
Join Date: Jun 2011
Posts: 299

look amazing
 
reply share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 12:59 AM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.