BLONDE(Realtime character), Ki Yong Sim (3D)

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  01 January 2013
Thumbs up

Fantastic render, I really love it. She looks cute.
  01 January 2013
great work

i like her
sorry about my bad english :)

  01 January 2013
Absolutely stunning, great face and super realistic clothing/folds ( not just on this model your previous guy also had great looking cloth) !

I recently finished female model also

Could you give some advice/ feedback ? Is there a special technique you use to get the eyes so so nice for example ?
  01 January 2013
Hah you already know this is great! So nothing more to add other than [plugged]

Awesome job.

  01 January 2013

I'm curious though how low poly is low poly? What sort of texture sizes are you using too?
Matt Rennie
Sr. Character Rigger
Rockstar North
  01 January 2013
Absolutely stunning work! It is even more incredible that it is a realtime character. Could you please post some wireframes or supply a polycount?
  01 January 2013
Originally Posted by MattRennie: Lovely!

I'm curious though how low poly is low poly? What sort of texture sizes are you using too?

Check this page to see his wireframe.
  01 January 2013
its been a while since i have seen such a beautiful female character. what did you use cinema 4d for on this project.
Heights of great men reached and kept were not attained by sudden flight, but they while their companions slept were toiling upwards in the night.
  01 January 2013

How do you model the hair? It's incredible that they are polygons.
  01 January 2013

woow its amazing! thanks for the post!
  01 January 2013
This is redonkulous awesome. I also would love to know the poly count and texture resolution size because it simply just doesn't come off as low poly, which makes it even more phenomenal. I mean if this is low poly then I am upset my AAA game characters don't look this good!
  01 January 2013
Smile Thanks a lot guys

RAF, you are correct, I learn on my mistakes so next time I will try more! Thanks!
adoracion3D, chrisds, HerrMacintosh, Thanks a lot guys! Really appreciated..!
l2k,tweetytunes, Sorry, middle poly. I didnt care polycount because this is Personal work. I attached wire frame and tex. thanks~
droarty, I really like your `The Blue Project` in portfolio!...alive!!
pesbs, American, Thank you for watching my work with interest.
ArnoZ, OK!!! I'm honored I will visit your home now!
lildragon, Thank you so much
MattRennie, Sorry, middle poly. I didnt care polycount because this is Personal work.
tex size face1024, hair1024, body1024X2, shoulder bag1024
anim8or_7, Tnx man! I attached wire frame and tex.
rhinton, Thanks for an explanation

-Some other Shots in `VIEW CGPORTFOLIO`-

wire frame



thanks everybody for nice comments!
  01 January 2013
Smile Thanks a lot!

DuttyFoot, ah! Body paint in cinema 4D. Thank you!
Bmanuel, I made spline modeling in Maya and convert nurbs->polygon. thanks~
Kay-Vonlanthen, thank you so much
MrPositive, Wow...Really appreciated..!
  01 January 2013
Thumbs up

Very nice work Keep it up
Cheers Tomas

My Blog
  01 January 2013
oh~little dove!i like~
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 12:56 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.