Sandra, Misu (3D), (3D)

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  12 December 2003
Great model!

Can you show us the mesh? I have been trying to improve the detail of my characters and keep the mesh count low. When I first approached 3d character modeling, I didn't take model rigging and mesh detail into account. My meshes were too dense even with subdivision surfaces. My projects slowed to a snails pace. For a while now I have been building most of my characters with no more that 30,000 polygons total clothes and all that are used in my scenes. Even now that my machines can handle more geometry I still keep my characters around 30k. I find that less is more as far as more speed for work all around.
Modeling 3d objects on a 3d Beryl desktop. It's the 21st century, forreal.
  12 December 2003

Well, Iīm impressed beyond words with this one, how could anyone say that she is not believable!?!??!

I think she is freakin real, almost perfectly human, if not "perfect".

Which software do you use?

I think more realism would come up if you rendered her on a more realistic environment and lighting. But speaking of modeling and texturing, you are surely pushing the limitīs ass!! The texturing is perfectly fine by me, too.

I would be very glad if youīd share with us some of the extensive knowlegde used to produce this masterpiece. I would like to view some wires (the lowest as possible) and a brief on how you texture, specially some sharing about this amazing skin shader.

  12 December 2003
Looks amazing, I can not do such a thing myself, but I can tell you what is amazing. I also noticed in this posting alone, 3 times people have asked what software you are using. I wish as I had suggested to the administrators before, to have a place while posting images to describe what software was used. I get really tired of reading what software was used?

Aside from that excellent work.
  12 December 2003
Thumbs down

Gook work
Game of Life
  12 December 2003
Only have a moment to comment so no time to read all the other replies, sorry for any repetition.

This is amazing, very life-like! LOVE the smile, it really makes the piece!

The model is near perfection and I'm blown away by the skin texture and its lighting.

of course I couldn't give my 2 cents without a couple of suggestions. The things bothering me here would be the ear, shoulders, fabric and background.

The texture/light on the ear is not quite as convincing as the rest of the face and neck. The shape is a little odd but that's almost irrelevant as there are so many different shapes of ears.

The shoulders look a little too narrow compared to her neck, could just be the camera angle, need more views

Would like to see a little more depth in the background, not just depth of field, but actual substance, someth'n a little more rich in color for contrast maybe. However this is by far the most trivial part IMO.

such a wonderfully artful piece!

- poly

  12 December 2003
When I saw this in the wip section, I knew it was a front page plug waiting to happen. Congratulations and keep up the great work. I know what you mean about being forever in the wip state though. With computer art, nothing's ever finished.
  12 December 2003
Nice to see you've been pluged.

We Love Wires Here. More Angles the better.

And a fantastic job you've done BTW.
Dimebag Darrell
08/20/1966 - 12/8/2004

I got CULT status baby!
  12 December 2003
I clicked on the plug expecting this to be Stahlberg's latest or something. Awesome stuff. Now write us a Tutorial. and more pics
  12 December 2003
that's great...
  12 December 2003
That's insane, nice soft skin, although the lips could use some chap stick...hehe they look very bumpy and dry.
"You'll have to take another pill and tell another lie
and lie amongst your lies like tuna in the brine"

Silverchair - Diorama
  12 December 2003

pretty realistic if ya ask me

but area around the necklace looks kinda weird, probably just the lighting but, for a second i thought she had chesthair
  12 December 2003
Hi Misu!
I saw your wires and animation test at the Romanian site.. beyond all modelling work and texturing.. ( that its realy cool ) what stuns me is the Smile. You did a very good wire work in the cheeks, the loops are great..

Congrats.. Awesome work!

I would like to see how that skiin react to light movement, did u use gradients to fake SSS?
did u think how to do little wrinkles? ( in the eye or front head, for example )


  12 December 2003
nice, though she looks just a tad shiny. but what do i know?
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